Literature DB >> 32112369

Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.

Viola Oldrati1, Claudia Corti2, Geraldina Poggi2, Renato Borgatti2, Cosimo Urgesi2,3,4, Alessandra Bardoni2.   

Abstract

Computerized cognitive training programs (CCTP) are based on the assumption that cognitive abilities may be boosted by repetitively performing challenging tasks. The integration of game-like features in these programs, associated with the goal of amusing or rewarding participants, may contribute to generate cognitive benefits. Indeed, reinforcement contingencies have been reported to produce positive effects on performance and motivation, especially in children. This meta-analysis was aimed at providing a quantitative summary of the effectiveness of CCTP with game-like features in school-aged children with typical and atypical development. A total of 24 studies, with the cognitive and behavioral outcome data of 1547 participants, were selected for inclusion in the meta-analysis. Subgroup analyses were performed to identify the sources of the observed methodological heterogeneity. A robust variance estimation model, after removal of study outliers, yielded a small-to-moderate significant effect size. Final results pointed out smaller but more precise estimate effect sizes according to methodological aspects related to cognitive domain of outcomes, standardization of measures and type of control applied. Alongside supporting the use of CCTP for rehabilitating cognitive functions, the present results shed light on how different methodological choices are able to shape research findings in the field of children's cognitive rehabilitation.

Entities:  

Keywords:  Children; Cognitive training; Computer-based; Neurodevelopmental disorder; Rehabilitation; Videogame

Mesh:

Year:  2020        PMID: 32112369     DOI: 10.1007/s11065-020-09429-5

Source DB:  PubMed          Journal:  Neuropsychol Rev        ISSN: 1040-7308            Impact factor:   7.444


  65 in total

1.  A pilot study of combined working memory and inhibition training for children with AD/HD.

Authors:  Stuart J Johnstone; Steven Roodenrys; Elise Phillips; Annele J Watt; Sharlene Mantz
Journal:  Atten Defic Hyperact Disord       Date:  2010-01-28

2.  Meta-regression approximations to reduce publication selection bias.

Authors:  T D Stanley; Hristos Doucouliagos
Journal:  Res Synth Methods       Date:  2013-09-03       Impact factor: 5.273

3.  Do children with autism learn to read more readily by computer assisted instruction or traditional book methods? A pilot study.

Authors:  Christine Williams; Barry Wright; Gillian Callaghan; Brian Coughlan
Journal:  Autism       Date:  2002-03

4.  Training of working memory in children with ADHD.

Authors:  Torkel Klingberg; Hans Forssberg; Helena Westerberg
Journal:  J Clin Exp Neuropsychol       Date:  2002-09       Impact factor: 2.475

5.  Action video games make dyslexic children read better.

Authors:  Sandro Franceschini; Simone Gori; Milena Ruffino; Simona Viola; Massimo Molteni; Andrea Facoetti
Journal:  Curr Biol       Date:  2013-02-28       Impact factor: 10.834

6.  Far transfer to language and math of a short software-based gaming intervention.

Authors:  Andrea Paula Goldin; María Julia Hermida; Diego E Shalom; Martín Elias Costa; Matías Lopez-Rosenfeld; María Soledad Segretin; Diego Fernández-Slezak; Sebastián J Lipina; Mariano Sigman
Journal:  Proc Natl Acad Sci U S A       Date:  2014-04-07       Impact factor: 11.205

7.  Improving executive functioning in children with ADHD: training multiple executive functions within the context of a computer game. a randomized double-blind placebo controlled trial.

Authors:  Sebastiaan Dovis; Saskia Van der Oord; Reinout W Wiers; Pier J M Prins
Journal:  PLoS One       Date:  2015-04-06       Impact factor: 3.240

Review 8.  How Is Working Memory Training Likely to Influence Academic Performance? Current Evidence and Methodological Considerations.

Authors:  Sissela Bergman Nutley; Stina Söderqvist
Journal:  Front Psychol       Date:  2017-02-07

9.  Does Far Transfer Exist? Negative Evidence From Chess, Music, and Working Memory Training.

Authors:  Giovanni Sala; Fernand Gobet
Journal:  Curr Dir Psychol Sci       Date:  2017-10-25

10.  Neither action nor phonological video games make dyslexic children read better.

Authors:  Magdalena Łuniewska; Katarzyna Chyl; Agnieszka Dębska; Agnieszka Kacprzak; Joanna Plewko; Marcin Szczerbiński; Jakub Szewczyk; Anna Grabowska; Katarzyna Jednoróg
Journal:  Sci Rep       Date:  2018-01-11       Impact factor: 4.379

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  2 in total

Review 1.  Digital Health Interventions for Delivery of Mental Health Care: Systematic and Comprehensive Meta-Review.

Authors:  Tristan J Philippe; Naureen Sikder; Anna Jackson; Maya E Koblanski; Eric Liow; Andreas Pilarinos; Krisztina Vasarhelyi
Journal:  JMIR Ment Health       Date:  2022-05-12

2.  Time Perception is a Focal Symptom of Attention-Deficit/Hyperactivity Disorder in Adults.

Authors:  Simon Weissenberger; Katerina Schonova; Pascal Büttiker; Raffaele Fazio; Martina Vnukova; George B Stefano; Radek Ptacek
Journal:  Med Sci Monit       Date:  2021-07-17
  2 in total

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