Literature DB >> 24416638

A Scoping Review of Health Game Research: Past, Present, and Future.

Hadi Kharrazi1, Amy Shirong Lu1, Fardad Gharghabi1, Whitney Coleman1.   

Abstract

Health game research has flourished over the last decade. The number of peer-reviewed scientific publications has surged as the clinical application of health games has diversified. In response to this growth, several past literature reviews have assessed the effectiveness of health games in specific clinical subdomains. The past literature reviews, however, have not provided a general scope of health games independent of clinical context. The present systematic review identified 149 publications. All sources were published before 2011 in a peer-reviewed venue. To be included in this review, publications were required (1) to be an original research, (2) to focus on health, (3) to utilize a sound research design, (4) to report quantitative health outcomes, and (5) to target healthcare receivers. Initial findings showed certain trends in health game publications: Focus on younger male demographics, relatively low number of study participants, increased number of controlled trials, short duration of intervention periods, short duration and frequency of user-game interaction, dominance of exercise and rehab games, lack of underlying theoretical frameworks, and concentration on clinical contexts such as physical activity and nutrition. The review concludes that future research should (1) widen the demographics to include females and elderly, (2) increase the number of participants in controlled trials, (3) lengthen both the intervention period and user-game interaction duration, and (4) expand the application of health games in new clinical contexts.

Entities:  

Year:  2012        PMID: 24416638      PMCID: PMC3884078          DOI: 10.1089/g4h.2012.0011

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  4 in total

Review 1.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

2.  Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.

Authors:  Wei Peng; Jih-Hsuan Lin; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2011-06-13

3.  Virtual reality stroke rehabilitation--hype or hope?

Authors:  Kate Laver; Stacey George; Julie Ratcliffe; Maria Crotty
Journal:  Aust Occup Ther J       Date:  2011-01-09       Impact factor: 1.856

4.  Management of chronic pediatric diseases with interactive health games: theory and research findings.

Authors:  D A Lieberman
Journal:  J Ambul Care Manage       Date:  2001-01
  4 in total
  26 in total

1.  A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study.

Authors:  Stephanie M Jansen-Kosterink; Rianne M H A Huis In 't Veld; Christian Schönauer; Hannes Kaufmann; Hermie J Hermens; Miriam M R Vollenbroek-Hutten
Journal:  Games Health J       Date:  2013-10

Review 2.  Narrative in Exergames: Thoughts on Procedure, Mechanism, and Others.

Authors:  Amy Shirong Lu
Journal:  Games Health J       Date:  2014-11-25

3.  Can Playing an End-of-Life Conversation Game Motivate People to Engage in Advance Care Planning?

Authors:  Lauren J Van Scoy; Michael J Green; Jean M Reading; Allison M Scott; Cynthia H Chuang; Benjamin H Levi
Journal:  Am J Hosp Palliat Care       Date:  2016-07-12       Impact factor: 2.500

4.  Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): a virtual world health game for lung cancer patients.

Authors:  Cati G Brown-Johnson; Beth Berrean; Janine K Cataldo
Journal:  Patient Educ Couns       Date:  2015-01-03

Review 5.  A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention.

Authors:  Amy Shirong Lu; Hadi Kharrazi; Fardad Gharghabi; Debbe Thompson
Journal:  Games Health J       Date:  2013-06

6.  Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.

Authors:  Christina Kelley; Lauren Wilcox; Wendy Ng; Jade Schiffer; Jessica Hammer
Journal:  DIS (Des Interact Syst Conf)       Date:  2017-06

Review 7.  A State-of-the-Art Systematic Content Analysis of Games for Health.

Authors:  Amy Shirong Lu; Hadi Kharrazi
Journal:  Games Health J       Date:  2018-01-02

8.  "Polio Eradication" Game May Increase Public Interest in Global Health.

Authors:  Toluwalose A Okitika; Ruanne V Barnabas; Tessa Rue; Jordan Weisman; Nathan A Harris; Walter A Orenstein; Judith N Wasserheit
Journal:  Games Health J       Date:  2014-11-25

9.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

Review 10.  Nutrition Education and Dietary Behavior Change Games: A Scoping Review.

Authors:  Tom Baranowski; Courtney Ryan; Andrés Hoyos-Cespedes; Amy Shirong Lu
Journal:  Games Health J       Date:  2018-10-19
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