| Literature DB >> 30183347 |
Giuseppe Riva1,2, Brenda K Wiederhold3,4, Fabrizia Mantovani5.
Abstract
Is virtual reality (VR) already a reality in behavioral health? To answer this question, a meta-review was conducted to assess the meta-analyses and systematic and narrative reviews published in this field in the last twenty-two months. Twenty-five different articles demonstrated the clinical potential of this technology in both the diagnosis and the treatment of mental health disorders: VR compares favorably to existing treatments in anxiety disorders, eating and weight disorders, and pain management, with long-term effects that generalize to the real world. But why is VR so effective? Here, the following answer is suggested: VR shares with the brain the same basic mechanism: embodied simulations. According to neuroscience, to regulate and control the body in the world effectively, the brain creates an embodied simulation of the body in the world used to represent and predict actions, concepts, and emotions. VR works in a similar way: the VR experience tries to predict the sensory consequences of an individual's movements, providing to him/her the same scene he/she will see in the real world. To achieve this, the VR system, like the brain, maintains a model (simulation) of the body and the space around it. If the presence in the body is the outcome of different embodied simulations, concepts are embodied simulations, and VR is an embodied technology, this suggests a new clinical approach discussed in this article: the possibility of altering the experience of the body and facilitating cognitive modeling/change by designing targeted virtual environments able to simulate both the external and the internal world/body.Entities:
Mesh:
Year: 2018 PMID: 30183347 PMCID: PMC6354552 DOI: 10.1089/cyber.2017.29099.gri
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715

Meta-review methodology. Using the Google Scholar and Scopus databases, a systematic search was conducted to identify reviews (both systematic and narrative) and meta-analyses that reported on the effects of virtual reality (VR) in the assessment and treatment in behavioral health: anxiety disorders, pain management, schizophrenia spectrum disorders, eating and weight disorders, autism spectrum disorders, personality disorders, and substance use disorders. Guidelines for conducting a systematic review discussed by Uman[162] were followed. The “free-form” question was as follows: “Do virtual environments perform equal-to-or-better-than traditional modalities in behavioral health?” The outcome of interest was reviews and meta-analyses answering this question in any area of behavioral health. The following search terms were used: ((“Virtual Reality” AND (“Review” OR “Meta-analysis” OR “metaanalysis”)) AND (“anxiety” OR “phobia” OR “fear” OR “stress” OR “pain” OR “schizophrenia” OR “psychosis” OR “obesity” OR “eating disorders” OR “bulimia” OR “binge eating” OR “anorexia”, OR “autism” OR “Asperger” OR “substance” OR “drug” OR “nicotine” OR “cocaine” OR “opioids”). The search targeted articles published between November 2, 2016, and August 1, 2018. Inclusion criteria included (a) reviews or meta-analyses, (b) English language journals, and (c) peer-reviewed journals. Exclusion criteria included (a) articles related to the use of VR in surgery or in physical and cognitive rehabilitation; and (b) articles lacking basic information about the selection of the discussed articles. The meta-review flow diagram is shown.
