Literature DB >> 28806121

Social Capital Accumulation in Location-Based Mobile Game Playing: A Multiple-Process Approach.

Hei-Tung Sung1, Leif Sigerson1, Cecilia Cheng1.   

Abstract

In the summer of 2016, the widespread popularization of the game Pokémon Go brought the public's attention to the possible socialization benefits associated with location-based mobile games (LBMGs), yet no studies to date have investigated this issue. LBMGs deserve greater research attention because this type of game provides a unique gaming experience that encourages players to leave their homes and navigate around their neighborhood. This distinctive feature may promote more face-to-face interactions among LBMG players. Grounded in social capital theories, the present study compared the levels of both bridging and bonding social capital between LBMG and non-LBMG players. More important, we formulated a multiple-process model to explain the hypothesized psychological mechanisms underlying social capital accumulation among LBMG players. Participants were 349 U.S. participants (57 percent men; Mage = 32.40, SDage = 7.92, age range = 19-66). Results supported the proposed model by revealing that face-to-face interaction was crucial to the accrual of both bridging and bonding social capital among LBMG players, through enhancing their levels of communication frequency and self-disclosure. The present findings have implications for the utilization of LBMG as a potential tool to promote face-to-face interactions and accumulate social capital.

Entities:  

Keywords:  bonding; bridging; gaming; location-based; mobile game; social capital

Mesh:

Year:  2017        PMID: 28806121     DOI: 10.1089/cyber.2017.0222

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  5 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Parental Depression and Leisure Activity Engagement on Children's Gaming Disorder: A Dyadic Study.

Authors:  Yee-Tik Lam; Cecilia Cheng
Journal:  Int J Environ Res Public Health       Date:  2022-05-12       Impact factor: 4.614

3.  Development and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over Intervention.

Authors:  Angel Yee-Lam Li; Chor-Lam Chau; Cecilia Cheng
Journal:  Int J Environ Res Public Health       Date:  2019-06-04       Impact factor: 3.390

Review 4.  The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis.

Authors:  Hsin-Yi Wang; Cecilia Cheng
Journal:  JMIR Ment Health       Date:  2022-02-17

5.  Relationship of Internet Gaming Disorder with Psychopathology and Social Adaptation in Italian Young Adults.

Authors:  Concetta De Pasquale; Federica Sciacca; Valentina Martinelli; Matteo Chiappedi; Carmela Dinaro; Zira Hichy
Journal:  Int J Environ Res Public Health       Date:  2020-11-06       Impact factor: 3.390

  5 in total

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