Literature DB >> 15013257

The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.

Douglas A Gentile1, Paul J Lynch, Jennifer Ruh Linder, David A Walsh.   

Abstract

Video games have become one of the favorite activities of American children. A growing body of research is linking violent video game play to aggressive cognitions, attitudes, and behaviors. The first goal of this study was to document the video games habits of adolescents and the level of parental monitoring of adolescent video game use. The second goal was to examine associations among violent video game exposure, hostility, arguments with teachers, school grades, and physical fights. In addition, path analyses were conducted to test mediational pathways from video game habits to outcomes. Six hundred and seven 8th- and 9th-grade students from four schools participated. Adolescents who expose themselves to greater amounts of video game violence were more hostile, reported getting into arguments with teachers more frequently, were more likely to be involved in physical fights, and performed more poorly in school. Mediational pathways were found such that hostility mediated the relationship between violent video game exposure and outcomes. Results are interpreted within and support the framework of the General Aggression Model.

Entities:  

Mesh:

Year:  2004        PMID: 15013257     DOI: 10.1016/j.adolescence.2003.10.002

Source DB:  PubMed          Journal:  J Adolesc        ISSN: 0140-1971


  62 in total

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2.  Recess Activity and General Health Status among Iranian Elementary Schools' Pupils.

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4.  Young children's video/computer game use: relations with school performance and behavior.

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Journal:  Issues Ment Health Nurs       Date:  2009-10       Impact factor: 1.835

5.  Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or "Just Entertainment"?

Authors:  Alaina Brenick; Alexandra Henning; Melanie Killen; Alexander O'Connor; Michael Collins
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6.  Exposure to tobacco in video games and smoking among gamers in Argentina.

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Journal:  Tob Control       Date:  2018-07-20       Impact factor: 7.552

7.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
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8.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08

9.  Correlates of video games playing among adolescents in an Islamic country.

Authors:  Hamid Allahverdipour; Mohsen Bazargan; Abdollah Farhadinasab; Babak Moeini
Journal:  BMC Public Health       Date:  2010-05-27       Impact factor: 3.295

10.  Evaluation of a multiple ecological level child obesity prevention program: Switch what you Do, View, and Chew.

Authors:  Douglas A Gentile; Greg Welk; Joey C Eisenmann; Rachel A Reimer; David A Walsh; Daniel W Russell; Randi Callahan; Monica Walsh; Sarah Strickland; Katie Fritz
Journal:  BMC Med       Date:  2009-09-18       Impact factor: 8.775

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