Literature DB >> 16516397

A preliminary report on the use of virtual reality technology to elicit craving and cue reactivity in cocaine dependent individuals.

Michael E Saladin1, Kathleen T Brady, Ken Graap, Barbara Olasov Rothbaum.   

Abstract

In the present feasibility study, we developed a 3-dimensional virtual "crack" cocaine environment and evaluated the environment's ability to elicit subjective craving and cue reactivity (i.e., subjective emotional responding, heart rate and skin conductance) in 11 crack cocaine dependent individuals. Each of the seven 3-D crack cocaine scenes in the cocaine environment depicted actors engaging in a range of using-related behaviors (i.e., smoking crack) whereas the neutral environment contained scenes depicted 3-D aquariums with active aquatic life (baseline measures were obtained following immersion in the neutral environment). Results indicated that craving was significantly elevated during the cocaine-related scenes as compared to baseline. Craving varied by scene content, with scenes depicting active cocaine use eliciting the highest levels of craving. Heart rate was significantly higher in four of the scenes with drug use content and positive affect (i.e., happiness) ratings were significantly lower during cocaine scenes as compared to baseline. Overall, the results suggest that a standardized and stimulus rich virtual reality environment effectively elicits craving and physiologic reactivity. Such technology has potential utility in the development and refinement of exposure-based behavioral and pharmacological interventions for substance use disorders.

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Year:  2006        PMID: 16516397     DOI: 10.1016/j.addbeh.2006.01.004

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  24 in total

1.  Extinction of drug cue reactivity in methamphetamine-dependent individuals.

Authors:  Kimber L Price; Michael E Saladin; Nathaniel L Baker; Bryan K Tolliver; Stacia M DeSantis; Aimee L McRae-Clark; Kathleen T Brady
Journal:  Behav Res Ther       Date:  2010-05-19

2.  Methamphetamine craving induced in an online virtual reality environment.

Authors:  Christopher Culbertson; Sam Nicolas; Itay Zaharovits; Edythe D London; Richard De La Garza; Arthur L Brody; Thomas F Newton
Journal:  Pharmacol Biochem Behav       Date:  2010-07-17       Impact factor: 3.533

3.  Eliciting affect via immersive virtual reality: a tool for adolescent risk reduction.

Authors:  Wendy Hadley; Christopher D Houck; David H Barker; Abbe Marrs Garcia; Josh S Spitalnick; Virginia Curtis; Scott Roye; Larry K Brown
Journal:  J Pediatr Psychol       Date:  2013-12-23

4.  Extinction of drug- and withdrawal-paired cues in animal models: relevance to the treatment of addiction.

Authors:  Karyn M Myers; William A Carlezon
Journal:  Neurosci Biobehav Rev       Date:  2010-01-28       Impact factor: 8.989

Review 5.  The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders.

Authors:  Jessica L Maples-Keller; Brian E Bunnell; Sae-Jin Kim; Barbara O Rothbaum
Journal:  Harv Rev Psychiatry       Date:  2017 May/Jun       Impact factor: 3.732

6.  VIRTUAL REALITY CUE EXPOSURE THERAPY FOR THE TREATMENT OF TOBACCO DEPENDENCE.

Authors:  Christopher S Culbertson; Stephanie Shulenberger; Richard De La Garza; Thomas F Newton; Arthur L Brody
Journal:  J Cyber Ther Rehabil       Date:  2012

7.  Cue reactivity in virtual reality: the role of context.

Authors:  Megan M Paris; Brian L Carter; Amy C Traylor; Patrick S Bordnick; Susan X Day; Mary W Armsworth; Paul M Cinciripini
Journal:  Addict Behav       Date:  2011-01-26       Impact factor: 3.913

8.  Neurobiology of dysregulated motivational systems in drug addiction.

Authors:  Scott Edwards; George F Koob
Journal:  Future Neurol       Date:  2010-05-01

9.  Does alexithymia explain variation in cue-elicited craving reported by methamphetamine-dependent individuals?

Authors:  Michael E Saladin; Elizabeth J Santa Ana; Steven D LaRowe; Annie N Simpson; Bryan K Tolliver; Kimber L Price; Aimee L McRae-Clark; Kathleen T Brady
Journal:  Am J Addict       Date:  2012 Mar-Apr

10.  Reactivity to cannabis cues in virtual reality environments.

Authors:  Patrick S Bordnick; Hilary L Copp; Amy Traylor; Ken M Graap; Brian L Carter; Alicia Walton; Mirtha Ferrer
Journal:  J Psychoactive Drugs       Date:  2009-06
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