Literature DB >> 24018367

Cognitive ability predicts motor learning on a virtual reality game in patients with TBI.

Rochelle L O'Neil1, Reid L Skeel1, Ksenia I Ustinova2.   

Abstract

BACKGROUND: Virtual reality games and simulations have been utilized successfully for motor rehabilitation of individuals with traumatic brain injury (TBI). Little is known, however, how TBI-related cognitive decline affects learning of motor tasks in virtual environments.
OBJECTIVE: To fill this gap, we examined learning within a virtual reality game involving various reaching motions in 14 patients with TBI and 15 healthy individuals with different cognitive abilities.
METHODS: All participants practiced ten 90-second gaming trials to assess various aspects of motor learning. Cognitive abilities were assessed with a battery of tests including measures of memory, executive functioning, and visuospatial ability.
RESULTS: Overall, participants with TBI showed both reduced performance and a slower learning rate in the virtual reality game compared to healthy individuals. Numerous correlations between overall performance and several of the cognitive ability domains were revealed for both the patient and control groups, with the best predictor being overall cognitive ability.
CONCLUSIONS: The results may provide a starting point for rehabilitation programs regarding which cognitive domains interact with motor learning.

Entities:  

Keywords:  Cognitive ability; traumatic brain injury; virtual reality

Mesh:

Year:  2013        PMID: 24018367     DOI: 10.3233/NRE-130985

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  4 in total

1.  Cognitive function at admission predicts amount of gait speed change in geriatric physical rehabilitation.

Authors:  Sydney Y Schaefer; Jacklyn M Sullivan; Daniel S Peterson; Elizabeth B Fauth
Journal:  Ann Phys Rehabil Med       Date:  2019-09-11

2.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study.

Authors:  Maritta Välimäki; Jyrki Korkeila; Kaisa Kauppi; Johanna K Kaakinen; Suvi Holm; Jukka Vahlo; Olli Tenovuo; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  JMIR Res Protoc       Date:  2016-02-09

3.  The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study.

Authors:  Sofia Straudi; Giacomo Severini; Amira Sabbagh Charabati; Claudia Pavarelli; Giulia Gamberini; Anna Scotti; Nino Basaglia
Journal:  BMC Neurol       Date:  2017-05-10       Impact factor: 2.474

4.  ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience.

Authors:  Shabnam Sadeghi Esfahlani; Tommy Thompson; Ali Davod Parsa; Ian Brown; Silvia Cirstea
Journal:  Heliyon       Date:  2018-02-12
  4 in total

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