| Literature DB >> 28725022 |
Sandro Franceschini1,2, Piergiorgio Trevisan3, Luca Ronconi4,5,6, Sara Bertoni4, Susan Colmar7, Kit Double7, Andrea Facoetti4,5, Simone Gori5,8.
Abstract
Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvement and the extent to which the benefits of AVG training would generalize to deep English orthography, remain two critical questions. During reading acquisition, children have to integrate written letters with speech sounds, rapidly shifting their attention from visual to auditory modality. In our study, we tested reading skills and phonological working memory, visuo-spatial attention, auditory, visual and audio-visual stimuli localization, and cross-sensory attentional shifting in two matched groups of English-speaking children with dyslexia before and after they played AVG or non-action video games. The speed of words recognition and phonological decoding increased after playing AVG, but not non-action video games. Furthermore, focused visuo-spatial attention and visual-to-auditory attentional shifting also improved only after AVG training. This unconventional reading remediation program also increased phonological short-term memory and phoneme blending skills. Our report shows that an enhancement of visuo-spatial attention and phonological working memory, and an acceleration of visual-to-auditory attentional shifting can directly translate into better reading in English-speaking children with dyslexia.Entities:
Mesh:
Year: 2017 PMID: 28725022 PMCID: PMC5517521 DOI: 10.1038/s41598-017-05826-8
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Word reading performance was measured before (T1) and after (T2) NAVG and AVG trainings in English-speaking children with dyslexia. The time for word recognition was significantly reduced only after AVG training. Error bars represent standard errors.
Mean (and Standard Deviation) of AVG and NAVG group performance in word and pseudoword reading tasks in time (sec.) and number of errors, both before (T1) and after (T2) the videogame trainings.
| Group | Evaluation | Word reading | Group | Evaluation | Phonological decoding | ||
|---|---|---|---|---|---|---|---|
| Time | Errors | Time | Errors | ||||
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | ||||
| AVG | T1 | 88 (54) | 13 (6) | AVG | T1 | 86 (35) | 16 (6) |
| T2 | 74 (51) | 12 (7) | T2 | 69 (40) | 16 (7) | ||
| NAVG | T1 | 97 (55) | 10 (6) | NAVG | T1 | 79 (36) | 16 (6) |
| T2 | 103 (52) | 10 (7) | T2 | 82 (41) | 17 (6) | ||
Figure 2Pseudoword reading performance was measured before (T1) and after (T2) NAVG and AVG trainings in English-speaking children with dyslexia. The time for phonological decoding was significantly reduced only after AVG training. Error bars represent standard errors.
Figure 3The mean of word and pseudoword speed (syllable per sec.) change and accuracy (rate) change between reading performance in T2 and T1 is reported for each child of the AVG (green diamonds) and NAVG (blue circles) groups. The yellow part contains participants that showed a positive direction in both speed and accuracy rate.
Figure 4Auditory-phonological working memory (i.e., phonological short-term memory and phoneme blending) were measured before (T1) and after (T2) NAVG and AVG trainings in English-speaking children with dyslexia. Significant improvement in auditory-phonological working memory was observed only after AVG training. Error bars represent standard errors.
Figure 5Focused visuo-spatial attention was measured before (T1) and after (T2) NAVG and AVG training in English-speaking children with dyslexia. Significant improvement in focused visuo-spatial attention was observed only after AVG training. Error bars represent standard errors.
Figure 6Visual to auditory shift costs (in msec.) were measured before (T1) and after (T2) NAVG and AVG trainings in English-speaking children with dyslexia. Visual to auditory shift cost significantly decreased only after AVG training. Error bars represent standard errors.
Summary behavioral characterization of participants. a = [67].
| AVG Group (n = 16) | NAVG Group (n = 12) | t-value (p) | |
|---|---|---|---|
| Age (years) | 9.8 (1.4) | 10.9 (1.9) | −1.682(26) (0.104) |
| TOWRE “Sight words”a (z-score) | −1.6 (0.76) | −1.77 (0.42) | 0.645(26) (0.525) |
| TOWRE “Phonemic Awareness”a (z-score) | −1.13 (0.75) | −1.42 (0.69) | 1.034(26) (0.311) |
| Phonological short-term-memory (correct item) | 9.44 (6.12) | 11.25 (4.63) | −1.035(26) (0.310) |
| Phoneme blending (correct item) | 12.3 (3.8) | 12.08 (3.48) | 0.163(26) (0.871) |
| Non Action Video Game Experience (hours per week) | 1.56 (2.03) | 2.11 (2.59) | 0.635(26) (0.531) |