Literature DB >> 16263641

Benefits of activity and virtual reality based balance exercise programmes for adults with traumatic brain injury: perceptions of participants and their caregivers.

M Thornton1, S Marshall, J McComas, H Finestone, A McCormick, H Sveistrup.   

Abstract

OBJECTIVE: To explore multi-dimensional benefits of exercise participation perceived by adults with traumatic brain injury (TBI) and their caregivers.
METHODS: Adults (n=27, aged 18-66) with moderate or severe TBI 6 months or more earlier participated in focus groups following 6 weeks of an activity-based (ABE) or a virtual reality (VR) delivered balance exercise programme. Family members and care providers participated in separate focus groups. Perceptions related to programme participation as well as balance confidence and lower extremity function were extracted from focus group verbatim and quantitative scales, respectively. OUTCOMES: Benefits in three domains, psychosocial, physical and programme, were identified from transcription and analyses of focus group verbatim. Improvements were noted in balance confidence and function in both groups. Substantially greater enthusiasm and knowledge was expressed by participants in the VR group and their caregivers.
CONCLUSIONS: Both exercise programmes offered benefits in addition to improved balance. The VR participants had greater improvements on quantitative measures and provided more comments expressing enjoyment and improved confidence. Applications in terms of community reintegration and quality of life are discussed.

Entities:  

Mesh:

Year:  2005        PMID: 16263641     DOI: 10.1080/02699050500109944

Source DB:  PubMed          Journal:  Brain Inj        ISSN: 0269-9052            Impact factor:   2.311


  35 in total

Review 1.  Effectiveness of physical therapy for improving gait and balance in individuals with traumatic brain injury: a systematic review.

Authors:  Daniel C Bland; Cris Zampieri; Diane L Damiano
Journal:  Brain Inj       Date:  2011-05-11       Impact factor: 2.311

Review 2.  Walking training associated with virtual reality-based training increases walking speed of individuals with chronic stroke: systematic review with meta-analysis.

Authors:  Juliana M Rodrigues-Baroni; Lucas R Nascimento; Louise Ada; Luci F Teixeira-Salmela
Journal:  Braz J Phys Ther       Date:  2014 Nov-Dec       Impact factor: 3.377

3.  Influence of virtual reality soccer game on walking performance in robotic assisted gait training for children.

Authors:  Karin Brütsch; Tabea Schuler; Alexander Koenig; Lukas Zimmerli; Susan Mérillat -Koeneke; Lars Lünenburger; Robert Riener; Lutz Jäncke; Andreas Meyer-Heim
Journal:  J Neuroeng Rehabil       Date:  2010-04-22       Impact factor: 4.262

Review 4.  Sensorimotor training in virtual reality: a review.

Authors:  Sergei V Adamovich; Gerard G Fluet; Eugene Tunik; Alma S Merians
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

5.  The effects of semi-immersive virtual reality therapy on standing balance and upright mobility function in individuals with chronic incomplete spinal cord injury: A preliminary study.

Authors:  Chang-Man An; Young-Hyun Park
Journal:  J Spinal Cord Med       Date:  2017-09-07       Impact factor: 1.985

6.  Attentional Demand of a Virtual Reality-Based Reaching Task in Nondisabled Older Adults.

Authors:  Yi-An Chen; Yu-Chen Chung; Rachel Proffitt; Eric Wade; Carolee Winstein
Journal:  J Mot Learn Dev       Date:  2015-12

7.  Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI.

Authors:  Ksenia I Ustinova; Wesley A Leonard; Nicholas D Cassavaugh; Christopher D Ingersoll
Journal:  J Neuroeng Rehabil       Date:  2011-10-31       Impact factor: 4.262

8.  Systematic Review of Caregiver and Dyad Interventions After Adult Traumatic Brain Injury.

Authors:  Natalie Kreitzer; Brad G Kurowski; Tamilyn Bakas
Journal:  Arch Phys Med Rehabil       Date:  2018-05-09       Impact factor: 3.966

9.  Videogame based neglect rehabilitation: a role for spatial remapping and multisensory integration?

Authors:  N A Borghese; G Bottini; A Sedda
Journal:  Front Hum Neurosci       Date:  2013-04-02       Impact factor: 3.169

10.  Does use of a virtual environment change reaching while standing in patients with traumatic brain injury?

Authors:  Amanda Y Schafer; Ksenia I Ustinova
Journal:  J Neuroeng Rehabil       Date:  2013-07-16       Impact factor: 4.262

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