Literature DB >> 12774121

Action video game modifies visual selective attention.

C Shawn Green1, Daphne Bavelier.   

Abstract

As video-game playing has become a ubiquitous activity in today's society, it is worth considering its potential consequences on perceptual and motor skills. It is well known that exposing an organism to an altered visual environment often results in modification of the visual system of the organism. The field of perceptual learning provides many examples of training-induced increases in performance. But perceptual learning, when it occurs, tends to be specific to the trained task; that is, generalization to new tasks is rarely found. Here we show, by contrast, that action-video-game playing is capable of altering a range of visual skills. Four experiments establish changes in different aspects of visual attention in habitual video-game players as compared with non-video-game players. In a fifth experiment, non-players trained on an action video game show marked improvement from their pre-training abilities, thereby establishing the role of playing in this effect.

Entities:  

Mesh:

Year:  2003        PMID: 12774121     DOI: 10.1038/nature01647

Source DB:  PubMed          Journal:  Nature        ISSN: 0028-0836            Impact factor:   49.962


  415 in total

1.  Age-dependent behavioral strategies in a visual search task in baboons (Papio papio) and their relation to inhibitory control.

Authors:  Joël Fagot; Elodie Bonté; William D Hopkins
Journal:  J Comp Psychol       Date:  2011-12-05       Impact factor: 2.231

Review 2.  Principles of sensorimotor learning.

Authors:  Daniel M Wolpert; Jörn Diedrichsen; J Randall Flanagan
Journal:  Nat Rev Neurosci       Date:  2011-10-27       Impact factor: 34.870

3.  Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains.

Authors:  Christopher A Sanchez
Journal:  Psychon Bull Rev       Date:  2012-02

4.  Dissociable mechanisms supporting awareness: the P300 and gamma in a linguistic attentional blink task.

Authors:  Laura Batterink; Christina M Karns; Helen Neville
Journal:  Cereb Cortex       Date:  2011-12-12       Impact factor: 5.357

5.  Sustained effects for training of smooth pursuit plasticity.

Authors:  Karin Eibenberger; Michael Ring; Thomas Haslwanter
Journal:  Exp Brain Res       Date:  2012-02-17       Impact factor: 1.972

6.  Resetting capacity limitations revealed by long-lasting elimination of attentional blink through training.

Authors:  Hoon Choi; Li-Hung Chang; Kazuhisa Shibata; Yuka Sasaki; Takeo Watanabe
Journal:  Proc Natl Acad Sci U S A       Date:  2012-07-09       Impact factor: 11.205

7.  Use it or lose it? Wii brain exercise practice and reading for domain knowledge.

Authors:  Phillip L Ackerman; Ruth Kanfer; Charles Calderwood
Journal:  Psychol Aging       Date:  2010-12

8.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

Review 9.  The attentive brain: insights from developmental cognitive neuroscience.

Authors:  Dima Amso; Gaia Scerif
Journal:  Nat Rev Neurosci       Date:  2015-10       Impact factor: 34.870

10.  Exergaming in Youth: Effects on Physical and Cognitive Health.

Authors:  John R Best
Journal:  Z Psychol       Date:  2013-04-01
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