Literature DB >> 24456057

Virtual reality-based therapy for the treatment of balance deficits in patients receiving inpatient rehabilitation for traumatic brain injury.

Jeffrey P Cuthbert1, Kristi Staniszewski, Kaitlin Hays, Don Gerber, Audrey Natale, Denise O'Dell.   

Abstract

OBJECTIVE: To evaluate the feasibility and safety of utilizing a commercially available virtual reality gaming system as a treatment intervention for balance training.
DESIGN: A randomized controlled trial in which assessment and analysis were blinded.
SETTING: An inpatient rehabilitation facility. INTERVENTION: Interventions included balance-based physical therapy using a Nintendo Wii, as monitored by a physical therapist, and receipt of one-on-one balance-based physical therapy using standard physical therapy modalities available for use in the therapy gym.
RESULTS: Participants in the standard physical therapy group were found to have slightly higher enjoyment at mid-intervention, while those receiving the virtual reality-based balance intervention were found to have higher enjoyment at study completion. Both groups demonstrated improved static and dynamic balance over the course of the study, with no significant differences between groups. Correlational analyses suggest a relationship exists between Wii balance board game scores and BBS scores for measures taken beyond the baseline assessment.
CONCLUSIONS: This study provides a modest level of evidence to support using commercially available VR gaming systems for the treatment of balance deficits in patients with a primary diagnosis of TBI receiving inpatient rehabilitation. Additional research of these types of interventions for the treatment of balance deficits is warranted.

Entities:  

Mesh:

Year:  2014        PMID: 24456057     DOI: 10.3109/02699052.2013.860475

Source DB:  PubMed          Journal:  Brain Inj        ISSN: 0269-9052            Impact factor:   2.311


  14 in total

1.  Teaching Cancer Patients the Value of Correct Positioning During Radiotherapy Using Visual Aids and Practical Exercises.

Authors:  Helle Hansen; Berit Kjærside Nielsen; Annette Boejen; Anne Vestergaard
Journal:  J Cancer Educ       Date:  2018-06       Impact factor: 2.037

2.  Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.

Authors:  Candace Tefertiller; Kaitlin Hays; Audrey Natale; Denise O'Dell; Jessica Ketchum; Mitch Sevigny; C B Eagye; Angela Philippus; Cynthia Harrison-Felix
Journal:  Arch Phys Med Rehabil       Date:  2019-04-19       Impact factor: 4.060

Review 3.  The use of electronic games in therapy: a review with clinical implications.

Authors:  H Lynn Horne-Moyer; Brian H Moyer; Drew C Messer; Elizabeth S Messer
Journal:  Curr Psychiatry Rep       Date:  2014-12       Impact factor: 5.285

Review 4.  Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review.

Authors:  Yocheved Laufer; Gali Dar; Einat Kodesh
Journal:  Clin Interv Aging       Date:  2014-10-23       Impact factor: 4.458

5.  Motor Ingredients Derived from a Wearable Sensor-Based Virtual Reality System for Frozen Shoulder Rehabilitation.

Authors:  Si-Huei Lee; Shih-Ching Yeh; Rai-Chi Chan; Shuya Chen; Geng Yang; Li-Rong Zheng
Journal:  Biomed Res Int       Date:  2016-08-23       Impact factor: 3.411

6.  The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study.

Authors:  Sofia Straudi; Giacomo Severini; Amira Sabbagh Charabati; Claudia Pavarelli; Giulia Gamberini; Anna Scotti; Nino Basaglia
Journal:  BMC Neurol       Date:  2017-05-10       Impact factor: 2.474

7.  Game-Based Virtual Reality Canoe Paddling Training to Improve Postural Balance and Upper Extremity Function: A Preliminary Randomized Controlled Study of 30 Patients with Subacute Stroke.

Authors:  Myung Mo Lee; Kyeong Jin Lee; Chang Ho Song
Journal:  Med Sci Monit       Date:  2018-04-27

8.  The feasibility of using haptic devices to engage people with chronic traumatic brain injury in virtual 3D functional tasks.

Authors:  Lynn H Gerber; Cody G Narber; Nalini Vishnoi; Sidney L Johnson; Leighton Chan; Zoran Duric
Journal:  J Neuroeng Rehabil       Date:  2014-08-08       Impact factor: 4.262

9.  Canoe game-based virtual reality training to improve trunk postural stability, balance, and upper limb motor function in subacute stroke patients: a randomized controlled pilot study.

Authors:  Myung-Mo Lee; Doo-Chul Shin; Chang-Ho Song
Journal:  J Phys Ther Sci       Date:  2016-07-29

10.  Virtual Reality for Traumatic Brain Injury.

Authors:  Elisa R Zanier; Tommaso Zoerle; Daniele Di Lernia; Giuseppe Riva
Journal:  Front Neurol       Date:  2018-05-16       Impact factor: 4.003

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