| Literature DB >> 27746747 |
Giuseppe Riva1, Rosa M Baños2, Cristina Botella3, Fabrizia Mantovani4, Andrea Gaggioli1.
Abstract
During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now providing a better view of personal change, the change affecting our assumptive world: (a) the focus of personal change is reducing the distance between self and reality (conflict); (b) this reduction is achieved through (1) an intense focus on the particular experience creating the conflict or (2) an internal or external reorganization of this experience; (c) personal change requires a progression through a series of different stages that however happen in discontinuous and non-linear ways; and (d) clinical psychology is often used to facilitate personal change when subjects are unable to move forward. Starting from these premises, the aim of this paper is to review the potential of virtuality for enhancing the processes of personal and clinical change. First, the paper focuses on the two leading virtual technologies - augmented reality (AR) and virtual reality (VR) - exploring their current uses in behavioral health and the outcomes of the 28 available systematic reviews and meta-analyses. Then the paper discusses the added value provided by VR and AR in transforming our external experience by focusing on the high level of personal efficacy and self-reflectiveness generated by their sense of presence and emotional engagement. Finally, it outlines the potential future use of virtuality for transforming our inner experience by structuring, altering, and/or replacing our bodily self-consciousness. The final outcome may be a new generation of transformative experiences that provide knowledge that is epistemically inaccessible to the individual until he or she has that experience, while at the same time transforming the individual's worldview.Entities:
Keywords: acute pain; anxiety disorders; augmented reality; body swapping; eating disorders; personal change; post-traumatic stress disorder; virtual reality
Year: 2016 PMID: 27746747 PMCID: PMC5043228 DOI: 10.3389/fpsyt.2016.00164
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1The reality–virtuality continuum [adapted from Milgram and Kishino (.
Meta-analyses and systematic reviews related to the use of AR in the different areas of behavioral health.
| Review type | Reference | Included studies | Conclusions (from papers) | |
|---|---|---|---|---|
| Anxiety disorders | Systematic review | ( | 13 studies | “In general, the presented studies show that the AR seems to be a promising and useful tool for intervention in the treatment of specific phobias. Nevertheless, the small sample of subjects examined, and the lack of control group and randomized controlled studies necessitate more randomized controlled experiments for exploring the AR efficacy in the clinical treatments” |
Figure 2The role of AR in the experiential cycle [adapted from Kolb (.
Meta-analyses and systematic reviews related to the use of VR in the different areas of behavioral health.
| Review type | Reference | Included studies | Conclusions (from papers) | |
|---|---|---|---|---|
| Systematic review | Bordnick et al. ( | 14 studies | “Research using VR has shown that drug-dependent people react with strong craving to specific cues (e.g., cigarette packs and liquor bottles) as well as environments or settings (e.g., bar and party) associated with drug use. Virtual reality has also been used to enhance learning and generalization of relapse prevention skills in smokers by reinforcing these skills in lifelike environments” | |
| Systematic review | Hone-Blanchet et al. ( | 21 studies | “VR enhances ecological validity of traditional craving-induction measurement. Specifically, findings indicate that VR can successfully increase craving. Studies combining cue-exposure therapy with virtual environment, however, reported mitigated success so far” | |
| Meta-analysis | Pericot-Valverde et al. ( | 18 studies | “Presentations of smoking cues through virtual reality can produce strong increases in craving among cigarette smokers. This strong cue-reactivity effect, which was comparable in magnitude to the craving effect sizes, found with more conventional modes of cue presentation, supports the use of virtual reality for the generation of robust cue-specific craving in cue-reactivity research” | |
| Meta-analysis | Parsons and Rizzo ( | 21 studies | “Although meta-analysis revealed large declines in anxiety symptoms following VRET, moderator analyses were limited due to inconsistent reporting in the VRET literature” | |
| Meta-analysis | Powers and Emmelkamp ( | 13 studies | “Analysis showed a large mean effect size for VRET compared to control conditions, Cohen’s | |
| Systematic review | Meyerbroker and Emmelkamp ( | 20 studies | “Only in fear of flying and acrophobia, there is considerable evidence that VRET indeed is effective. In more complex anxiety disorders as panic disorder and social phobia, which form the core clinical groups, first results of VRET are promising, but more and better controlled studies are needed before the status of empirically supported treatment is reached. More severe cases of panic disorder with agoraphobia and social phobia are often not reached with existing treatments” | |
| Meta-analysis | Opris et al. ( | 23 studies | “The results show that VR does far better than the waitlist control, and similar efficacy between the behavioral and the cognitive behavioral interventions incorporating a VR exposure component and the classical evidence-based interventions. VR has a powerful real-life impact, similar to that of the classical evidence-based treatments, and a good stability of results over time, similar to that of the classical evidence-based treatments. There is a dose–response relationship for VRET, and there is no difference in the dropout rate between the VR exposure and the | |
| Systematic review | McCann et al. ( | 27 studies | “VRET may be an effective method of treatment but caution should be exercised in interpreting the existing body of literature supporting VRET relative to existing standards of care. The need for well-designed VRET research is discussed” | |
| Meta-analysis | Ling et al. ( | 33 studies | “Analysis showed a medium effect size for the correlation between sense of presence and anxiety ( | |
| Systematic review | Diemer et al. ( | 38 studies | “Despite several limitations, this review provides evidence that VR exposure elicits psychophysiological fear reactions in patients and healthy subjects, rendering VR a promising treatment for anxiety disorders, and a potent research tool for future investigations of psychophysiological processes and their significance during exposure treatment” | |
