| Literature DB >> 35462841 |
Ching-Wen Chang1, Ru-Yi Huang2,3, Carol Strong4, Yi-Ching Lin5, Meng-Che Tsai6,7, I-Hua Chen8, Chung-Ying Lin9,10,11,4, Amir H Pakpour12,13, Mark D Griffiths13.
Abstract
Background: The causal relationships between two specific types of problematic use in internet-related activities [i.e., problematic social media use (PSMU) and problematic gaming (PG)] and psychological distress remain controversial. The present study investigated the temporal relationships between PSMU, PG, and psychological distress (i.e., anxiety, depression) in university students.Entities:
Keywords: anxiety; depression; longitudinal study; problematic gaming; problematic social media use
Mesh:
Year: 2022 PMID: 35462841 PMCID: PMC9024175 DOI: 10.3389/fpubh.2022.858482
Source DB: PubMed Journal: Front Public Health ISSN: 2296-2565
Participant characteristics.
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| Age; mean (SD) | 20.95 (5.63) | 21.19 (3.94) | 20.96 (5.77) | 21.82 (5.32) | 20.51 (6.52) |
| Gender (Male); | 266 (41.0%) | 46 (26.0%) | 28 (29.8%) | 37 (43.5%) | 155 (52.9%) |
| Time on social media (hours/day); mean (SD) | 3.15 (2.74) | 3.14 (2.65) | 2.80 (2.28) | 2.79 (1.87) | 3.37 (3.10) |
| Time on gaming (hours/day); mean (SD) | 1.17 (1.91) | 1.09 (2.22) | 0.95 (1.31) | 1.43 (2.63) | 1.22 (1.58) |
| Height (cm); mean (SD) | 166.12 (8.62) | 164.31 (8.16) | 164.44 (9.04) | 166.44 (8.78) | 167.71 (8.42) |
| Weight (kg); mean (SD) | 59.57 (12.88) | 56.79 (10.31) | 58.66 (18.02) | 57.87 (10.48) | 62.05 (12.52) |
| Body mass index (kg/m2); mean (SD) | 21.43 (3.51) | 20.92 (2.77) | 21.45 (5.31) | 20.82 (2.79) | 21.92 (3.31) |
| BSMAS score | 14.76 (4.26) | 14.86 (4.23) | 14.33 (4.07) | 15.53 (3.97) | 15.16 (4.33) |
| IGDS-SF9 score | 16.92 (6.39) | 17.69 (6.88) | 17.18 (6.14) | 16.36 (6.56) | 16.48 (6.14) |
| HADS_ Anxiety score | 6.37 (3.15) | 5.82 (3.49) | 6.12 (3.13) | 6.15 (3.70) | 5.70 (3.17) |
| HADS_ Depression score | 5.04 (2.66) | 4.51 (2.79) | 5.00 (3.03) | 4.93 (3.25) | 4.18 (2.60) |
The sample sizes vary (e.g., N = 601.
Problematic social media use, problematic gaming, anxiety, and depression across time.
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| Problematic social media use | 14.76 (4.26) 18.91% | 14.04 (3.66) | 14.22 (3.90) 13.33% | 14.16 (3.96) | 4.03 (0.01) | 1>2, 1>3, 1>4 |
| Problematic gaming | 16.92 (6.39) 26.20% | 17.01 (5.76) | 16.56 (5.40) 22.32% | 17.01 (5.67) | 0.28 (0.77) | |
| Anxiety | 6.37 (3.15) 18.37% | 5.53 (3.08) | 6.02 (3.08) 25.73% | 6.16 (3.08) | 0.47 (0.70) | |
| Depression | 5.04 (2.66) 15.96% | 4.13 (2.45) | 4.48 (2.73) 11.78% | 4.34 (2.73) | 0.77 (0.51) | |
Problematic social media use assessed using the Bergen Social Media Addiction Scale; Problematic gaming assessed using the Internet Gaming Disorder Scale-Short Form; anxiety and depression assessed using the Hospital Anxiety and Depression Scale. Clinical cut-off point: Problematic social media use ≥19; Problematic gaming ≥21; Anxiety & depression ≥9; Time 1 = baseline; Time 2 = first follow-up; Time 3 = second follow-up; Time 4 = third follow-up.
Post-hoc comparison was done using the Bonferroni adjustment.
Correlation between problematic social media use, problematic gaming, and psychological distress (anxiety and depression).
