Literature DB >> 17362383

Action-video-game experience alters the spatial resolution of vision.

C S Green1, D Bavelier.   

Abstract

Playing action video games enhances several different aspects of visual processing; however, the mechanisms underlying this improvement remain unclear. Here we show that playing action video games can alter fundamental characteristics of the visual system, such as the spatial resolution of visual processing across the visual field. To determine the spatial resolution of visual processing, we measured the smallest distance a distractor could be from a target without compromising target identification. This approach exploits the fact that visual processing is hindered as distractors are brought close to the target, a phenomenon known as crowding. Compared with nonplayers, action-video-game players could tolerate smaller target-distractor distances. Thus, the spatial resolution of visual processing is enhanced in this population. Critically, similar effects were observed in non-video-game players who were trained on an action video game; this result verifies a causative relationship between video-game play and augmented spatial resolution.

Mesh:

Year:  2007        PMID: 17362383      PMCID: PMC2896830          DOI: 10.1111/j.1467-9280.2007.01853.x

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  32 in total

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5.  Suppressive and facilitatory spatial interactions in amblyopic vision.

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6.  Suppressive and facilitatory spatial interactions in foveal vision: foveal crowding is simple contrast masking.

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Journal:  J Vis       Date:  2002       Impact factor: 2.240

7.  The extent of crowding in peripheral vision does not scale with target size.

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Review 10.  Human brain plasticity: evidence from sensory deprivation and altered language experience.

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  154 in total

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6.  The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

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7.  Auditory Training: Evidence for Neural Plasticity in Older Adults.

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Review 8.  Exercising your brain: a review of human brain plasticity and training-induced learning.

Authors:  C S Green; D Bavelier
Journal:  Psychol Aging       Date:  2008-12

9.  Experience-dependent changes in the topography of visual crowding.

Authors:  Kristin Williamson; Miranda Scolari; Sukeun Jeong; Min-Shik Kim; Edward Awh
Journal:  J Vis       Date:  2009-10-14       Impact factor: 2.240

10.  Selling points: What cognitive abilities are tapped by casual video games?

Authors:  Pauline L Baniqued; Hyunkyu Lee; Michelle W Voss; Chandramallika Basak; Joshua D Cosman; Shanna Desouza; Joan Severson; Timothy A Salthouse; Arthur F Kramer
Journal:  Acta Psychol (Amst)       Date:  2012-12-17
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