| Systematic review | Goncalves et al. ( | 10 studies | “The results suggest the potential efficacy of VRET in the treatment of PTSD for different types of trauma. VRET proved to be as efficacious as exposure therapy. VRET can be particularly useful in the treatment of PTSD that is resistant to traditional exposure because it allows for greater engagement by the patient and, consequently, greater activation of the traumatic memory, which is necessary for the extinction of the conditioned fear” | |
| Systematic review | Serino et al. ( | 10 studies | “VR-based cyber-SIT cyber-SIT may play an important role in the future clinical psychology, but it is crucial to enhance the validation of this approach from a methodological point of view: controlled trials testing a greater number of participants are needed” | |
| Systematic review | Motraghi et al. ( | 9 studies | “Although preliminary findings suggest some positive results for VRET as a form of exposure treatment for PTSD, additional research using well-specified randomization procedures, assessor blinding, and monitoring of treatment adherence is warranted. Movement toward greater standardization of treatment manuals, virtual environments, and equipment would further facilitate interpretation and consolidation of this literature” | |
| Systematic review | Botella et al. ( | 12 studies | “Results suggest VR is effective in the treatment of PTSD. Not all studies reported having followed the clinical guidelines for evidence-based interventions in the treatment of PTSD. Few studies evaluated acceptability, however, the findings are very promising, and patients reported high satisfaction and acceptability regarding the inclusion of VR in the treatment of PTSD. The main weaknesses identified focus on the need for more controlled studies, the need to standardize treatment protocols using VR, and the need to include assessments of acceptability and related variables” | |
| Systematic review | Aresti-Bartolome and Garcia-Zapirain ( | 11 studies | “Virtual reality makes it possible to create safe environments where they can learn rules and repeat the tasks. Furthermore, interacting with avatars where social situations are replicated enables patients to work on these situations and find more flexible solutions. This means that virtual environments may be good instruments to work on social skills with ASD sufferers” | |
| Systematic review | den Brok and Sterkenburg ( | 28 studies | “Specific kinds of technologies can be used to learn specific kinds of skills (e.g., videos on computers or handheld devices for daily living skills; virtual reality for time perception and emotions of others). For attaining cognitive concepts, advanced technologies such as virtual reality are effective” | |
| Systematic review and meta-analysis | Li et al. ( | 19 studies | “The unique experience of virtual reality exposure therapy was reported to be particularly effective for reducing depression caused by fear. The meta-analysis revealed a moderate effect size of the game interventions for depression therapy at posttreatment [ | |
| Systematic review | Ferrer-Garcia and Gutierrez-Maldonado ( | 12 studies | “Although examined results suggest that VR-based therapy is an effective intervention for treating body image disturbances, more controlled studies with larger clinical samples are needed” | |
| Systematic review | Koskina et al. ( | 4 studies | “Data indicate that using virtual environments provide alternative ways of delivering exposure therapy that has promising outcomes. Overall, it is possible that VR may be a useful intervention for ED, and its implementation is recommended either as a stand alone treatment or as an intermediary step prior to | |
| Systematic review | Ferrer-Garcia et al. ( | 17 studies | “Although several methodological deficiencies were detected in the reviewed studies, there is fair evidence for the effectiveness of VR-based treatments in ED and obesity. VR-based interventions usually combine exposure to VR environments with cognitive therapies. The VR component seems to be especially suitable for reducing body image disturbances and for increasing self-esteem and self-efficacy” | |
| Systematic review | Morris et al. ( | 9 studies | “VR, in conjunction with pharmacologic analgesics, significantly reduced pain experienced by burn injury patients during wound dressing changes and physiotherapy. There is equivocal evidence for the effect of VR in conjunction with pharmacologic analgesics on reducing anxiety in burn injury patients during wound dressing changes and physiotherapy” | |
| Systematic review | Malloy and Milling ( | 11 studies | “VR distraction was shown to be effective for reducing experimental pain, as well as the discomfort associated with burn injury care. Studies of needle-related pain provided less consistent findings” | |
| Systematic review | Triberti et al. ( | 11 studies | “Results suggest the importance of different psychological factors in the effectiveness of the analgesic distraction. While sense of presence influences the effectiveness of VR as a distraction tool, anxiety as well as positive emotions directly affect the experience of pain” | |
| Systematic review | Garrett et al. ( | 17 studies | “There was strong overall evidence for immediate and short-term pain reduction after VR, whereas moderate evidence was found for short-term effects on physical function. Little evidence exists for longer-term benefits” | |
| Systematic review | Valmaggia et al. ( | 16 studies | “The review identified studies investigating the effect of interpersonal sensitivity, childhood bullying victimization, physical assault, perceived ethnic discrimination, social defeat, population density, and ethnic density on the real-time appraisal of VR social situations. Further studies demonstrated the potential of VR to investigate paranoid ideation, anomalous experiences, self-confidence, self-comparison, physiological activation, and behavioral response. The reviewed studies suggest that VR can be used to investigate psychological processes and mechanisms associated with psychosis” | |
| Meta-analysis | Välimäki et al. ( | 3 studies | “There is no clear good quality evidence for or against using virtual reality for treatment compliance among people with schizophrenia. If virtual reality is used, the experimental nature of the intervention should be clearly explained. High-quality studies should be undertaken in this area to explore any effects of this novel intervention and variations of approach” | |
| Systematic review | Veling et al. ( | 4 studies | “There is a small but expanding literature on interventions for delusions, hallucinations, neurocognition, social cognition, and social skills; preliminary results are promising. VR applications for assessment and treatment of psychotic disorders are in their infancy but appear to have a great potential for increasing our understanding of psychosis and expanding the therapeutic toolbox” | |