Literature DB >> 26182064

"Polio Eradication" Game May Increase Public Interest in Global Health.

Toluwalose A Okitika1,2, Ruanne V Barnabas2,3,4, Tessa Rue5, Jordan Weisman6,7, Nathan A Harris8, Walter A Orenstein9, Judith N Wasserheit2,3,4,10.   

Abstract

BACKGROUND: Interactive games that highlight global health challenges and solutions are a potential tool for increasing interest in global health. To test this hypothesis, we developed an interactive "Polio Eradication" (PE) game and evaluated whether playing or watching was associated with increased public interest in global health.
MATERIALS AND METHODS: The PE game is a life-size, human board game that simulates PE efforts. Four players-a researcher, a transportation expert, a local community coordinator, and a healthcare worker-collaborate as an interdisciplinary team to help limit ongoing and future polio outbreaks in Pakistan, represented on the game board. Participants who played or observed the game and those who did not participate in the game, but visited noninteractive global health exhibits, completed a survey on participation outcomes. We used relative risk regression to examine associations between cofactors and change in global health interest.
RESULTS: Three variables predicted increased global health interest among the game participants: Having little or no previous global health knowledge prior to playing the game (risk ratio [RR]=1.28; 95 percent confidence interval [CI], 1.13-1.45), not currently being involved in global health (RR=1.41; 95 percent CI, 1.07-1.85), and visiting Seattle (RR=1.25; 95 percent CI, 1.04-1.51).
CONCLUSIONS: Our results suggest that a hands-on, interactive game may increase the public's interest in global health, particularly among those with minimal previous knowledge of or involvement in global health activities.

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Mesh:

Year:  2014        PMID: 26182064      PMCID: PMC4601629          DOI: 10.1089/g4h.2014.0045

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  13 in total

1.  Estimating the relative risk in cohort studies and clinical trials of common outcomes.

Authors:  Louise-Anne McNutt; Chuntao Wu; Xiaonan Xue; Jean Paul Hafner
Journal:  Am J Epidemiol       Date:  2003-05-15       Impact factor: 4.897

2.  Towards a common definition of global health.

Authors:  Jeffrey P Koplan; T Christopher Bond; Michael H Merson; K Srinath Reddy; Mario Henry Rodriguez; Nelson K Sewankambo; Judith N Wasserheit
Journal:  Lancet       Date:  2009-06-01       Impact factor: 79.321

Review 3.  Educational gaming in the health sciences: systematic review.

Authors:  Gillian Blakely; Heather Skirton; Simon Cooper; Peter Allum; Pam Nelmes
Journal:  J Adv Nurs       Date:  2008-11-14       Impact factor: 3.187

4.  Conflict and polio: winning the polio wars.

Authors:  Zulfiqar A Bhutta
Journal:  JAMA       Date:  2013-09-04       Impact factor: 56.272

5.  Global polio eradication: not there yet.

Authors: 
Journal:  Lancet       Date:  2013-01-05       Impact factor: 79.321

6.  Educational video game for juvenile diabetes: results of a controlled trial.

Authors:  S J Brown; D A Lieberman; B A Germeny; Y C Fan; D M Wilson; D J Pasta
Journal:  Med Inform (Lond)       Date:  1997 Jan-Mar

7.  A Scoping Review of Health Game Research: Past, Present, and Future.

Authors:  Hadi Kharrazi; Amy Shirong Lu; Fardad Gharghabi; Whitney Coleman
Journal:  Games Health J       Date:  2012-04-18

8.  Impact of a computer-assisted education program on factors related to asthma self-management behavior.

Authors:  R Shegog; L K Bartholomew; G S Parcel; M M Sockrider; L Mâsse; S L Abramson
Journal:  J Am Med Inform Assoc       Date:  2001 Jan-Feb       Impact factor: 4.497

9.  Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer.

Authors:  Ivan L Beale; Pamela M Kato; Veronica M Marin-Bowling; Nicole Guthrie; Steve W Cole
Journal:  J Adolesc Health       Date:  2007-07-12       Impact factor: 5.012

10.  Fun and games in nursing staff development.

Authors:  D L Gruending; D Fenty; T Hogan
Journal:  J Contin Educ Nurs       Date:  1991 Nov-Dec       Impact factor: 1.224

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  1 in total

1.  `Whose Shoes?` Can an educational board game engage Ugandan men in pregnancy and childbirth?

Authors:  Alice Norah Ladur; Edwin van Teijlingen; Vanora Hundley
Journal:  BMC Pregnancy Childbirth       Date:  2018-03-27       Impact factor: 3.007

  1 in total

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