Meta-Analyses and Systematic and Narrative Reviews Published in the Last 12 Months Related to the Use of Virtual Reality in the Diagnosis and Treatment of Mental Health Disorders
| Systematic meta-review | Riva G, Baños RM, Botella C, et al. Transforming experience: the potential of augmented reality and virtual reality for enhancing personal and clinical change. Frontiers in Psychiatry 2016; 7:164.[ | 27 systematic reviews and meta-analyses | “The available data support the use of this technology in the treatment of anxiety disorders, pain management, obesity and eating disorders, and stress-related disorders. But still, there is no clear good quality evidence for or against using VR for the treatment of depression and schizophrenia.” |
| Systematic review (mental health) | Freeman D, Reeve S, Robinson A, et al. Virtual reality in the assessment, understanding, and treatment of mental health disorders. Psychological Medicine 2017; 47:2393–2400.[ | 285 studies | “VR environments can elicit psychiatric symptoms, manipulation of VR can inform the understanding of disorders, and simpler psychological treatments can be successfully administered in VR. |
| Reply to the above systematic review (eating and weight disorders) | Riva G. Letter to the editor: virtual reality in the treatment of eating and weight disorders. Psychological Medicine 2017; 47:2567–2568.[ | 3 studies | “Three different RCTs have shown at 1-year follow-up that VR for eating and weight disorders has a higher efficacy than the gold standard in the field, i.e. cognitive–behavioral therapy (CBT).” |
| Narrative review (mental health therapy) | Mishkind MC, Norr AM, Katz AC, et al. Review of virtual reality treatment in psychiatry: evidence versus current diffusion and use. Current Psychiatry Reports 2017; 19:80.[ | Not reported | “More research is needed before VRE may be considered standard of care in some areas; however, for patients with PTSD or anxiety, and especially patients not responding or not willing to participate in traditional therapy, the use of VRE may be considered as an option. The use of VR for other conditions such as chronic pain, rehabilitation, and addictions also shows clinical promise.” |
| Systematic review (mental health assessment) | van Bennekom MJ, de Koning PP, Denys D. Virtual reality objectifies the diagnosis of psychiatric disorders: a literature review. Frontiers in Psychiatry 2017; 8:163.[ | 39 studies | “Nearly all VR environments studied were able to simultaneously provoke and measure psychiatric symptoms. Furthermore, in 14 studies, significant correlations were found between VR measures and traditional diagnostic measures. Relatively small clinical sample sizes were used, impeding definite conclusions.” |
| Narrative review (anxiety disorders) | Lindner P, Miloff A, Hamilton W, et al. Creating state of the art, next-generation virtual reality exposure therapies for anxiety disorders using consumer hardware platforms: design considerations and future directions. Cognitive Behaviour Therapy 2017; 46:404–420.[ | Not reported | “While having been researched for decades and proven efficacious for the treatment of anxiety disorders, the pending and ongoing release of consumer-targeted VR hardware platforms signals an opportune time to develop the next generation of VR exposure therapies for widespread dissemination as self-help applications and integration into regular health care settings.” |
| Systematic review (mental health) | Massetti T, Crocetta TB, Silva TDD, et al. Application and outcomes of therapy combining transcranial direct current stimulation and virtual reality: a systematic review. Disability & Rehabilitation: Assistive Technology 2017; 12:551–559.[ | 11 studies | “The use of tDCS combined with VR showed positive results in both healthy and impaired patients including pain management. Future studies with larger sample sizes and homogeneous participants are required to confirm the benefits of tDCS and VR.” |
| Systematic review (mental health) | Jerdan SW, Grindle M, van Woerden HC, Kamel Boulos MN. Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research. JMIR Serious Games 2018; 6:e14. | 82 studies | “Our review demonstrated that VR is effective in provoking realistic reactions to feared stimuli, particularly for anxiety; moreover, it proved that the immersive nature of VR is an ideal fit for the management of pain. However, the lack of studies surrounding depression and stress highlight the literature gaps that still exist.” |
