Literature DB >> 21599688

Virtual reality stroke rehabilitation--hype or hope?

Kate Laver1, Stacey George, Julie Ratcliffe, Maria Crotty.   

Abstract

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Year:  2011        PMID: 21599688     DOI: 10.1111/j.1440-1630.2010.00897.x

Source DB:  PubMed          Journal:  Aust Occup Ther J        ISSN: 0045-0766            Impact factor:   1.856


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  16 in total

Review 1.  Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review.

Authors:  Stephanie Miranda Nadine Glegg; Danielle Elaine Levac
Journal:  PM R       Date:  2018-11       Impact factor: 2.298

2.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

3.  A Scoping Review of Health Game Research: Past, Present, and Future.

Authors:  Hadi Kharrazi; Amy Shirong Lu; Fardad Gharghabi; Whitney Coleman
Journal:  Games Health J       Date:  2012-04-18

4.  Highlighting hybridization: a case report of virtual reality-augmented interventions to improve chronic post-stroke recovery.

Authors:  Rachel Blanchette Bailey
Journal:  Medicine (Baltimore)       Date:  2022-06-24       Impact factor: 1.817

5.  The effects of semi-immersive virtual reality therapy on standing balance and upright mobility function in individuals with chronic incomplete spinal cord injury: A preliminary study.

Authors:  Chang-Man An; Young-Hyun Park
Journal:  J Spinal Cord Med       Date:  2017-09-07       Impact factor: 1.985

Review 6.  Upper Limb Home-Based Robotic Rehabilitation During COVID-19 Outbreak.

Authors:  Hemanth Manjunatha; Shrey Pareek; Sri Sadhan Jujjavarapu; Mostafa Ghobadi; Thenkurussi Kesavadas; Ehsan T Esfahani
Journal:  Front Robot AI       Date:  2021-05-24

7.  Occupational therapists' views on using a virtual reality interior design application within the pre-discharge home visit process.

Authors:  Anita Atwal; Arthur Money; Michele Harvey
Journal:  J Med Internet Res       Date:  2014-12-18       Impact factor: 5.428

8.  Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering.

Authors:  Michel Benoit; Rachid Guerchouche; Pierre-David Petit; Emmanuelle Chapoulie; Valeria Manera; Gaurav Chaurasia; George Drettakis; Philippe Robert
Journal:  Neuropsychiatr Dis Treat       Date:  2015-03-03       Impact factor: 2.570

9.  Videogame based neglect rehabilitation: a role for spatial remapping and multisensory integration?

Authors:  N A Borghese; G Bottini; A Sedda
Journal:  Front Hum Neurosci       Date:  2013-04-02       Impact factor: 3.169

10.  Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke.

Authors:  Yu-Hyung Park; Chi-Ho Lee; Byoung-Hee Lee
Journal:  J Exerc Rehabil       Date:  2013-10-31
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