| Literature DB >> 29980500 |
Shaun W Jerdan1, Mark Grindle1, Hugo C van Woerden2,3, Maged N Kamel Boulos4.
Abstract
BACKGROUND: eHealth interventions are becoming increasingly used in public health, with virtual reality (VR) being one of the most exciting recent developments. VR consists of a three-dimensional, computer-generated environment viewed through a head-mounted display. This medium has provided new possibilities to adapt problematic behaviors that affect mental health. VR is no longer unaffordable for individuals, and with mobile phone technology being able to track movements and project images through mobile head-mounted devices, VR is now a mobile tool that can be used at work, home, or on the move.Entities:
Keywords: behavior change; virtual reality; well-being
Year: 2018 PMID: 29980500 PMCID: PMC6054705 DOI: 10.2196/games.9226
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Head-mounted display (HMD) specifications.
| Type | Resolution | Hz | Field of View | Number of Studies | ||
| eMagin z800 | 800 × 600 | 60 Hz | 40° | 34 | ||
| nVisor SX60 | 1280 × 1024 | 60 Hz | 60° | 8 | ||
| nVisor SX111 | 1280 × 1024 | 60 Hz | 111° | 4 | ||
| nVisor ST50 | 1280 × 1024 | 60 Hz | 50° | 1 | ||
| Sony HMZ-T1 | 1280 × 720 | 60 Hz | 51.6° | 1 | ||
| 5DT HMD | 800 × 600 | N/Aa | 40° | 3 | ||
| VisuaStim | 1280 × 1024 | 85 Hz | 40° | 1 | ||
| Kaiser XL 50 | 1024 × 768 | 60 Hz | 50° | 1 | ||
| VR1280 | 1280 × 1024 | 60 Hz | 60° | 1 | ||
| Virtual Realities VR HMD pro 3D-42 | 800 × 600 | N/A | 42° | 1 | ||
| Pro | 640 × 480 | 60 Hz | 71.5° | 2 | ||
| Vuzix iWear VR920 | 640 × 480 | N/A | N/A | 5 | ||
| Vuzix VR1200 | N/A | N/A | N/A | 2 | ||
| VFX3D | 640 × 480 | N/A | 35° | 1 | ||
| Sensis Zsight | 1280 × 1024 | 60 Hz | 60° | 2 | ||
| V6 by Virtual Research Systems | 640 × 480 | 60 Hz | 60° | 1 | ||
| V8 by Virtual Research Systems | 640 × 480 | 60 Hz | 60 | 1 | ||
| Oculus Rift DK1 | 640 × 800 | 60 Hz | 110° | 1 | ||
| Oculus Rift DK2 | 960 × 1080 | 75 Hz | 100° | 6 | ||
| ITV goggles ITG Wideview Xl edition | N/A | N/A | N/A | 1 | ||
| Samsung Gear VR | 2560 × 1440b | 60 Hz | 96° | 1 | ||
| i-glasses 920HR | N/A | N/A | 35° | 1 | ||
| Kaiser Optics SR80a | N/A | N/A | N/A | 1 | ||
| HTC Vive | 2160 × 1200 (combined) | 90 Hz | 110° | N/A | ||
| HTC Vive Pro | 2880 × 1600 (combined) | 90 Hz | 110° | N/A | ||
| Oculus Go | 1280 × 1440 (per eye) | 72 Hz | N/A | N/A | ||
| PlayStation VR | 1920 × 1080 | 90 Hz (120 Hz in cinema mode) | 100° (approximately) | N/A | ||
| Samsung Odyssey | 1440 × 1600 per screen | 90-60 Hz | 110° | N/A | ||
aN/A: not applicable.
bSuper AMOLED (active-matrix organic light-emitting diode) and dependent on mobile phone used.