| Literature DB >> 35721794 |
Victòria Brugada-Ramentol1, Amir Bozorgzadeh1, Hossein Jalali1.
Abstract
Cognitive training systems aim to improve specific domains or global cognition by engaging users in cognitively demanding tasks. While screen-based applications can improve performance in the trained cognitive abilities, they are often criticized for their poor transferability to activities of daily living. These systems, however, exclude the user's body and motor skills, which invariably serves to restrict the user experience. Immersive Virtual Reality (IVR) systems, in contrast, present the user with body-related information, such as proprioceptive and visuomotor information, allowing for an immersive and embodied experience of the environment. This feature renders VR a very appealing tool for cognitive training and neurorehabilitation applications. We present Enhance VR, an IVR-based cognitive training and monitoring application that offers short daily cognitive workouts. The games are designed to train and monitor specific cognitive domains such as memory, task flexibility, information processing, orientation, attention, problem-solving, and motor control. The aim is to test whether cognitively demanding tasks, presented in an IVR setting, provide a naturalistic system to train and monitor cognitive capabilities.Entities:
Keywords: cognitive monitoring; cognitive training; immersion; multisensory integration; presence; virtual reality
Year: 2022 PMID: 35721794 PMCID: PMC9203823 DOI: 10.3389/fdgth.2022.916052
Source DB: PubMed Journal: Front Digit Health ISSN: 2673-253X
Figure 1Enhance VR offers a library of cognitive exercises in virtual reality. (A) Cognitive abilities change across the lifespan of an individual. Cognitive training solutions, together with physical exercise and a healthy balanced diet, have shown potential improvement in the cognitive abilities of elderly. (B) Screen-based cognitive training solutions have shown potential improvement in the trained cognitive abilities, but the effects on global cognitive functioning and activities of daily living are still to be determined. Virtual reality systems present the user with an embodied experience of cognitive exercises, which can potentially increase the possibility of transfer of benefits. (C) The Enhance VR exercises span across seven cognitive categories (and their respective subcategories). Namely, attention, cognitive flexibility, information processing, memory, problem-solving, motor control, and spatial orientation. The latter being inherent to IVR environments.
Enhance VR game descriptions.
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| Pizza builder | Attention | Dual-task paradigms ( | Assemble multiple pizzas according to continuously incoming orders |
| Whack-a-mole | Attention | Psychomotor vigilance test ( | Hit the moles as they pop up from the arcade. |
| Shuffled | Attention | Moving boxes task ( | Track a single jellyfish and ignore the rest as they move around. |
| React | Flexibility | Wisconsin card sorting test ( | Throw objects into portals according to their shape and color. |
| Assembly | Information processing | Trail making test ( | Select, one by one, gears from a group in ascending size. |
| Harmonize | Information processing | Paced visual serial addition task ( | Add up the two last digits displayed on a screen. |
| Memory Wall | Memory | Visual patterns test ( | Memorize and reproduce a pattern of cubes. |
| Maestro | Memory | n-back task ( | Memorize light patterns and report when the patterns repeat. |
| Magic deck | Memory | Paired-associate learning ( | Memorize the positions of cards containing abstract patterns. |
| Stacker | Problem-solving | Towers of Hanoi ( | Reconstruct a statue moving only one piece at a time. |
| Odd Egg | Problem-solving | Odd one out ( | Find the element that stands out from the group. |
| Slinger | Motor | Target test ( | Hit all the targets before they disappear. |
| Balance | Motor & Attention | Motor-cognitive dual-task paradigm ( | Maintain the required amount of spherical objects onto two plates. |
| Orbital | Spatial orientation | Mental rotation task ( | Direct a spaceship to its destiny by finding the correct path. |
| Hide and Seek | Spatial orientation | Selective auditory attention test ( | Localize the origin of an auditory cue while ignoring the distractor sounds. |
The Enhance VR library is composed of 15 games (April 2022). The games are designed to train or monitor one of the seven Enhance VR categories. The mechanics of each game is designed based on validated neuropsychological tests.