Literature DB >> 20833324

Improved probabilistic inference as a general learning mechanism with action video games.

C Shawn Green1, Alexandre Pouget, Daphne Bavelier.   

Abstract

Action video game play benefits performance in an array of sensory, perceptual, and attentional tasks that go well beyond the specifics of game play [1-9]. That a training regimen may induce improvements in so many different skills is notable because the majority of studies on training-induced learning report improvements on the trained task but limited transfer to other, even closely related, tasks ([10], but see also [11-13]). Here we ask whether improved probabilistic inference may explain such broad transfer. By using a visual perceptual decision making task [14, 15], the present study shows for the first time that action video game experience does indeed improve probabilistic inference. A neural model of this task [16] establishes how changing a single parameter, namely the strength of the connections between the neural layer providing the momentary evidence and the layer integrating the evidence over time, captures improvements in action-gamers behavior. These results were established in a visual, but also in a novel auditory, task, indicating generalization across modalities. Thus, improved probabilistic inference provides a general mechanism for why action video game playing enhances performance in a wide variety of tasks. In addition, this mechanism may serve as a signature of training regimens that are likely to produce transfer of learning.
Copyright © 2010 Elsevier Ltd. All rights reserved.

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Year:  2010        PMID: 20833324      PMCID: PMC2956114          DOI: 10.1016/j.cub.2010.07.040

Source DB:  PubMed          Journal:  Curr Biol        ISSN: 0960-9822            Impact factor:   10.834


  37 in total

1.  The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.

Authors:  Alan D Castel; Jay Pratt; Emily Drummond
Journal:  Acta Psychol (Amst)       Date:  2005-03-23

2.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

3.  The effect of stimulus strength on the speed and accuracy of a perceptual decision.

Authors:  John Palmer; Alexander C Huk; Michael N Shadlen
Journal:  J Vis       Date:  2005-05-02       Impact factor: 2.240

4.  Effect of bilingualism and computer video game experience on the Simon task.

Authors:  Ellen Bialystok
Journal:  Can J Exp Psychol       Date:  2006-03

5.  Optimal representation of sensory information by neural populations.

Authors:  Mehrdad Jazayeri; J Anthony Movshon
Journal:  Nat Neurosci       Date:  2006-04-16       Impact factor: 24.884

6.  Effect of action video games on the spatial distribution of visuospatial attention.

Authors:  C Shawn Green; Daphne Bavelier
Journal:  J Exp Psychol Hum Percept Perform       Date:  2006-12       Impact factor: 3.332

7.  Fast population coding.

Authors:  Quentin J M Huys; Richard S Zemel; Rama Natarajan; Peter Dayan
Journal:  Neural Comput       Date:  2007-02       Impact factor: 2.026

8.  Bayesian inference with probabilistic population codes.

Authors:  Wei Ji Ma; Jeffrey M Beck; Peter E Latham; Alexandre Pouget
Journal:  Nat Neurosci       Date:  2006-10-22       Impact factor: 24.884

9.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

10.  Playing an action video game reduces gender differences in spatial cognition.

Authors:  Jing Feng; Ian Spence; Jay Pratt
Journal:  Psychol Sci       Date:  2007-10
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  72 in total

Review 1.  Accounting for speed-accuracy tradeoff in perceptual learning.

Authors:  Charles C Liu; Takeo Watanabe
Journal:  Vision Res       Date:  2011-09-19       Impact factor: 1.886

Review 2.  On methodological standards in training and transfer experiments.

Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

3.  Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.

Authors:  S Kühn; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-08-20       Impact factor: 15.992

4.  Broad-based visual benefits from training with an integrated perceptual-learning video game.

Authors:  Jenni Deveau; Gary Lovcik; Aaron R Seitz
Journal:  Vision Res       Date:  2014-01-06       Impact factor: 1.886

5.  Action video game play facilitates the development of better perceptual templates.

Authors:  Vikranth R Bejjanki; Ruyuan Zhang; Renjie Li; Alexandre Pouget; C Shawn Green; Zhong-Lin Lu; Daphne Bavelier
Journal:  Proc Natl Acad Sci U S A       Date:  2014-11-10       Impact factor: 11.205

6.  Individual difference predictors of learning and generalization in perceptual learning.

Authors:  Gillian Dale; Aaron Cochrane; C Shawn Green
Journal:  Atten Percept Psychophys       Date:  2021-03-15       Impact factor: 2.199

7.  Effectiveness of a Computerized Cognitive Training Program for Reducing Head Impact Kinematics in Youth Ice Hockey Players.

Authors:  Melissa S DiFabio; Thomas A Buckley
Journal:  Int J Exerc Sci       Date:  2021-04-01

Review 8.  Learning, attentional control, and action video games.

Authors:  C S Green; D Bavelier
Journal:  Curr Biol       Date:  2012-03-20       Impact factor: 10.834

9.  Investigating the impact of mindfulness meditation training on working memory: a mathematical modeling approach.

Authors:  Marieke K van Vugt; Amishi P Jha
Journal:  Cogn Affect Behav Neurosci       Date:  2011-09       Impact factor: 3.282

10.  Action video games do not improve the speed of information processing in simple perceptual tasks.

Authors:  Don van Ravenzwaaij; Wouter Boekel; Birte U Forstmann; Roger Ratcliff; Eric-Jan Wagenmakers
Journal:  J Exp Psychol Gen       Date:  2014-06-16
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