Literature DB >> 28221065

The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest.

Sandra L Calvert1, Mark Appelbaum2, Kenneth A Dodge3, Sandra Graham4, Gordon C Nagayama Hall5, Sherry Hamby6, Lauren G Fasig-Caldwell7, Martyna Citkowicz8, Daniel P Galloway7, Larry V Hedges9.   

Abstract

A task force of experts was convened by the American Psychological Association (APA) to update the knowledge and policy about the impact of violent video game use on potential adverse outcomes. This APA Task Force on Media Violence examined the existing literature, including the meta-analyses in the field, since the last APA report on media violence in 2005. Because the most recent meta-analyses were published in 2010 and reflected work through 2009, the task force conducted a search of the published studies from 2009-2013. These recently published articles were scored and assessed by a systematic evidentiary review, followed by a meta-analysis of the high utility studies, as documented in the evidentiary review. Consistent with the literature that we reviewed, we found that violent video game exposure was associated with: an increased composite aggression score; increased aggressive behavior; increased aggressive cognitions; increased aggressive affect, increased desensitization, and decreased empathy; and increased physiological arousal. The size of the effects was similar to that in prior meta-analyses, suggesting a stable result. Our task force concluded that violent video game use is a risk factor for adverse outcomes, but found insufficient studies to examine any potential link between violent video game use and delinquency or criminal behavior. Our technical report is the basis of this article. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

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Mesh:

Year:  2017        PMID: 28221065     DOI: 10.1037/a0040413

Source DB:  PubMed          Journal:  Am Psychol        ISSN: 0003-066X


  15 in total

1.  Changing Conceptions of Death as a Function of Depression Status, Suicidal Ideation, and Media Exposure in Early Childhood.

Authors:  Laura Hennefield; Diana J Whalen; Grace Wood; Mary C Chavarria; Joan L Luby
Journal:  J Am Acad Child Adolesc Psychiatry       Date:  2019-01-08       Impact factor: 8.829

2.  Finding Common Ground in Meta-Analysis "Wars" on Violent Video Games.

Authors:  Maya B Mathur; Tyler J VanderWeele
Journal:  Perspect Psychol Sci       Date:  2019-06-12

Review 3.  Video games for people with schizophrenia.

Authors:  Matthew T Roberts; Jack Lloyd; Maritta Välimäki; Grace Wk Ho; Megan Freemantle; Anna Zsófia Békefi
Journal:  Cochrane Database Syst Rev       Date:  2021-02-04

4.  'Material likely to harm or disturb them': testing the alignment between film and game classification decisions and psychological research evidence.

Authors:  Elizabeth Handsley; Wayne Warburton
Journal:  Psychiatr Psychol Law       Date:  2021-05-26

Review 5.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

6.  An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren.

Authors:  Manuel Castro-Sánchez; Ramón Chacón-Cuberos; José Luis Ubago-Jiménez; Edson Zafra-Santos; Félix Zurita-Ortega
Journal:  Int J Environ Res Public Health       Date:  2018-08-29       Impact factor: 3.390

7.  The Association Between Video Gaming and Psychological Functioning.

Authors:  Juliane M von der Heiden; Beate Braun; Kai W Müller; Boris Egloff
Journal:  Front Psychol       Date:  2019-07-26

8.  The Influence of Action Video Gaming Experience on the Perception of Emotional Faces and Emotional Word Meaning.

Authors:  Yuening Yan; Yi Li; Xinyu Lou; Senqi Li; Yutong Yao; Diankun Gong; Weiyi Ma; Guojian Yan
Journal:  Neural Plast       Date:  2021-05-22       Impact factor: 3.599

9.  Raising Awareness for the Replication Crisis in Clinical Psychology by Focusing on Inconsistencies in Psychotherapy Research: How Much Can We Rely on Published Findings from Efficacy Trials?

Authors:  Michael P Hengartner
Journal:  Front Psychol       Date:  2018-02-28

10.  Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults.

Authors:  Ann-Christin S Kimmig; Gerda Andringa; Birgit Derntl
Journal:  Front Psychol       Date:  2018-05-16
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