| Literature DB >> 34267631 |
Ruifang Cui1,2, Jinliang Jiang1,2, Lu Zeng1,2, Lijun Jiang1,2, Zeling Xia1,2, Li Dong1,2, Diankun Gong1,2, Guojian Yan1,2, Weiyi Ma3, Dezhong Yao1,2.
Abstract
Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complexity, and if so, whether this effect is observable across AVG subgenres. Two AVG games - League of Legends (LOL) and Player Unknown's Battle Grounds (PUBG) that represent two major AVG subgenres - were examined. We compared rs-EEG microstate and omega complexity between LOL experts and non-experts (Experiment 1) and between PUBG experts and non-experts (Experiment 2). We found that the experts and non-experts had different rs-EEG activities in both experiments, thus revealing the adaptive effect of AVG experience on brain development. Furthermore, we also found certain subgenre-specific complexity changes, supporting the recent proposal that AVG should be categorized based on the gaming mechanics of a specific game rather than a generic genre designation.Entities:
Keywords: EEG microstate; action real-time strategy gaming; action video gaming; multi-player online shooting gaming; omega complexity
Year: 2021 PMID: 34267631 PMCID: PMC8275975 DOI: 10.3389/fnhum.2021.640329
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
FIGURE 1The map topographies of microstate A, B, C, and D and the variables of the temporal complexity in the League of Legends (LOL) non-experts and experts. (A) The map topographies of microstate A, B, C, and D of the control group reported in Koenig et al. (1999) and the LOL non-experts and experts in the current study. Microstate A exhibits a left-right orientation, microstate B exhibits a right-left orientation, microstate C exhibits an anterior-posterior orientation, and microstate D exhibits a fronto-central maximum. The color bar of topographies ranges from –1.5 μV to 1.5 μv and the values indicate the average potential of global field potential (GFP). Red color indicates positive values and blue color indicates negative values (can be inverted). (B) The Mean duration, Occurrence, and Coverage of microstate A, B, C, and D in the LOL non-experts and experts. Error bars represent SEM ∗∗p[FDR] < 0.01, ∗∗∗p[FDR] < 0.001. (C) Figure 1C (the two figures in upper part of Figure 1C) indicated the transition probabilities from one microstate to other microstate for all four microstates in the LOL non-experts and experts. The arrow indicated the transition direction from a given microstate to other one. The value on the arrow indicated the transition probabilities. Figure 1C (the one figure in the lower part of Figure 1C) indicated the difference of the transition probabilities between the LOL non-experts and experts. The value on the arrow indicated the significant p[FDR] values of the transition probabilities between the LOL non-experts and experts. The red arrows indicated that the LOL experts had higher transition probabilities than the non-experts, while the blue arrows indicated that the LOL experts had lower transition probabilities than the non-experts. The dashed lines indicated transition probability did not significantly differ between groups.