Literature DB >> 11561668

Virtual reality-enhanced stroke rehabilitation.

D Jack1, R Boian, A S Merians, M Tremaine, G C Burdea, S V Adamovich, M Recce, H Poizner.   

Abstract

A personal computer (PC)-based desktop virtual reality (VR) system was developed for rehabilitating hand function in stroke patients. The system uses two input devices, a CyberGlove and a Rutgers Master II-ND (RMII) force feedback glove, allowing user interaction with a virtual environment. This consists of four rehabilitation routines, each designed to exercise one specific parameter of hand movement: range, speed, fractionation or strength. The use of performance-based target levels is designed to increase patient motivation and individualize exercise difficulty to a patient's current state. Pilot clinical trials have been performed using the above system combined with noncomputer tasks, such as pegboard insertion or tracing of two-dimensional (2-D) patterns. Three chronic stroke patients used this rehabilitation protocol daily for two weeks. Objective measurements showed that each patient showed improvement on most of the hand parameters over the course of the training. Subjective evaluation by the patients was also positive. This technical report focuses on this newly developed technology for VR rehabilitation.

Entities:  

Mesh:

Year:  2001        PMID: 11561668     DOI: 10.1109/7333.948460

Source DB:  PubMed          Journal:  IEEE Trans Neural Syst Rehabil Eng        ISSN: 1534-4320            Impact factor:   3.802


  55 in total

Review 1.  Strategies for stroke rehabilitation.

Authors:  Bruce H Dobkin
Journal:  Lancet Neurol       Date:  2004-09       Impact factor: 44.182

2.  ARMin: a robot for patient-cooperative arm therapy.

Authors:  Tobias Nef; Matjaz Mihelj; Robert Riener
Journal:  Med Biol Eng Comput       Date:  2007-08-03       Impact factor: 2.602

Review 3.  Robot-aided neurorehabilitation of the upper extremities.

Authors:  R Riener; T Nef; G Colombo
Journal:  Med Biol Eng Comput       Date:  2005-01       Impact factor: 2.602

4.  Recent developments in biofeedback for neuromotor rehabilitation.

Authors:  He Huang; Steven L Wolf; Jiping He
Journal:  J Neuroeng Rehabil       Date:  2006-06-21       Impact factor: 4.262

5.  Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation.

Authors:  Nunzio Alberto Borghese; Michele Pirovano; Pier Luca Lanzi; Seline Wüest; Eling D de Bruin
Journal:  Games Health J       Date:  2013-04

6.  Development of a biomimetic hand exotendon device (BiomHED) for restoration of functional hand movement post-stroke.

Authors:  Sang Wook Lee; Katlin A Landers; Hyung-Soon Park
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2014-01-13       Impact factor: 3.802

7.  Effectiveness of Exercise on Functional Mobility in Adults with Cerebral Palsy: A Systematic Review.

Authors:  Hillary Lawrence; Sara Hills; Nicole Kline; Kyra Weems; Antonette Doty
Journal:  Physiother Can       Date:  2016       Impact factor: 1.037

8.  A training platform for many-dimensional prosthetic devices using a virtual reality environment.

Authors:  David Putrino; Yan T Wong; Adam Weiss; Bijan Pesaran
Journal:  J Neurosci Methods       Date:  2014-04-13       Impact factor: 2.390

9.  Movement rehabilitation in virtual reality from then to now: how are we doing?

Authors:  Alma S Merians; Gerard Fluet; Eugene Tunik; Q Qiu; Soha Saleh; Sergei Adamovich
Journal:  Int J Disabil Hum Dev       Date:  2014-08-12

10.  Effectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patients.

Authors:  Jun Hwan Choi; Eun Young Han; Bo Ryun Kim; Sun Mi Kim; Sang Hee Im; So Young Lee; Chul Woong Hyun
Journal:  Ann Rehabil Med       Date:  2014-08-28
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