Literature DB >> 25668387

Effect of virtual reality-based balance training in multiple sclerosis.

Bina Eftekharsadat, Arash Babaei-Ghazani, Mehran Mohammadzadeh, Mahnaz Talebi, Fariba Eslamian, Elnaz Azari.   

Abstract

OBJECTIVES: Balance and mobility impairments are common life-altering complications in patients with multiple sclerosis (MS). In this study, we aimed to investigate the efficacy of a short-term virtual reality (VR)-based balance training program on the balance ability of patients with MS.
METHODS: In this randomized controlled trial, 30 patients with relapsing-remitting or secondary-progressive MS were randomly assigned to an intervention or a control group. The intervention group performed a balance training program [postural stability training program (PST)] using the Biodex Balance System SD. Subjects in both groups were assessed using the manual muscle test (MMT), timed 'up and go' (TUG) test, the modified Ashworth scale, the Romberg test, the Berg balance scale (BBS), and the fall risk and postural stability tests, at baseline and after 12  weeks.
RESULTS: The TUG, fall risk index (FRi), and overall stability index (OSI) were significantly improved in the intervention group after 24 sessions of balance training. The changes in TUG, Fri, and OSi indices in the intervention group were significantly higher than the control group. DISCUSSION: According to the fall risk and postural stability tests results, the VR-based balance training program could improve the balance ability of the patients with MS.

Entities:  

Keywords:  Balance training,; Multiple sclerosis,; Postural stability

Mesh:

Year:  2015        PMID: 25668387     DOI: 10.1179/1743132815Y.0000000013

Source DB:  PubMed          Journal:  Neurol Res        ISSN: 0161-6412            Impact factor:   2.448


  10 in total

1.  Effect of balance training with Biodex Stability System on balance in diabetic neuropathy.

Authors:  Bina Eftekhar-Sadat; Roghayyeh Azizi; Akbar Aliasgharzadeh; Vahideh Toopchizadeh; Morteza Ghojazadeh
Journal:  Ther Adv Endocrinol Metab       Date:  2015-10       Impact factor: 3.565

2.  Interventions for preventing falls in people with multiple sclerosis.

Authors:  Sara Hayes; Rose Galvin; Catriona Kennedy; Marcia Finlayson; Christopher McGuigan; Cathal D Walsh; Susan Coote
Journal:  Cochrane Database Syst Rev       Date:  2019-11-28

3.  The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial.

Authors:  Alon Kalron; Ilia Fonkatz; Lior Frid; Hani Baransi; Anat Achiron
Journal:  J Neuroeng Rehabil       Date:  2016-03-01       Impact factor: 4.262

4.  The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study.

Authors:  Sofia Straudi; Giacomo Severini; Amira Sabbagh Charabati; Claudia Pavarelli; Giulia Gamberini; Anna Scotti; Nino Basaglia
Journal:  BMC Neurol       Date:  2017-05-10       Impact factor: 2.474

5.  Therapeutic effects of virtual reality video gaming on functional mobility, balance, and gait speed in individuals with tropical spastic paraparesis: A randomized crossover clinical trial.

Authors:  Erika Pedreira da Fonseca; Katia Nunes Sá; Rebeca Freitas Reis Nunes; Camille Rosa de Jesus Souza; Mayra Castro de Matos Sousa; Elen Beatriz Pinto
Journal:  Rev Soc Bras Med Trop       Date:  2021-01-29       Impact factor: 1.581

Review 6.  A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far.

Authors:  Stefano Lasaponara; Fabio Marson; Fabrizio Doricchi; Marco Cavallo
Journal:  Brain Sci       Date:  2021-04-21

Review 7.  Recent Trends and Practices Toward Assessment and Rehabilitation of Neurodegenerative Disorders: Insights From Human Gait.

Authors:  Ratan Das; Sudip Paul; Gajendra Kumar Mourya; Neelesh Kumar; Masaraf Hussain
Journal:  Front Neurosci       Date:  2022-04-15       Impact factor: 5.152

8.  The Design, Development, and Testing of a Virtual Reality Device for Upper Limb Training in People With Multiple Sclerosis: Single-Center Feasibility Study.

Authors:  Alon Kalron; Lior Frid; Iliya Fonkatz; Shay Menascu; Mark Dolev; David Magalashvili; Anat Achiron
Journal:  JMIR Serious Games       Date:  2022-09-12       Impact factor: 3.364

9.  Using an interactive virtual environment to integrate a digital Action Research Arm Test, motor imagery and action observation to assess and improve upper limb motor function in patients with neuromuscular impairments: a usability and feasibility study protocol.

Authors:  Frank Behrendt; Corina Schuster-Amft
Journal:  BMJ Open       Date:  2018-07-16       Impact factor: 2.692

10.  Analysis of Postural Control in Sitting by Pressure Mapping in Patients with Multiple Sclerosis, Spinal Cord Injury and Friedreich's Ataxia: A Case Series Study.

Authors:  María Mercedes Reguera-García; Raquel Leirós-Rodríguez; Lorena Álvarez-Barrio; Beatriz Alonso-Cortés Fradejas
Journal:  Sensors (Basel)       Date:  2020-11-13       Impact factor: 3.576

  10 in total

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