| Systematic review and meta-analysis (acrophobia) | Arroll B, Wallace HB, Mount V, et al. A systematic review and meta-analysis of treatments for acrophobia. Med J Aust 2017; 206:263–267. | 16 studies | “A range of therapies are effective for acrophobia in the short term but not in the long term. Many of the comparative studies showed equivalence between therapies, but this finding may be due to a type II statistical error. The quality of reporting was poor in most studies.” |
| Narrative review (psychosis) | Rus-Calafell M, Garety P, Sason E, et al. Virtual reality in the assessment and treatment of psychosis: a systematic review of its utility, acceptability and effectiveness. Psychological Medicine 2017 Jul 24 [Epub ahead of print].[ | 50 studies | “Virtual reality is a promising method to be used in the assessment of neurocognitive deficits and the study of relevant clinical symptoms. Furthermore, preliminary findings suggest that it can be applied to the delivery of cognitive rehabilitation, social skills training interventions and virtual reality-assisted therapies for psychosis.” |
| Systematic reviews (phobias) | Botella C, Fernández-Álvarez J, Guillén V, et al. Recent progress in virtual reality exposure therapy for phobias: a systematic review. Current Psychiatry Reports 2017; 19:42.[ | 11 studies | “VRET applications have become an effective alternative that can equal the results of traditional treatments for phobias from an efficacy point of view. However, they are also tools capable of enhancing the psychological treatment field.” |
| Narrative review (anxiety disorders) | Maples-Keller JL, Yasinski C, Manjin N, et al. Virtual reality-enhanced extinction of phobias and post-traumatic stress. Neurotherapeutics 2017; 14:554–563.[ | Not reported | “VRE is consistent with models of extinction learning and provides several advantages for use within exposure-based interventions. Broadly, extant research provides support for the effectiveness of VRE in reducing symptoms of specific phobias and PTSD, with outcomes generally superior to waitlist controls and comparable with traditional exposure therapy.” |
| Meta-analysis (flight anxiety) | Cardoş RAI, David OA, David, DO. Virtual reality exposure therapy in flight anxiety: a quantitative meta-analysis. Computers in Human Behavior 2017; 72:371–380.[ | 11 studies | “Results pointed out significant overall efficiency of VRET in flight anxiety at post-test and follow-up. Analysis highlighted the superiority of VRET vs. control conditions at post-test and follow-up and the superiority of VRET vs. classical evidence-based interventions at post-test and follow-up.” |
| Narrative review (weight disorders) | Castelnuovo G, Pietrabissa G, Manzoni GM, et al. Cognitive behavioral therapy to aid weight loss in obese patients: current perspectives. Psychology Research & Behavior Management 2017; 10:165–173.[ | Not reported | “Another current and future scenario where CBT could be improved in the management of obesity is represented by virtual reality (VR) applications, such as the VR-enhanced CBT that is a sort of enhanced CBT of obesity with a VR module focused on unlocking the negative memory of the body, changing its dysfunctional behavioral correlates, and managing negative emotional states.” |
| Narrative review (weight disorders) | Paul L, Van Der Heiden C, Hoek HW. Cognitive behavioral therapy and predictors of weight loss in bariatric surgery patients. Current Opinion in Psychiatry 2017; 30:474–479.[ | Not reported | “Although empirical evidence is still scare, results show that CBT is effective in reducing disordered eating disorders and depression in bariatric patients. New techniques for applying CBR by virtual reality potentially make CBT more accessible and less costly.” |
| Systematic review (clinical medicine) | Dascal J, Reid M, Ishak WW, et al. Virtual reality and medical inpatients: a systematic review of randomized, controlled trials. Innovations in Clinical Neuroscience 2017; 14:14–21.[ | 11 studies | “Data from 11 eligible studies provide insight into three current medical applications of VR technology: pain distraction, eating disorders, and cognitive/motor rehabilitation. Overall, a majority of studies from the past decade found VR to be efficacious, easy to use, safe, and contributing to high patient satisfaction.” |
| Systematic review and meta-analysis (procedural pain) | Chan E, Foster S, Sambell R, Leong P. Clinical efficacy of virtual reality for acute procedural pain management: A systematic review and meta-analysis. PLoS ONE 2018; 13:e0200987. | 20 studies | “VR may have a role in acutely painful procedures, however included studies were clinically and statistically heterogenous. Further research is required to validate findings, establish cost efficacy and optimal clinical settings for usage. Future trials should report in accordance with established guidelines.” |
