| Literature DB >> 35815154 |
Jane Shawcroft1, Megan Gale1, Sarah M Coyne1, Jean M Twenge2, Jason S Carroll1, W Brad Wilcox3, Spencer James1.
Abstract
This study examines associations between media use and mental health for adolescents prior to and during the COVID-19 pandemic. Using two separate datasets that sampled adolescents (8th, 10th, and 12th graders) in 2018 (n = 31,825) and 2020 (n = 1,523), mental health (hopelessness and happiness), media use (time spent using a variety of media), and personal health habits (sleep) were assessed. Overall, we found that there were significant differences by year in adolescent hopelessness, with adolescents reporting less hopelessness in 2020 (during COVID-19) than in 2018 (pre COVID-19). There were not practical significant differences in adolescent happiness and loneliness. Adolescents also reported getting more sleep in our 2020 sample than the 2018 sample. Adolescents in 2020 spent significantly more time watching movies and video chatting, but less time texting and on social media than adolescents in 2018. Finally, we found that time spent video chatting and sleep had a different relationship with various aspects of mental health (happiness, hopelessness, or loneliness) in 2018 vs. 2020.Entities:
Keywords: Adolescents; COVID-19; Media; Mental health; Technology
Year: 2022 PMID: 35815154 PMCID: PMC9254574 DOI: 10.1016/j.heliyon.2022.e09898
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Descriptive statistics: Mental health and media use.
| 2018 | 2020 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Overall | Male | Female | Overall | Male | Female | |||||||
| M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | |
| Sleep | 3.96 | 1.52 | 4.10 | 1.51 | 3.83 | 1.52 | 4.55 | 1.19 | 4.59 | 1.13 | 4.51 | 1.24 |
| Hopelessness | 2.22 | 1.06 | 2.10 | 1.00 | 2.32 | 1.10 | 2.06 | 0.85 | 2.07 | 0.82 | 2.06 | 0.88 |
| Loneliness | 2.38 | 0.87 | 2.28 | 0.84 | 2.46 | 0.89 | 2.34 | 0.73 | 2.34 | 0.71 | 2.34 | 0.75 |
| Happiness | 1.96 | 0.59 | 2.02 | 0.58 | 1.92 | 0.58 | 2.00 | 0.66 | 2.05 | 0.67 | 1.94 | 0.65 |
| Movies/TV | 3.65 | 1.40 | 3.62 | 1.37 | 3.66 | 1.40 | 3.92 | 1.25 | 3.92 | 1.26 | 3.91 | 1.24 |
| Video Games | 3.74 | 1.65 | 3.95 | 1.50 | 3.51 | 1.75 | 3.64 | 1.45 | 4.07 | 1.40 | 3.19 | 1.38 |
| Texting | 3.43 | 1.72 | 3.08 | 1.58 | 3.75 | 1.77 | 3.23 | 1.36 | 3.14 | 1.34 | 3.32 | 1.37 |
| Video Chatting | 2.07 | 1.44 | 1.89 | 1.33 | 2.22 | 1.48 | 2.64 | 1.32 | 2.69 | 1.37 | 2.59 | 1.26 |
| Social Media | 3.572 | 1.75 | 3.17 | 1.62 | 3.96 | 1.76 | 3.565 | 1.49 | 3.45 | 1.52 | 3.69 | 1.45 |
Note. All means (M) and standard deviations (SD) are based on scales for each construct;
Sleep: Range = 1–6; higher scores indicate more sleep.
Hopelessness: Range = 1–5; higher scores indicate higher hopelessness.
Loneliness: Range = 1–5; higher scores indicate higher loneliness.
Happiness: Range = 1–3, higher scores indicate higher happiness.
Media Use (all types): Range = 1–7; higher scores indicate more of that types of media use.
Regression analysis of media use and sleep on happiness.
| Happiness | |||
|---|---|---|---|
| SE | |||
| Year | −.45 | .09 | <.001 |
| Social Media | −.006 | .006 | .313 |
| Movies/TV | −.022 | .006 | <.001 |
| Video Chatting | .008 | .006 | .197 |
| Texting | .004 | .006 | .446 |
| Video Games | −.010 | .005 | .039 |
| Sleep | −.097 | .005 | <.001 |
| Year + Social Media | −.018 | .015 | .218 |
| Year + Movies/TV | −.012 | .016 | .460 |
| Year + Video Chatting | .083 | .016 | <.001 |
| Year + Texting | −.031 | .016 | .057 |
| Year + Video Games | .020 | .013 | .123 |
| Year + Sleep | .049 | .014 | <.001 |
Figure 3Simple slopes of significant interactions between year and types of media use; Hopelessness and Video Chatting. Note. 2018 (r = .014, S.E. = .010, p = .117); 2020 (r = .135, S.E. = .023, p < .001).
Regression analysis of media use and sleep on hopelessness.
| Hopelessness | |||
|---|---|---|---|
| SE | |||
| Year | −.04 | .15 | .776 |
| Social Media | .01 | .009 | .171 |
| Movies/TV | .06 | .010 | <.001 |
| Video Chatting | .01 | .010 | .177 |
| Texting | .003 | .009 | .783 |
| Video Games | .05 | .008 | <.001 |
| Sleep | −.22 | .008 | <.001 |
| Year + Social Media | .002 | .024 | .947 |
| Year + Movies/TV | −.03 | .026 | .272 |
| Year + Video Chatting | .121 | .025 | <.001 |
| Year + Texting | −.044 | .026 | .088 |
| Year + Video Games | −.003 | .021 | .874 |
| Year + Sleep | .004 | .022 | .843 |
Figure 1Simple slopes of significant interactions between year and types of media use; Happiness and Video Chatting. Note. 2018 (r = .008, S.E. = .006, p = .197); 2020 (r = .091, S.E. = .014, p = .001).
Figure 2Simple slopes of significant interactions between year and types of media use; Happiness and Sleep. Note. 2018 (r = .097, S.E. = .005, p = .001); 2020 (r = .146, S.E. = .013, p = .001).
Regression analysis of media use on loneliness.
| Loneliness | |||
|---|---|---|---|
| SE | |||
| Year | −.311 | .098 | .002 |
| Social Media | .031 | .012 | .009 |
| Movies/TV | .031 | .013 | .016 |
| Video Chatting | −.022 | .012 | .069 |
| Texting | −.008 | .012 | .521 |
| Video Games | .012 | .011 | .241 |
| Year + Social Media | .010 | .023 | .660 |
| Year + Movies/TV | −.009 | .025 | .726 |
| Year + Video Chatting | .109 | .024 | <.001 |
| Year + Texting | −.017 | .025 | .483 |
| Year + Video Games | .028 | .020 | .165 |
Figure 4Simple slopes of significant interactions between year and types of media use; Loneliness and Video Chatting. Note. 2018 (r = −.022, S.E. = .012, p = .069); 2020 (r = .087, S.E. = .021, p < .001).