Maxime T Robert1, Laurent Ballaz2, Martin Lemay3. 1. Integrated Program of Neuroscience, McGill University, Montreal, Canada; Centre de réadaptation Marie Enfant du CHU Sainte-Justine, Montreal, Canada. 2. Centre de réadaptation Marie Enfant du CHU Sainte-Justine, Montreal, Canada; Département des sciences de l'activité physique, Université du Québec à Montréal, Montreal, Canada. 3. Centre de réadaptation Marie Enfant du CHU Sainte-Justine, Montreal, Canada; Département des sciences de l'activité physique, Université du Québec à Montréal, Montreal, Canada. Electronic address: lemay.martin@uqam.ca.
Abstract
INTRODUCTION: In the next few years, several head-mounted displays (HMD) will be publicly released making virtual reality more accessible. HMD are expected to be widely popular at home for gaming but also in clinical settings, notably for training and rehabilitation. HMD can be used in both seated and standing positions; however, presently, the impact of HMD on balance remains largely unknown. It is therefore crucial to examine the impact of viewing a virtual environment through a HMD on standing balance. OBJECTIVES: To compare static and dynamic balance in a virtual environment perceived through a HMD and the physical environment. The visual representation of the virtual environment was based on filmed image of the physical environment and was therefore highly similar. DESIGN: This is an observational study in healthy adults. RESULTS: No significant difference was observed between the two environments for static balance. However, dynamic balance was more perturbed in the virtual environment when compared to that of the physical environment. CONCLUSIONS: HMD should be used with caution because of its detrimental impact on dynamic balance. Sensorimotor conflict possibly explains the impact of HMD on balance.
INTRODUCTION: In the next few years, several head-mounted displays (HMD) will be publicly released making virtual reality more accessible. HMD are expected to be widely popular at home for gaming but also in clinical settings, notably for training and rehabilitation. HMD can be used in both seated and standing positions; however, presently, the impact of HMD on balance remains largely unknown. It is therefore crucial to examine the impact of viewing a virtual environment through a HMD on standing balance. OBJECTIVES: To compare static and dynamic balance in a virtual environment perceived through a HMD and the physical environment. The visual representation of the virtual environment was based on filmed image of the physical environment and was therefore highly similar. DESIGN: This is an observational study in healthy adults. RESULTS: No significant difference was observed between the two environments for static balance. However, dynamic balance was more perturbed in the virtual environment when compared to that of the physical environment. CONCLUSIONS: HMD should be used with caution because of its detrimental impact on dynamic balance. Sensorimotor conflict possibly explains the impact of HMD on balance.
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