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| PSMU_T1 | 1.00 | |||||||
| PSMU_T2 | 0.76 | 1.00 | ||||||
| PSMU_T3 | 0.75 | 0.75 | 1.00 | |||||
| PSMU_T4 | 0.75 | 0.74 | 0.73 | 1.00 | ||||
| PG_T1 | 0.10 | 0.12 | 0.05 | 0.08 | 1.00 | |||
| PG_T2 | 0.07 | 0.15 | 0.14 | 0.09 | 0.79 | 1.00 | ||
| PG_T3 | 0.06 | 0.16 | 0.13 | 0.09 | 0.78 | 0.79 | 1.00 | |
| PG_T4 | 0.17 | 0.24 | 0.17 | 0.23 | 0.78 | 0.73 | 0.73 | 1.00 |
| A_T1 | 0.15 | 0.15 | 0.23 | 0.17 | 0.26 | 0.27 | 0.24 | 0.26 |
| A_T2 | 0.18 | 0.23 | 0.23 | 0.24 | 0.23 | 0.29 | 0.21 | 0.36 |
| A_T3 | 0.30 | 0.26 | 0.37 | 0.32 | 0.17 | 0.20 | 0.19 | 0.27 |
| A_T4 | 0.29 | 0.21 | 0.31 | 0.34 | 0.16 | 0.21 | 0.16 | 0.34 |
| D_T1 | 0.18 | 0.17 | 0.19 | 0.14 | 0.26 | 0.27 | 0.32 | 0.36 |
| D_T2 | 0.15 | 0.17 | 0.18 | 0.17 | 0.14 | 0.26 | 0.19 | 0.34 |
| D_T3 | 0.24 | 0.19 | 0.27 | 0.22 | 0.25 | 0.31 | 0.32 | 0.39 |
| D_T4 | 0.29 | 0.23 | 0.26 | 0.30 | 0.20 | 0.24 | 0.22 | 0.42 |
Correlation is significant at the 0.05 level (2-tailed);
Correlation is significant at the 0.01 level (2-tailed).
PSMU, problematic social media use assessed using the Bergen Social Media Addiction Scale; PG, problematic gaming assessed using the Internet Gaming Disorder Scale-Short Form; A, anxiety and D, depression, both assessed using the Hospital Anxiety and Depression Scale; T1, Time 1 (baseline); T2, Time 2 (first follow-up); T3, Time 3 (second follow-up); T4, Time 4 (third follow-up).
Fit indices of the random intercept cross-lagged models.
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| χ2 (df) | 0.017 (4) | 11.915 (4) | 12.930 (4) | 6.327 (4) |
| CFI | 0.999 | 0.998 | 0.999 | 0.999 |
| TLI | 0.999 | 0.993 | 0.978 | 0.994 |
| RMSEA | 0.000 | 0.031 | 0.021 | 0.030 |
| SRMR | 0.002 | 0.030 | 0.011 | 0.012 |
PSMU, problematic social media use assessed using the Bergen Social Media Addiction Scale; PG, problematic gaming assessed using the Internet Gaming Disorder Scale-Short Form; anxiety and depression were assessed using the Hospital Anxiety and Depression Scale.
CFI, comparative fit index; TLI, Tucker-Lewis index; RMSEA, root mean square error of approximation; SRMR, standardized root mean square residual.
Anxiety and PSMU model shown in .
Figure 1Cross-lagged model of PSMU and anxiety using lagged bidirectional model. Covariates include gender and age. Anxiety was assessed using the Hospital Anxiety and Depression Scale; PSMU, problematic social media use was assessed using the Bergen Social Media Addiction Scale. RI, random intercept; W1, wave 1; W2, wave 2; W3, wave 3. All the estimates are standardized coefficients. *p < 0.05; **p < 0.01.
Figure 2Cross-lagged model of PSMU and depression using lagged bidirectional model. Covariates include gender and age. Depression was assessed using the Hospital Anxiety and Depression Scale; PSMU, problematic social media use was assessed using the Bergen Social Media Addiction Scale. RI, random intercept; W1, wave 1; W2, wave 2; W3, wave 3. All the estimates are standardized coefficients. *p < 0.05; **p < 0.01.
Figure 3Cross-lagged model of PG and anxiety using lagged bidirectional model. Covariates include gender and age. Anxiety was assessed using the Hospital Anxiety and Depression Scale; PG, problematic gaming was assessed using the Internet Gaming Disorder Scale-Short Form. RI, random intercept; W1, wave 1; W2, wave 2; W3, wave 3. All the estimates are standardized coefficients. *p < 0.05; **p < 0.01.
Figure 4Cross-lagged model of PG and depression using lagged bidirectional model. Covariates include gender and age. Depression was assessed using the Hospital Anxiety and Depression Scale; PG, problematic gaming was assessed using the Internet Gaming Disorder Scale-Short Form. RI, random intercept; W1, wave 1; W2, wave 2; W3, wave 3. All the estimates are standardized coefficients. *p < 0.05; **p < 0.01.