Literature DB >> 21401370

Does intervention using virtual reality improve upper limb function in children with neurological impairment: a systematic review of the evidence.

Jane Galvin1, Rachael McDonald, Cathy Catroppa, Vicki Anderson.   

Abstract

BACKGROUND: Virtual reality (VR) is an emerging area of paediatric clinical and research practice, however the majority of research to date has focused on outcomes for adults following stroke. This paper appraises and describes current evidence for use of virtual reality interventions to improve upper limb function of children with neurological impairment.
METHODS: A comprehensive database search was undertaken to explore literature on the use of VR systems for rehabilitation of upper limb skills of children with neurological impairment. Studies investigating the use of robotics or other mechanical devices were excluded. Five studies were found and were critiqued using the Downs and Black scale for measuring study quality.
RESULTS: One randomized control trial and four case studies were found. No study scored over 50% on the Downs and Black scale, indicating methodological limitations that limit generalizability.
CONCLUSIONS: Current evidence for the use of VR to improve hand and arm skills is at an emerging stage. Small sample sizes and inconsistencies in outcome measurement limit the ability to generalize findings. Further studies are required to investigate the ability to maintain gains made in VR over time and to determine whether gains transfer from the VR to real life tasks and activities.

Entities:  

Mesh:

Year:  2011        PMID: 21401370     DOI: 10.3109/02699052.2011.558047

Source DB:  PubMed          Journal:  Brain Inj        ISSN: 0269-9052            Impact factor:   2.311


  8 in total

1.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

2.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

3.  GRIN: "GRoup versus INdividual physiotherapy following lower limb intra-muscular Botulinum Toxin-A injections for ambulant children with cerebral palsy: an assessor-masked randomised comparison trial": study protocol.

Authors:  Rachel E Thomas; Leanne M Johnston; Roslyn N Boyd; Leanne Sakzewski; Megan J Kentish
Journal:  BMC Pediatr       Date:  2014-02-07       Impact factor: 2.125

4.  Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study.

Authors:  Yuping Chen; Sergio Garcia-Vergara; Ayanna M Howard
Journal:  Rehabil Res Pract       Date:  2015-09-17

5.  Rehabilitation of children with hemiparesis: a pilot study on the use of virtual reality.

Authors:  Ivana Olivieri; Matteo Chiappedi; Paolo Meriggi; Marcella Mazzola; Attilia Grandi; Lucia Angelini
Journal:  Biomed Res Int       Date:  2013-10-02       Impact factor: 3.411

6.  Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy.

Authors:  Marisa Sevick; Elizabeth Eklund; Allison Mensch; Matthew Foreman; John Standeven; Jack Engsberg
Journal:  Behav Sci (Basel)       Date:  2016-06-07

7.  Effect of virtual reality versus conventional physiotherapy on upper extremity function in children with obstetric brachial plexus injury.

Authors:  S El-Shamy; R Alsharif
Journal:  J Musculoskelet Neuronal Interact       Date:  2017-12-01       Impact factor: 2.041

8.  Cerebral Reorganization in Subacute Stroke Survivors after Virtual Reality-Based Training: A Preliminary Study.

Authors:  Xiang Xiao; Qiang Lin; Wai-Leung Lo; Yu-Rong Mao; Xin-Chong Shi; Ryan S Cates; Shu-Feng Zhou; Dong-Feng Huang; Le Li
Journal:  Behav Neurol       Date:  2017-06-28       Impact factor: 3.342

  8 in total

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