| Literature DB >> 31167457 |
Angel Yee-Lam Li1, Chor-Lam Chau2, Cecilia Cheng3.
Abstract
Since the inclusion of gaming disorder in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a condition for further study, there has been an increasing consensus that problematic gaming can be detrimental to mental health, yet efforts in preventing such problems from emerging have been limited. To address this gap, we developed the Game Over Intervention (GOI), a parent-based program designed based on the frameworks of ecological systems theory and self-determination theory. This study aimed to test the efficacy of the new program using the method of a randomized controlled trial, with the control condition being a program for effective learning. Participants were the parents of upper primary school students, with 163 (77% women; Mage = 42.70) and 199 (83% women; Mage = 41.82) partaking in the intervention and the control conditions, respectively. Participants rated their children's gaming time, exposure to violent video games, and symptoms of gaming disorder at three time points: baseline, one week after intervention, and three months after intervention. The results indicate a general reduction in these three criteria across the three-month period. Our study provides tentative evidence demonstrating the effectiveness of the GOI in mitigating some gaming-related problems.Entities:
Keywords: addiction; compulsive gaming; intervention; pathological gaming, problematic gaming; prevention; video game
Mesh:
Year: 2019 PMID: 31167457 PMCID: PMC6603943 DOI: 10.3390/ijerph16111984
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Demographic characteristics of sample by condition.
| Intervention | Control | ||||
|---|---|---|---|---|---|
|
|
| ||||
| Child’s age | 10.22 (1.01) | 9.97 (.95) | 2.32 | 0.02 | |
| Parent’s age | 42.75 (5.94) | 41.89 (5.71) | 1.33 | 0.18 | |
| Intervention | Control | χ2 |
| ||
| Child’s sex | Male | 63.2 | 60.8 | 0.22 | 0.64 |
| Female | 36.8 | 39.2 | |||
| Parent’s sex | Male | 14.1 | 6.0 | 6.70 | 0.01 |
| Female | 85.9 | 94.0 | |||
| Marital status | Single | 0.0 | 1.0 | 3.64 | 0.16 |
| Married | 79.8 | 86.4 | |||
| Separated/ | 10.4 | 6.5 | |||
| Unknown | 9.8 | 6.0 | |||
| Education | Primary/ | 34.4 | 35.2 | 3.68 | 0.16 |
| Upper secondary/ | 41.7 | 49.7 | |||
| Bachelor’s degree or above | 14.7 | 9.0 | |||
| Unknown | 9.2 | 6.0 |
Descriptive statistics of three criterion variables by time and condition.
| Intervention | Control | |||
|---|---|---|---|---|
|
|
| |||
| Gaming time per week (minutes)—Time 1 | 476.98 (544.81) | 343.29 (469.27) | 2.58 | 0.01 |
| Gaming time per week (minutes)—Time 2 | 316.15 (385.80) | 227.91 (319.13) | 2.40 | 0.02 |
| Gaming time per week (minutes)—Time 3 | 271.90 (294.96) | 253.81 (339.75) | 0.40 | 0.69 |
| Exposure to violent video games—Time 1 | 2.58 (1.06) | 2.37 (1.14) | 2.41 | 0.02 |
| Exposure to violent video games—Time 2 | 1.85 (1.19) | 1.71 (1.14) | 1.45 | 0.15 |
| Exposure to violent video games—Time 3 | 1.67 (0.99) | 1.78 (1.15) | −0.59 | 0.56 |
| Gaming disorder symptoms—Time 1 | 33.26 (6.15) | 31.65 (6.89) | 2.79 | 0.01 |
| Gaming disorder symptoms—Time 2 | 25.48 (7.88) | 24.44 (7.30) | 1.58 | 0.12 |
| Gaming disorder symptoms—Time 3 | 25.05 (7.00) | 24.61 (7.34) | 1.22 | 0.22 |
Figure 1Parent report of children’s gaming time (in minutes) by time and condition.
Figure 2Parent report of children’s exposure to violent video games by time and condition.
Figure 3Parent report of children’s gaming disorder symptoms by time and condition.