Literature DB >> 26192369

Using Virtual Reality and Videogames for Traumatic Brain Injury Rehabilitation: A Structured Literature Review.

Eva Pietrzak1, Stephen Pullman1, Annabel McGuire1.   

Abstract

OBJECTIVE: This article reviews the available literature about the use of novel methods of rehabilitation using virtual reality interventions for people living with posttraumatic brain injuries.
MATERIALS AND METHODS: The MEDLINE, EMBASE, SCOPUS, and Cochrane Library databases were searched using the terms "virtual reality" OR "video games" AND "traumatic brain injury." Included studies investigated therapeutic use of virtual reality in adults with a brain trauma resulting from acquired closed head injury, reported outcomes that included measures of motor or cognitive functionality, and were published in a peer-reviewed journal written in English.
RESULTS: Eighteen articles fulfilled inclusion criteria. Eight were case studies, five studies had a quasi-experimental design with a pre-post comparison, and five were pilot randomized control trials or comparative studies. The virtual reality systems used were commercial or custom designed for the study and ranged from expensive, fully immersive systems to cheap online games or videogames. In before-after comparisons, improvements in balance were seen in four case studies and two small randomized control trials. Between-group comparisons in these randomized control trials showed no difference between virtual reality and traditional therapy. Post-training improvements were also seen for upper extremity functions (five small studies) and for various cognitive function measures (four case studies and one pilot randomized control trial). Attitudes of participants toward virtual reality interventions was more positive than for traditional therapy (three studies).
CONCLUSIONS: The evidence that the use of virtual reality in rehabilitation of traumatic brain injury improves motor and cognitive functionality is currently very limited. However, this approach has the potential to provide alternative, possibly more affordable and available rehabilitation therapy for traumatic brain injury in settings where access to therapy is limited by geographical or financial constraints.

Entities:  

Year:  2014        PMID: 26192369     DOI: 10.1089/g4h.2014.0013

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  18 in total

Review 1.  Technology-assisted rehabilitation interventions following pediatric brain injury.

Authors:  Shari L Wade; Megan E Narad; Emily L Shultz; Brad G Kurowski; Aimee E Miley; Jessica M Aguilar; Anna-Lynne R Adlam
Journal:  J Neurosurg Sci       Date:  2017-11-20       Impact factor: 2.279

2.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

3.  Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.

Authors:  Candace Tefertiller; Kaitlin Hays; Audrey Natale; Denise O'Dell; Jessica Ketchum; Mitch Sevigny; C B Eagye; Angela Philippus; Cynthia Harrison-Felix
Journal:  Arch Phys Med Rehabil       Date:  2019-04-19       Impact factor: 4.060

4.  Tribes and tribulations: interdisciplinary eHealth in providing services for people with a traumatic brain injury (TBI).

Authors:  M Hines; M Brunner; S Poon; M Lam; V Tran; D Yu; L Togher; T Shaw; E Power
Journal:  BMC Health Serv Res       Date:  2017-11-21       Impact factor: 2.655

5.  Public Perceptions Regarding Use of Virtual Reality in Health Care: A Social Media Content Analysis Using Facebook.

Authors:  Michelle Sophie Keller; Hannah J Park; Maria Elena Cunningham; Joshua Eleazar Fouladian; Michelle Chen; Brennan Mason Ross Spiegel
Journal:  J Med Internet Res       Date:  2017-12-19       Impact factor: 5.428

6.  The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study.

Authors:  Sofia Straudi; Giacomo Severini; Amira Sabbagh Charabati; Claudia Pavarelli; Giulia Gamberini; Anna Scotti; Nino Basaglia
Journal:  BMC Neurol       Date:  2017-05-10       Impact factor: 2.474

7.  The Emergent Role of Virtual Reality in the Treatment of Neuropsychiatric Disease.

Authors:  Yacine Benyoucef; Pierre Lesport; Amani Chassagneux
Journal:  Front Neurosci       Date:  2017-09-05       Impact factor: 4.677

8.  Virtual Reality for Traumatic Brain Injury.

Authors:  Elisa R Zanier; Tommaso Zoerle; Daniele Di Lernia; Giuseppe Riva
Journal:  Front Neurol       Date:  2018-05-16       Impact factor: 4.003

9.  Using an interactive virtual environment to integrate a digital Action Research Arm Test, motor imagery and action observation to assess and improve upper limb motor function in patients with neuromuscular impairments: a usability and feasibility study protocol.

Authors:  Frank Behrendt; Corina Schuster-Amft
Journal:  BMJ Open       Date:  2018-07-16       Impact factor: 2.692

10.  Virtual Reality-Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study.

Authors:  Jiabin Shen; Henry Xiang; John Luna; Alice Grishchenko; Jeremy Patterson; Robert V Strouse; Maxwell Roland; Jennifer P Lundine; Christine H Koterba; Kimberly Lever; Jonathan I Groner; Yungui Huang; En-Ju Deborah Lin
Journal:  JMIR Serious Games       Date:  2020-08-25       Impact factor: 3.364

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.