| Narrative review (clinical medicine) | Li L, Yu F, Shi D, et al. Application of virtual reality technology in clinical medicine. American Journal of Translational Research 2017; 9:3867–3880.[ | Not reported | “VR has shown to be effective in reduction of burn-induced pain and management of pain in other situations … Virtual reality exposure therapy and virtual reality cognitive behavior therapy have become effective choices for patients with anxiety disorders and other phobias like fear of flying, claustrophobia, acrophobia or generalized social phobia” |
| Narrative review (mental health) | Maples-Keller JL, Bunnell BE, Kim SJ, et al. The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders. Harvard Review of Psychiatry 2017; 25:103–113.[ | Not reported | “VR has emerged as a viable tool to help in a number of different disorders, with the most strength of evidence for use in exposure therapy for patients with anxiety disorders, cue exposure therapy for patients with substance use disorders, and distraction for patients with acute pain requiring painful procedures.” |
| Systematic review (eating disorders) | de Carvalho M, Dias T, Duchesne M, et al. Virtual reality as a promising strategy in the assessment and treatment of bulimia nervosa and binge eating disorder: a systematic review. Behavioral Sciences 2017; 7:43.[ | 19 studies | “Two different randomized, controlled trials have shown at one-year follow-up that VR had a higher efficacy than the gold standard in the field, i.e., cognitive behavioral therapy (CBT). In conclusion, based on the current available data VR-based environments may be considered a promising strategy for the assessment and treatment of BN and BED.” |
| Systematic review (clinical medicine) | Pourmand A, Davis S, Lee D, et al. Emerging utility of virtual reality as a multidisciplinary tool in clinical medicine. Games for Health Journal 2017; 6:263–270.[ | 45 studies | “These articles provide data, which strongly support the hypothesis that VR simulations can enhance pain management (by reducing patient perception of pain and anxiety), can augment clinical training curricula and physical rehabilitation protocols (through immersive audiovisual environments), and can improve clinical assessment of cognitive function (through improved ecological validity).” |
| Systematic review (autism) | Duffield TC, Parsons TD, Landry A, et al. Virtual environments as an assessment modality with pediatric ASD populations: a brief report. Child Neuropsychology 2017 Sep 13 [Epub ahead of print].[ | 5 studies | “Psychometric comparisons of these tools for the neuropsychological assessment of pediatric individuals with ASD are lacking as the current review demonstrated, although the use of VEs. This is a particularly important area of future research considering most identification, and thus testing, treatment, and training occur in childhood for ASD.” |
| Narrative review (pediatrics) | Parsons TD, Riva G, Parsons S, et al. Virtual reality in pediatric psychology. Pediatrics 2017; 140:S86–S91.[ | Not reported | “VR can offer safe, repeatable, and diversifiable interventions that can benefit assessments and learning in both typically developing children and children with disabilities. Research has also pointed to VR's capacity to reduce children's experience of aversive stimuli and reduce anxiety levels.” |
| Systematic review (autism) | Mesa-Gresa P, Gil-Gomez H, Lozano-Quilis JA, Gil-Gomez JA. Effectiveness of virtual reality for children and adolescents with autism spectrum disorder: an evidence-based systematic review. Sensors (Basel) 2018; 18:pii:E2486. | 31 studies | There is moderate evidence that VR-based treatments can help children with ASD. The lack of definitive findings does not allow us to state that VR-based treatments can improve the results of traditional treatments. Nevertheless, the promising results and the advantages of VR (especially considering ASD symptomatology) should encourage the scientific community to develop new VR-based treatments. |
| Systematic review (eating disorders) | Clus D, Larsen ME, Lemey C, Berrouiguet S. The use of virtual reality in patients with eating disorders: systematic review. J Med Internet Res 2018; 20:e157. | 26 studies | Overall, VR techniques enable the evaluation of pathological eating behaviors and body image distortions. In addition to CBT, use of VR techniques by patients with eating disorders decreased their negative emotional responses to virtual food stimuli or exposure to their body shape. |

The technology of “sonoception.”