| Literature DB >> 25368571 |
Antoine Hone-Blanchet1, Tobias Wensing1, Shirley Fecteau2.
Abstract
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue-exposure therapy with virtual environment, however, reported mitigated success so far.Entities:
Keywords: avatars; craving; cue exposure; substance use disorders; virtual reality
Year: 2014 PMID: 25368571 PMCID: PMC4201090 DOI: 10.3389/fnhum.2014.00844
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Summary of studies assessing craving induction by substance-related cues in VR settings using virtual environments.
| Author (Year) | Type of patient | Hardware | Craving assessment (scale) | Effects of VR environments on subjective craving | Effects of VR environments on subjective craving | |
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| Ryan et al. ( | 23 | Binge Drinkers | HMD | 1-item Likert (0–10) | Subjective craving was higher for binge drinkers compared to controls | |
| Culbertson et al. ( | 17 | METH users | Screen | 9-item VAS (0–100) | VR increased craving for cannabis related compared to neutral cues | Increases in LF HR-power were associated with high craving, those in HF HR-power with low craving |
| Acker and MacKillop ( | 47 | Moderate ND1 | HMD | 5-item VAS (0–100) | VR increased craving for smoking related compared to neutral cues | |
| Baumann and Sayette ( | 20 | Moderate ND1 | Screen | 1-item VAS (0–100) | VR increased craving for smoking related compared to neutral cues | |
| Gamito et al. ( | 32 | Students | Screen | 10-item QSU (1–7) | VR increased craving for smoking related compared to neutral cues only in smokers and not in non-smokers | |
| Lee et al. ( | 21 | Moderate ND1 | HMD | 1-item VAS (0–100) | VR led to an increase in craving, whereas pictures did not | |
| Lee et al. ( | 8 | Moderate ND1 | HMD | 1-item Likert (1–10) | Craving increased from pre- to post- fMRI scanning sessions | Smoking-related VR cues increased activity in PFC, STG, cerebellum compared to neutral cues |
| Paris et al. ( | 24 | Daily smokers | HMD | 1-item Likert (1–10) | VR increased craving for smoking related compared to neutral cues. VR increased craving for context-related, but non-smoking, cues compared to neutral cues | |
| Pericot-Valverde et al. ( | 46 | Students2 | HMD | 1-item VAS (0–100) | Both VR environments significantly induced craving. | |
| Traylor et al. ( | 20 | ND3 | HMD | 3-item ACVAS (0–10) | VR increased craving for smoking related compared to neutral cues | |
| Traylor et al. ( | 14 | ND3 | Screen | VAS | VR increased craving for alcohol-related cues in the office and a neutral scene in nicotine-dependent/alcohol-consuming individuals, but not nicotine-dependent/non-alcoholconsuming individuals. VR increased craving for nicotine-related cues in the smoking-related scenes, but not the initially presented neutral scene for both groups | |
VR, virtual reality.
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Summary of studies assessing craving induction by substance-related cues in VR settings using virtual social interactions.
| Author (Year) | Type of patient | Hardware | Craving assessment (scale) | Effects of VR social interactions on subjective craving | Effects of VR social interactions on physiological correlates of craving | |
|---|---|---|---|---|---|---|
| Bordnick et al. ( | 40 | AUD1 | HMD | 1-item VAS (0–100) | VR increased craving for alcohol related compared to neutral cues; Aversive cues (argument) elicited less craving than the other alcohol-related cues | |
| Cho et al. ( | 10 | AD2 | Screen | 1-item VAS (0–100) | Subjective craving was higher for cues with an avatar providing social pressure than without, regardless of the presence of alcohol; subjective craving differed in presence of alcohol cues and absence of the avatar, but not vice versa | |
| Lee et al. ( | 14 | AD3 | HMD | 1-item VAS (0–100) | Subjective craving in alcohol-dependent subjects was mainly induced by alcohol-related cues and did not differ w.r.t. presence/absence of social pressure; social pressure increased alcohol craving for control subjects, who did not show craving to alcohol-related cues | Increase in EEG alpha-power at right frontal sites |
| Bordnick et al. ( | 20 | CUD4 | HMD | 1-item CCVAS (0–100) | VR increased craving for METH related compared to neutral cues | |
| Saladin et al. ( | 11 | CCD5 | HMD | 1-item VAS (0–100) | VR increased craving for cocaine related compared to neutral cues | HR increased for some cocaine-related cues, but did not reveal single differences between cues |
| Bordnick et al. ( | 13 | ND | HMD | 1-item VAS (0–100) | VR increased craving for smoking related compared to neutral cues | |
| Bordnick et al. ( | 10 | ND | HMD | 1-item VAS (0–100) | VR increased craving for smoking related compared to neutral cues | SC increased during VR smoking-related, but not neutral cues |
| Carter et al. ( | 22 | ND6 | HMD | 24-item MDS (0–11) | VR increased craving for smoking related compared to neutral cues | |
| Ferrer-García et al. ( | 25 | Students7 | HMD | 1-item VAS (0–100) | All virtual environments induced significant craving, in high- or low-dependent subjects | |
| Garcìa-Rodrìguez et al. ( | 46 | Daily smokers7 | HMD | 1-item VAS (0–100) | VR increased craving for smoking related compared to neutral cues | HR and T increased during some but not all smoking related VR cues compared to neutral cues; SC did not differ across conditions |
| Garcìa-Rodrìguez et al. ( | 45 | Daily smokers7 | HMD | 1-item VAS (0–100) | Smoking a virtual cigarette increased craving compared to neutral cues | Smoking a virtual cigarette increased HR compared to neutral cues |
VR, virtual reality.
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Summary of studies assessing the efficacy of VR in the context of cue-exposure therapy.
| Author (Year) | Type | Abstinence | VR Therapy | No. of Sessions | Session Spacing | VR Cues | Treatment effects on subjective craving levels | Treatment effects on physiological correlates of craving |
|---|---|---|---|---|---|---|---|---|
| Lee et al. ( | CT | Y | CBT | 10 | nW | E | VR therapy led to a decrease in craving levels after 10 sessions when paired with aversive stimulation | Increase in EEG alpha-power at right frontal sites |
| Choi et al. ( | CT | N | CET | 4 | W | E | VR increased craving for smoking related compared to neutral cues; VR CET led to a decrease in craving levels after 4 weeks | SC and EMG increased during social situations compared to both smoking-related objects and neutral cues |
| Lee et al. ( | CT | N | CET | 6 | E, S | VR CET did not result in a decrease of craving after 6 sessions of treatment | ||
| Moon and Lee ( | CT | N | CET | 6 | E | VR CET did not result in a decrease of craving after 6 sessions of treatment | Smoking-related VR cues increased activity in PFC and ACC compared to neutral cues; VR CET led to a decrease in PFC activity. | |
| Park et al. ( | CT | N | CET | 4 | W | E, S | VR CET did not result in a decrease of craving after 4 sessions of treatment | CO-levels decreased and remained stable until the end of the treatment |
| Pericot-Valverde et al. ( | CR | N | CET | 6 | W | E | Decrease in subjective reports of craving during the course of the treatment | CO-levels decreased and remained stable until the end of the treatment |
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