| Literature DB >> 28490322 |
Sofia Straudi1, Giacomo Severini2, Amira Sabbagh Charabati3, Claudia Pavarelli3, Giulia Gamberini3, Anna Scotti3, Nino Basaglia3.
Abstract
BACKGROUND: Patients with traumatic brain injury often have balance and attentive disorders. Video game therapy (VGT) has been proposed as a new intervention to improve mobility and attention through a reward-learning approach. In this pilot randomized, controlled trial, we tested the effects of VGT, compared with a balance platform therapy (BPT), on balance, mobility and selective attention in chronic traumatic brain injury patients.Entities:
Keywords: Attention deficit; Balance; Gaming; Mobility; Traumatic brain injury
Mesh:
Year: 2017 PMID: 28490322 PMCID: PMC5424286 DOI: 10.1186/s12883-017-0871-9
Source DB: PubMed Journal: BMC Neurol ISSN: 1471-2377 Impact factor: 2.474
Fig. 1The study CONSORT flow diagram
Sample characteristics (reported as median and IQR)
| VGT | BPT | All |
| |
|---|---|---|---|---|
| Age (years) | 30.5 (16) | 37 (10) | 36 (12) | 0.14 |
| Sex (M/F) | 10/2 | 7/2 | 17/4 | 0.74 |
| TBI onset (years) | 2 (6) | 8 (16) | 4 (7) | 0.02 |
| Inpatient rehabilitation/discharged at home | 4/8 | 2/7 | 6/15 | 0.57 |
VGT video game therapy, BPT balance platform therapy, TBI traumatic brain injury; *Wilcoxon rank-sum test or Pearson’s chi-squared
Results (reported as median and IQR)
| VGT ( | BPT ( | |||||||
|---|---|---|---|---|---|---|---|---|
| Pre-treatment | Post-treatment | Pre-treatment | Post-treatment | |||||
| Clinical tests | ||||||||
| UBS | 43 (20.5) | 49.5 (20.5)**∞ | 49 (18.5) | 51 (20.5) | ||||
| CB&M | 17 (15) | 25 (15.5)** | 25 (32) | 25.5 (31.5)* | ||||
| TUG (s) | 18.7 (16.1) | 16.4 (9.4)**∞ | 14.0 (20.3) | 15.4 (16.2) | ||||
| Force platform | EO | EC | EO | EC | EO | EC | EO | EC |
| ML path length (mm) | 154.9 (56.0) | 161.2 (68.3) | 140.7 (83.9) | 188.1 (85.0) | 169.5 (539.5) | 218.8 (508.3) | 201.0 (128.3) | 233.5 (145.8) |
| AP path length (mm) | 223.7 (80.9) | 312.0 (141.1) | 171.2 (137.6) | 311.3 (147.9) | 258.3 (127.6) | 332.5 (419.6) | 262.7 (226.1) | 321.6 (480.4) |
| Sway speed (mm/s) | 15.6 (6.9) | 19.2 (4.3) | 12.7 (8.6) | 19.7 (10.1) | 18.2 (24.4) | 22.9 (35.8) | 20.9 (9.8) | 23.5 (22.8) |
| Tot path length (mm) | 309.5 (137.0) | 382.0 (85.6) | 252.1 (170.7) | 392.0 (201.6) | 362.0 (486.4) | 456.3 (714.3) | 416.3 (194.8) | 468.5 (454.5) |
| Go/Nogo task | ||||||||
| reaction time (ms) | 569.5 (205) | 557 (179)** | 568 (146) | 576 (166) | ||||
| False answers (n) | 0 (2) | 0 (0) | 0 (0.5) | 0 (0.5) | ||||
VGT video game therapy, BPT balance platform therapy, UBS Unified Balance Scale, CB&M Community Balance & Mobility Scale, TUG Timed Up and Go, ML mediolateral, AP anteroposterior; *p < 0.05; **p < 0.01 Wilcoxon matched-pairs signed-rank test; ∞ p < 0.05Wilcoxon rank-sum test