Literature DB >> 31009598

Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.

Candace Tefertiller1, Kaitlin Hays2, Audrey Natale2, Denise O'Dell3, Jessica Ketchum4, Mitch Sevigny4, C B Eagye4, Angela Philippus4, Cynthia Harrison-Felix4.   

Abstract

OBJECTIVE: To evaluate the efficacy of an in-home 12-week physical therapy (PT) intervention that utilized a virtual reality (VR) gaming system to improve balance in individuals with traumatic brain injury (TBI).
SETTING: Home-based exercise program (HEP). PARTICIPANTS: Individuals (N=63; traditional HEP n=32; VR n=31) at least 1 year post-TBI, ambulating independently within the home, not currently receiving PT services. MAIN OUTCOME MEASURES: Primary: Community Balance and Mobility Scale (CB&M); Secondary: Balance Evaluation Systems Test (BESTest), Activities-Specific Balance Confidence Scale (ABC), Participation Assessment with Recombined Tools-Objective (PART-O).
RESULTS: No significant between-group differences were observed in the CB&M over the study duration (P=.9983) for individuals who received VR compared to those who received a HEP to address balance deficits after chronic TBI nor in any of the secondary outcomes: BESTest (P=.8822); ABC (P=.4343) and PART-O (P=.8822). However, both groups demonstrated significant improvements in CB&M and BESTest from baseline to 6, 12, and at 12 weeks follow-up (all P's <.001). Regardless of treatment group, 52% of participants met or exceeded the minimal detectable change of 8 points on the CB&M at 24 weeks and 38% met or exceeded the minimal detectable change of 7.81 points on the BESTest.
CONCLUSION: This study did not find that VR training was more beneficial than a traditional HEP for improving balance. However, individuals with chronic TBI in both treatment groups demonstrated improvements in balance in response to these interventions which were completed independently in the home environment.
Copyright © 2019 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Balance; Evidence based medicine; Rehabilitation; Traumatic brain injuries; Virtual reality

Mesh:

Year:  2019        PMID: 31009598      PMCID: PMC8594144          DOI: 10.1016/j.apmr.2019.03.015

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   4.060


  48 in total

1.  Measuring Balance and Mobility after Traumatic Brain Injury: Validation of the Community Balance and Mobility Scale (CB&M).

Authors:  Elizabeth L Inness; Jo-Anne Howe; Ewa Niechwiej-Szwedo; Susan B Jaglal; William E McIlroy; Molly C Verrier
Journal:  Physiother Can       Date:  2011-04-13       Impact factor: 1.037

2.  Virtual reality in the assessment of selected cognitive function after brain injury.

Authors:  L Zhang; B C Abreu; B Masel; R S Scheibel; C H Christiansen; N Huddleston; K J Ottenbacher
Journal:  Am J Phys Med Rehabil       Date:  2001-08       Impact factor: 2.159

3.  Outcomes 5 years post-traumatic brain injury (with further reference to neurophysical impairment and disability).

Authors:  S L Hillier; M H Sharpe; J Metzer
Journal:  Brain Inj       Date:  1997-09       Impact factor: 2.311

4.  Development of the participation assessment with recombined tools-objective for use after traumatic brain injury.

Authors:  Gale G Whiteneck; Marcel P Dijkers; Allen W Heinemann; Jennifer A Bogner; Tamara Bushnik; Keith D Cicerone; John D Corrigan; Tessa Hart; James F Malec; Scott R Millis
Journal:  Arch Phys Med Rehabil       Date:  2011-03-02       Impact factor: 3.966

Review 5.  Virtual reality and cognitive assessment and rehabilitation: the state of the art.

Authors:  A A Rizzo; J G Buckwalter
Journal:  Stud Health Technol Inform       Date:  1997

6.  Video-capture virtual reality system for patients with paraplegic spinal cord injury.

Authors:  Rachel Kizony; Liat Raz; Noomi Katz; Harold Weingarden; Patrice L Tamar Weiss
Journal:  J Rehabil Res Dev       Date:  2005 Sep-Oct

Review 7.  Sensorimotor training in virtual reality: a review.

Authors:  Sergei V Adamovich; Gerard G Fluet; Eugene Tunik; Alma S Merians
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

8.  Video and computer-based interactive exercises are safe and improve task-specific balance in geriatric and neurological rehabilitation: a randomised trial.

Authors:  Maayken van den Berg; Catherine Sherrington; Maggie Killington; Stuart Smith; Bert Bongers; Leanne Hassett; Maria Crotty
Journal:  J Physiother       Date:  2015-12-12       Impact factor: 7.000

9.  Virtual reality-enhanced partial body weight-supported treadmill training poststroke: feasibility and effectiveness in 6 subjects.

Authors:  Martha L Walker; Stacie I Ringleb; George C Maihafer; Robert Walker; Jessica R Crouch; Bonnie Van Lunen; Steven Morrison
Journal:  Arch Phys Med Rehabil       Date:  2010-01       Impact factor: 3.966

10.  Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke.

Authors:  Nara Kim; YuHyung Park; Byoung-Hee Lee
Journal:  J Phys Ther Sci       Date:  2015-03-31
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  1 in total

1.  The functional and structural neural correlates of dynamic balance impairment and recovery in persons with acquired brain injury.

Authors:  Katherin Joubran; Simona Bar-Haim; Lior Shmuelof
Journal:  Sci Rep       Date:  2022-05-14       Impact factor: 4.996

  1 in total

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