| Literature DB >> 35627422 |
Abstract
Nowadays, playing both online and offline video games is a popular leisure activity among youngsters, but excessive gaming activity engagement may lead to gaming disorder that disrupts daily functioning. Identifying risk and protective factors of this emerging problem is thus essential for devising prevention and intervention strategies. This mixed-method, cross-sectional study aimed to examine the roles of parental depressive symptoms and children's leisure activity engagement on children's gaming disorder symptoms. Furthermore, the moderating roles of risky and protective leisure activity engagement were investigated. The sample comprised 104 parent-child dyads recruited from a population-based survey (parents: Mage = 45.59 years, SD = 6.70; children: Mage = 11.26 years; SD = 4.12). As predicted, parental depressive symptoms and children's gaming activity engagement were positively associated with children's gaming disorder symptoms, whereas children's literacy activity engagement was negatively associated with these symptoms. Moreover, engagement in these two types of leisure activity moderated the association between parental depressive symptoms and children's gaming disorder symptoms in distinct manners, further indicating literacy activities as beneficial and gaming activities as risk-enhancing. These new findings imply that parental depressive symptoms and children's leisure activity engagement should be considered when designing parent-based programs for gaming disorder prevention and intervention.Entities:
Keywords: depression; excessive gaming; gaming addiction; mental health; parent-based programs; parent-child dyad
Mesh:
Year: 2022 PMID: 35627422 PMCID: PMC9140680 DOI: 10.3390/ijerph19105880
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Coding categories and children’s leisure activities reported by parent participants.
| Coding Category | Children’s Leisure Activity |
|---|---|
| Gaming activities | playing video games |
| Other screen time activities | watching videos, watching television, chatting over the phone, watching YouTube, watching Netflix, watching movies, using iPad |
| Literacy activities | drawing, playing piano, reading, painting, listening to music, writing, going to the library |
| Sport activities | dancing, playing badminton, swimming, riding a bike, playing basketball, playing trampoline, tapping a ball, jogging, doing exercises, running, jumping, playing table tennis, cycling, playing kin-ball, playing ball games, soccer |
Demographic characteristics of parent and child groups.
| Demographic Variable | Range | ||
|---|---|---|---|
| Parent’s age | 104 | 45.59 (6.69) | 27–63 |
| Parent’s gender | 0–1 | ||
| Female | 61 (59%) | ||
| Male | 43 (41%) | ||
| Parent’s education level | 0–1 | ||
| Non-degree holder | 58 (56%) | ||
| Degree-holder | 46 (44%) | ||
| Children’s age | 11.26 (4.12) | 3–17 | |
| Preschoolers | 11 (11%) | ||
| School-aged children | 47 (45%) | ||
| Adolescents | 46 (44%) | ||
| Children’s gender | 0–1 | ||
| Female | 53 (51%) | ||
| Male | 51 (49%) |
Descriptive statistics of study variables (n = 104).
| Study Variable | Range | |
|---|---|---|
| Parental depressive symptoms | 7.14 (3.74) | 0–18 |
| Children’s gaming activity engagement | 0.46 (0.50) | 0–1 |
| Children’s other screen time activity engagement | 0.46 (0.50) | 0–1 |
| Children’s literacy activity engagement | 0.39 (0.49) | 0–1 |
| Children’s sport activity engagement | 0.40 (0.49) | 0–1 |
| Children’s GD symptoms | 7.36 (3.90) | 4–18 |
Hierarchical regression model testing the role of parental depressive symptoms and leisure activity engagement on children’s GD symptoms (n = 104).
| Predictor Variable | Step 1 | Step 2 |
|---|---|---|
| Parental depressive symptoms | 0.22 *1 | 0.25 ** |
| Children’s gaming activity engagement | 2.79 *** | |
| Children’s other screen time activity engagement | 0.26 | |
| Children’s literacy activity engagement | −2.18 ** | |
| Children’s sport activity engagement | −0.23 | |
|
| 0.05 | 0.30 |
| 0.05 | 0.25 | |
| 4.82 * | 8.75 *** |
* p < 0.05, ** p < 0.01, *** p < 0.001.; 1 All values are unstandardized regression coefficients.
Hierarchical regression model testing the role of demographic variables, parental depressive symptoms, and leisure activity engagement on children’s GD symptoms (n = 104).
| Predictor Variable | Step 1 | Step 2 | Step 3 |
|---|---|---|---|
| Parent’s gender 2 | −0.93 1 | −1.14 | −0.66 |
| Parent’s age | 0.09 | 0.08 | 0.04 |
| Parent’s education level 3 | −0.04 | 0.01 | 0.72 |
| Children’s gender 2 | −2.29 ** | −2.53 ** | −1.67 * |
| Children’s age | −0.04 | −0.03 | −0.13 |
| Parental depressive symptoms | 0.27 ** | 0.27 ** | |
| Children’s gaming activity engagement | 2.80 *** | ||
| Children’s other screen time activity engagement | 0.73 | ||
| Children’s literacy activity engagement | −1.96 * | ||
| Children’s sport activity engagement | −0.13 | ||
|
| 0.11 | 0.18 | 0.36 |
| 0.11 | 0.07 | 0.19 | |
| 2.44 * | 7.64 ** | 6.75 *** |
* p < 0.05, ** p < 0.01, *** p < 0.001.; 1 All values are unstandardized regression coefficients; 2 0 = male, 1 = female; 3 0 = non-degree holder, 1 = degree holder
Figure 1Plot of simple slope analysis for unpacking the significant interaction between parental depressive symptoms and children’s gaming activity engagement.
Figure 2Plot of simple slope analysis for unpacking the significant interaction between parental depressive symptoms and children’s literacy activity engagement.