Literature DB >> 29608336

Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial.

Thais Massetti1, Francis Meire Fávero2, Lilian Del Ciello de Menezes1, Mayra Priscila Boscolo Alvarez1, Tânia Brusque Crocetta3, Regiani Guarnieri3, Fátima L S Nunes4, Carlos Bandeira de Mello Monteiro1, Talita Dias da Silva2.   

Abstract

OBJECTIVE: To evaluate whether people with Duchenne muscular dystrophy (DMD) practicing a task in a virtual environment could improve performance given a similar task in a real environment, as well as distinguishing whether there is transference between performing the practice in virtual environment and then a real environment and vice versa.
METHODS: Twenty-two people with DMD were evaluated and divided into two groups. The goal was to reach out and touch a red cube. Group A began with the real task and had to touch a real object, and Group B began with the virtual task and had to reach a virtual object using the Kinect system.
RESULTS: ANOVA showed that all participants decreased the movement time from the first (M = 973 ms) to the last block of acquisition (M = 783 ms) in both virtual and real tasks and motor learning could be inferred by the short-term retention and transfer task (with increasing distance of the target). However, the evaluation of task performance demonstrated that the virtual task provided an inferior performance when compared to the real task in all phases of the study, and there was no effect for sequence.
CONCLUSIONS: Both virtual and real tasks promoted improvement of performance in the acquisition phase, short-term retention, and transfer. However, there was no transference of learning between environments. In conclusion, it is recommended that the use of virtual environments for individuals with DMD needs to be considered carefully.

Entities:  

Keywords:  Duchenne muscular dystrophy; Virtual reality game

Mesh:

Year:  2018        PMID: 29608336     DOI: 10.1089/g4h.2016.0088

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  9 in total

1.  Sequential motor learning transfers from real to virtual environment.

Authors:  Yuhi Takeo; Masayuki Hara; Yuna Shirakawa; Takashi Ikeda; Hisato Sugata
Journal:  J Neuroeng Rehabil       Date:  2021-06-30       Impact factor: 4.262

Review 2.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

3.  Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.

Authors:  Julia M Juliano; Sook-Lei Liew
Journal:  J Neuroeng Rehabil       Date:  2020-04-10       Impact factor: 4.262

4.  Virtual Reality Rehabilitation in Patients with Chronic Obstructive Pulmonary Disease: A Randomized Controlled Trial.

Authors:  Sebastian Rutkowski; Anna Rutkowska; Paweł Kiper; Dariusz Jastrzebski; Henryk Racheniuk; Andrea Turolla; Jan Szczegielniak; Richard Casaburi
Journal:  Int J Chron Obstruct Pulmon Dis       Date:  2020-01-13

5.  Evaluating the effect of immersive virtual reality technology on gait rehabilitation in stroke patients: a study protocol for a randomized controlled trial.

Authors:  Huihui Cai; Tao Lin; Lina Chen; Huidan Weng; Ruihan Zhu; Ying Chen; Guoen Cai
Journal:  Trials       Date:  2021-01-25       Impact factor: 2.279

6.  Serious Game Platform as a Possibility for Home-Based Telerehabilitation for Individuals With Cerebral Palsy During COVID-19 Quarantine - A Cross-Sectional Pilot Study.

Authors:  Talita Dias da Silva; Paula Lumy da Silva; Elisa de Jesus Valenzuela; Eduardo Dati Dias; Amanda Orasmo Simcsik; Mariana Giovanelli de Carvalho; Anne Michelli Gomes Gonçalves Fontes; Camila Aparecida de Oliveira Alberissi; Luciano Vieira de Araújo; Murilo Vinícius da Costa Brandão; Helen Dawes; Carlos Bandeira de Mello Monteiro
Journal:  Front Psychol       Date:  2021-02-02

Review 7.  The Use of Virtual Reality Technologies in the Treatment of Duchenne Muscular Dystrophy: Systematic Review.

Authors:  Maria Rosa Baeza-Barragán; Rocío Martín-Valero; Maria Teresa Labajos Manzanares; Carmen Ruiz Vergara; María Jesús Casuso-Holgado
Journal:  JMIR Mhealth Uhealth       Date:  2020-12-08       Impact factor: 4.773

8.  Increased cognitive load in immersive virtual reality during visuomotor adaptation is associated with decreased long-term retention and context transfer.

Authors:  Julia M Juliano; Nicolas Schweighofer; Sook-Lei Liew
Journal:  J Neuroeng Rehabil       Date:  2022-10-05       Impact factor: 5.208

Review 9.  Learning and transfer of complex motor skills in virtual reality: a perspective review.

Authors:  Danielle E Levac; Meghan E Huber; Dagmar Sternad
Journal:  J Neuroeng Rehabil       Date:  2019-10-18       Impact factor: 4.262

  9 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.