Literature DB >> 28270059

Creating state of the art, next-generation Virtual Reality exposure therapies for anxiety disorders using consumer hardware platforms: design considerations and future directions.

Philip Lindner1,2, Alexander Miloff1, William Hamilton1,3, Lena Reuterskiöld1, Gerhard Andersson2,4, Mark B Powers5,6, Per Carlbring1.   

Abstract

Decades of research and more than 20 randomized controlled trials show that Virtual Reality exposure therapy (VRET) is effective in reducing fear and anxiety. Unfortunately, few providers or patients have had access to the costly and technical equipment previously required. Recent technological advances in the form of consumer Virtual Reality (VR) systems (e.g. Oculus Rift and Samsung Gear), however, now make widespread use of VRET in clinical settings and as self-help applications possible. In this literature review, we detail the current state of VR technology and discuss important therapeutic considerations in designing self-help and clinician-led VRETs, such as platform choice, exposure progression design, inhibitory learning strategies, stimuli tailoring, gamification, virtual social learning and more. We illustrate how these therapeutic components can be incorporated and utilized in VRET applications, taking full advantage of the unique capabilities of virtual environments, and showcase some of these features by describing the development of a consumer-ready, gamified self-help VRET application for low-cost commercially available VR hardware. We also raise and discuss challenges in the planning, development, evaluation, and dissemination of VRET applications, including the need for more high-quality research. We conclude by discussing how new technology (e.g. eye-tracking) can be incorporated into future VRETs and how widespread use of VRET self-help applications will enable collection of naturalistic "Big Data" that promises to inform learning theory and behavioral therapy in general.

Entities:  

Keywords:  Virtual Reality; anxiety; exposure therapy; fear; self-help

Mesh:

Year:  2017        PMID: 28270059     DOI: 10.1080/16506073.2017.1280843

Source DB:  PubMed          Journal:  Cogn Behav Ther        ISSN: 1650-6073


  26 in total

1.  Effectiveness of Self-guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Clinical Trial.

Authors:  Tara Donker; Ilja Cornelisz; Chris van Klaveren; Annemieke van Straten; Per Carlbring; Pim Cuijpers; Jean-Louis van Gelder
Journal:  JAMA Psychiatry       Date:  2019-07-01       Impact factor: 21.596

Review 2.  Review of Virtual Reality Treatment in Psychiatry: Evidence Versus Current Diffusion and Use.

Authors:  Matthew C Mishkind; Aaron M Norr; Andrea C Katz; Greg M Reger
Journal:  Curr Psychiatry Rep       Date:  2017-09-18       Impact factor: 5.285

3.  Pilot randomized trial of self-guided virtual reality exposure therapy for social anxiety disorder.

Authors:  Nur Hani Zainal; William W Chan; Alisha P Saxena; Craig Barr Taylor; Michelle G Newman
Journal:  Behav Res Ther       Date:  2021-10-06

4.  Exploring Differences in Student Learning and Behavior Between Real-life and Virtual Reality Chemistry Laboratories.

Authors:  Elliot Hu-Au; Sandra Okita
Journal:  J Sci Educ Technol       Date:  2021-07-21       Impact factor: 2.315

5.  Considerations and practical protocols for using virtual reality in psychological research and practice, as evidenced through exposure-based therapy.

Authors:  A J Cullen; N L Dowling; R Segrave; J Morrow; A Carter; M Yücel
Journal:  Behav Res Methods       Date:  2021-06-02

Review 6.  Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review.

Authors:  Julie Prescott; Theodore Oing
Journal:  JMIR Serious Games       Date:  2018-11-07       Impact factor: 4.143

7.  Is Continued Improvement After Automated Virtual Reality Exposure Therapy for Spider Phobia Explained by Subsequent in-vivo Exposure? A First Test of the Lowered Threshold Hypothesis.

Authors:  Philip Lindner; Peter Dafgård; Alexander Miloff; Gerhard Andersson; Lena Reuterskiöld; William Hamilton; Per Carlbring
Journal:  Front Psychiatry       Date:  2021-05-20       Impact factor: 4.157

8.  The Immersive Virtual Reality Lab: Possibilities for Remote Experimental Manipulations of Autonomic Activity on a Large Scale.

Authors:  Joshua Juvrud; Gustaf Gredebäck; Fredrik Åhs; Nils Lerin; Pär Nyström; Granit Kastrati; Jörgen Rosén
Journal:  Front Neurosci       Date:  2018-05-08       Impact factor: 4.677

Review 9.  Virtual reality as a clinical tool in mental health research and practice
.

Authors:  Imogen H Bell; Jennifer Nicholas; Mario Alvarez-Jimenez; Andrew Thompson; Lucia Valmaggia
Journal:  Dialogues Clin Neurosci       Date:  2020-06       Impact factor: 5.986

10.  Virtual Reality Clinical Research: Promises and Challenges.

Authors:  Bernie Garrett; Tarnia Taverner; Diane Gromala; Gordon Tao; Elliott Cordingley; Crystal Sun
Journal:  JMIR Serious Games       Date:  2018-10-17       Impact factor: 4.143

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.