Literature DB >> 27344394

The effect of viewing a virtual environment through a head-mounted display on balance.

Maxime T Robert1, Laurent Ballaz2, Martin Lemay3.   

Abstract

INTRODUCTION: In the next few years, several head-mounted displays (HMD) will be publicly released making virtual reality more accessible. HMD are expected to be widely popular at home for gaming but also in clinical settings, notably for training and rehabilitation. HMD can be used in both seated and standing positions; however, presently, the impact of HMD on balance remains largely unknown. It is therefore crucial to examine the impact of viewing a virtual environment through a HMD on standing balance.
OBJECTIVES: To compare static and dynamic balance in a virtual environment perceived through a HMD and the physical environment. The visual representation of the virtual environment was based on filmed image of the physical environment and was therefore highly similar.
DESIGN: This is an observational study in healthy adults.
RESULTS: No significant difference was observed between the two environments for static balance. However, dynamic balance was more perturbed in the virtual environment when compared to that of the physical environment.
CONCLUSIONS: HMD should be used with caution because of its detrimental impact on dynamic balance. Sensorimotor conflict possibly explains the impact of HMD on balance.
Copyright © 2016 Elsevier B.V. All rights reserved.

Keywords:  Balance; Head-mounted display; Quiet standing; Short Berg balance scale; Virtual reality

Mesh:

Year:  2016        PMID: 27344394     DOI: 10.1016/j.gaitpost.2016.06.010

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  16 in total

1.  Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.

Authors:  Alexandre Renaux; Frédéric Muhla; Fabien Clanché; Philippe Meyer; Séverine Maïaux; Sophie Colnat-Coulbois; Gérome Gauchard
Journal:  PLoS One       Date:  2022-10-10       Impact factor: 3.752

2.  Transient visual perturbations boost short-term balance learning in virtual reality by modulating electrocortical activity.

Authors:  Steven M Peterson; Estefania Rios; Daniel P Ferris
Journal:  J Neurophysiol       Date:  2018-07-25       Impact factor: 2.714

3.  Voluntarily controlled but not merely observed visual feedback affects postural sway.

Authors:  Shu Imaizumi; Tomohisa Asai; Kentaro Hiromitsu; Hiroshi Imamizu
Journal:  PeerJ       Date:  2018-04-17       Impact factor: 2.984

4.  Acceptance of immersive head-mounted virtual reality in older adults.

Authors:  Hanne Huygelier; Brenda Schraepen; Raymond van Ee; Vero Vanden Abeele; Céline R Gillebert
Journal:  Sci Rep       Date:  2019-03-14       Impact factor: 4.379

5.  Assessing balance through the use of a low-cost head-mounted display in older adults: a pilot study.

Authors:  Santiago J Saldana; Anthony P Marsh; W Jack Rejeski; Jack K Haberl; Peggy Wu; Scott Rosenthal; Edward H Ip
Journal:  Clin Interv Aging       Date:  2017-08-26       Impact factor: 4.458

6.  The essential role of optical flow in the peripheral visual field for stable quiet standing: Evidence from the use of a head-mounted display.

Authors:  Kentaro Horiuchi; Masami Ishihara; Kuniyasu Imanaka
Journal:  PLoS One       Date:  2017-10-09       Impact factor: 3.240

7.  The Effect of Visual Stimuli on Stability and Complexity of Postural Control.

Authors:  Haizhen Luo; Xiaoyun Wang; Mengying Fan; Lingyun Deng; Chuyao Jian; Miaoluan Wei; Jie Luo
Journal:  Front Neurol       Date:  2018-02-08       Impact factor: 4.003

8.  Using Augmented Reality with Older Adults in the Community to Select Design Features for an Age-Friendly Park: A Pilot Study.

Authors:  Edgar R Vieira; Fernanda Civitella; Jorge Carreno; Miburge G Junior; Cesar F Amorim; Newton D'Souza; Ebru Ozer; Francisco Ortega; Jansen A Estrázulas
Journal:  J Aging Res       Date:  2020-09-01

9.  Differentiation in Theta and Beta Electrocortical Activity between Visual and Physical Perturbations to Walking and Standing Balance.

Authors:  Steven M Peterson; Daniel P Ferris
Journal:  eNeuro       Date:  2018-08-13

Review 10.  Learning and transfer of complex motor skills in virtual reality: a perspective review.

Authors:  Danielle E Levac; Meghan E Huber; Dagmar Sternad
Journal:  J Neuroeng Rehabil       Date:  2019-10-18       Impact factor: 4.262

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