Literature DB >> 30339086

Nutrition Education and Dietary Behavior Change Games: A Scoping Review.

Tom Baranowski1, Courtney Ryan1, Andrés Hoyos-Cespedes2, Amy Shirong Lu3,4.   

Abstract

Games provide an attractive venue for engaging participants and increasing nutrition-related knowledge and dietary behavior change, but no review has appeared devoted to this literature. A scoping review of nutrition education and dietary behavior change videogames or interactive games was conducted. A systematic search was made of PubMed, Agricola, and Google Scholar. Information was abstracted from 22 publications. To be included, the publication had to include a videogame or interactive experience involving games (a videogame alone, minigames inserted into a larger multimedia experience, or game as part of a human-delivered intervention); game's design objective was to influence dietary behavior, a psychosocial determinant of a dietary behavior, or nutrition knowledge (hereinafter referred to as diet-related); must have been reported in English and must have appeared in a professional publication, including some report of outcomes or results (thereby passing some peer review). This review was restricted to the diet-related information in the selected games. Diversity in targeted dietary knowledge and intake behaviors, targeted populations/audiences, game mechanics, behavioral theories, research designs, and findings was revealed. The diversity and quality of the research in general was poor, precluding a meta-analysis or systematic review. All but one of the studies reported some positive outcome from playing the game(s). One reported that a web-based education program resulted in more change than the game-based intervention. Studies of games may have been missed; a number of dietary/nutrition games are known for which no evaluation is known; and the data presented on the games and research were limited and inconsistent. Conclusions and Implications: A firmer research base is needed to establish the efficacy and effectiveness of nutrition education and dietary behavior change games.

Entities:  

Keywords:  Dietary behavior change; Games; Nutrition education; Scoping

Mesh:

Year:  2018        PMID: 30339086      PMCID: PMC6909754          DOI: 10.1089/g4h.2018.0070

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  85 in total

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2.  GRADE guidelines: 3. Rating the quality of evidence.

Authors:  Howard Balshem; Mark Helfand; Holger J Schünemann; Andrew D Oxman; Regina Kunz; Jan Brozek; Gunn E Vist; Yngve Falck-Ytter; Joerg Meerpohl; Susan Norris; Gordon H Guyatt
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3.  Feasibility of an 8-week African American web-based pilot program promoting healthy eating behaviors: Family Eats.

Authors:  Karen Weber Cullen; Debbe Thompson
Journal:  Am J Health Behav       Date:  2008 Jan-Feb

4.  Let's get technical! Gaming and technology for weight control and health promotion in children.

Authors:  Tom Baranowski; Leslie Frankel
Journal:  Child Obes       Date:  2012-02       Impact factor: 2.992

5.  The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools.

Authors:  Damon Joyner; Heidi J Wengreen; Sheryl S Aguilar; Lori Andersen Spruance; Brooke A Morrill; Gregory J Madden
Journal:  Games Health J       Date:  2017-04-04

6.  Effects of the Quest to Lava Mountain Computer Game on Dietary and Physical Activity Behaviors of Elementary School Children: A Pilot Group-Randomized Controlled Trial.

Authors:  Shreela V Sharma; Ross Shegog; Joanne Chow; Carrie Finley; Mike Pomeroy; Carolyn Smith; Deanna M Hoelscher
Journal:  J Acad Nutr Diet       Date:  2015-04-23       Impact factor: 4.910

7.  Bias in treatment assignment in controlled clinical trials.

Authors:  T C Chalmers; P Celano; H S Sacks; H Smith
Journal:  N Engl J Med       Date:  1983-12-01       Impact factor: 91.245

8.  Increasing nutrition literacy: testing the effectiveness of print, web site, and game modalities.

Authors:  Kami J Silk; John Sherry; Brian Winn; Nicole Keesecker; Mildred A Horodynski; Aylin Sayir
Journal:  J Nutr Educ Behav       Date:  2008 Jan-Feb       Impact factor: 3.045

9.  The effect of playing advergames that promote energy-dense snacks or fruit on actual food intake among children.

Authors:  Frans Folkvord; Doeschka J Anschütz; Moniek Buijzen; Patti M Valkenburg
Journal:  Am J Clin Nutr       Date:  2012-12-26       Impact factor: 7.045

10.  Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement.

Authors:  David Moher; Alessandro Liberati; Jennifer Tetzlaff; Douglas G Altman
Journal:  PLoS Med       Date:  2009-07-21       Impact factor: 11.069

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  5 in total

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Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

Review 2.  Gamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19.

Authors:  Becky K White; Annegret Martin; James White
Journal:  Lancet Reg Health West Pac       Date:  2022-07-06

3.  Helping Children to Participate in Human Papillomavirus-Related Discussions: Mixed Methods Study of Multimedia Messages.

Authors:  Aurora Occa; Hayley M Stahl; Sarah Julien-Bell
Journal:  JMIR Form Res       Date:  2022-04-11

4.  Short-Term Effects of the Serious Game "Fit, Food, Fun" on Nutritional Knowledge: A Pilot Study among Children and Adolescents.

Authors:  Sophie Laura Holzmann; Hanna Schäfer; Georg Groh; David Alexander Plecher; Gudrun Klinker; Gunther Schauberger; Hans Hauner; Christina Holzapfel
Journal:  Nutrients       Date:  2019-08-30       Impact factor: 5.717

5.  The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children.

Authors:  Hannah M Froome; Carly Townson; Sheila Rhodes; Beatriz Franco-Arellano; Ann LeSage; Rob Savaglio; Jacqueline Marie Brown; Janette Hughes; Bill Kapralos; JoAnne Arcand
Journal:  Nutrients       Date:  2020-11-06       Impact factor: 5.717

  5 in total

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