Literature DB >> 20108147

Nintendo Wii video-gaming ability predicts laparoscopic skill.

Shiraz Badurdeen1, Omar Abdul-Samad, Giles Story, Clare Wilson, Sue Down, Adrian Harris.   

Abstract

BACKGROUND: Studies using conventional consoles have suggested a possible link between video-gaming and laparoscopic skill. The authors hypothesized that the Nintendo Wii, with its motion-sensing interface, would provide a better model for laparoscopic tasks. This study investigated the relationship between Nintendo Wii skill, prior gaming experience, and laparoscopic skill.
METHODS: In this study, 20 participants who had minimal experience with either laparoscopic surgery or Nintendo Wii performed three tasks on a Webcam-based laparoscopic simulator and were assessed on three games on the Wii. The participants completed a questionnaire assessing prior gaming experience.
RESULTS: The score for each of the three Wii games correlated positively with the laparoscopic score (r = 0.78, 0.63, 0.77; P < 0.001), as did the combined Wii score (r = 0.82; P < 0.001). The participants in the top tertile of Wii performance scored 60.3% higher on the laparoscopic tasks than those in the bottom tertile (P < 0.01). Partial correlation analysis with control for the effect of prior gaming experience showed a significant positive correlation between the Wii score and the laparoscopic score (r = 0.713; P < 0.001). Prior gaming experience also correlated positively with the laparoscopic score (r = 0.578; P < 0.01), but no significant difference in the laparoscopic score was observed when the participants in the top tertile of experience were compared with those in the bottom tertile (P = 0.26).
CONCLUSIONS: The study findings suggest a skill overlap between the Nintendo Wii and basic laparoscopic tasks. Surgical candidates with advanced Nintendo Wii ability may possess higher baseline laparoscopic ability.

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Year:  2010        PMID: 20108147     DOI: 10.1007/s00464-009-0862-z

Source DB:  PubMed          Journal:  Surg Endosc        ISSN: 0930-2794            Impact factor:   4.584


  12 in total

1.  Experience and visual perception in resident acquisition of laparoscopic skills.

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2.  How to build an inexpensive laparoscopic webcam-based trainer.

Authors:  John D Beatty
Journal:  BJU Int       Date:  2005-09       Impact factor: 5.588

3.  Correlating virtual reality and box trainer tasks in the assessment of laparoscopic surgical skills.

Authors:  Jordan Newmark; Vani Dandolu; Richard Milner; Harsh Grewal; Sean Harbison; Enrique Hernandez
Journal:  Am J Obstet Gynecol       Date:  2007-11       Impact factor: 8.661

4.  Prior video game exposure does not enhance robotic surgical performance.

Authors:  Jonathan D Harper; Stefan Kaiser; Kamyar Ebrahimi; Gregory R Lamberton; H Roger Hadley; Herbert C Ruckle; D Duane Baldwin
Journal:  J Endourol       Date:  2007-10       Impact factor: 2.942

5.  Nonsurgical skills do not predict baseline scores in inanimate box or virtual-reality trainers.

Authors:  Atul K Madan; Jason L Harper; Constantine T Frantzides; David S Tichansky
Journal:  Surg Endosc       Date:  2007-12-11       Impact factor: 4.584

6.  Video-games station or minimally invasive skills training station?

Authors:  Davendra Sharma; Ahmed Shaban; Alexander Riddell; Vinay Kalsi; Manit Arya; Philippe Grange
Journal:  BJU Int       Date:  2009-03-13       Impact factor: 5.588

7.  Assessment of basic human performance resources predicts operative performance of laparoscopic surgery.

Authors:  Matthew T Gettman; George V Kondraske; Olivier Traxer; Ken Ogan; Cheryl Napper; Daniel B Jones; Margaret S Pearle; Jeffrey A Cadeddu
Journal:  J Am Coll Surg       Date:  2003-09       Impact factor: 6.113

8.  Laparoscopic skills training using a webcam trainer.

Authors:  Steve Y Chung; Douglas Landsittel; Chris H Chon; Christopher S Ng; Gerhard J Fuchs
Journal:  J Urol       Date:  2005-01       Impact factor: 7.450

9.  The impact of video games on training surgeons in the 21st century.

Authors:  James C Rosser; Paul J Lynch; Laurie Cuddihy; Douglas A Gentile; Jonathan Klonsky; Ronald Merrell
Journal:  Arch Surg       Date:  2007-02

10.  Impact of hand dominance, gender, and experience with computer games on performance in virtual reality laparoscopy.

Authors:  T P Grantcharov; L Bardram; P Funch-Jensen; J Rosenberg
Journal:  Surg Endosc       Date:  2003-05-06       Impact factor: 4.584

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  26 in total

1.  Improved nondominant hand performance on a laparoscopic virtual reality simulator after playing the Nintendo Wii.

Authors:  Kellie K Middleton; Travis Hamilton; Pei-Chien Tsai; Dana B Middleton; John L Falcone; Giselle Hamad
Journal:  Surg Endosc       Date:  2013-06-13       Impact factor: 4.584

2.  Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

Authors:  M B Jalink; J Goris; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2013-09-06       Impact factor: 4.584

3.  Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.

Authors:  James C Rosser; Xinwei Liu; Charles Jacobs; Katherine Mia Choi; Maarten B Jalink; Henk O Ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2016-09-08       Impact factor: 4.584

4.  Virtual reality laparoscopy: which potential trainee starts with a higher proficiency level?

Authors:  M Paschold; M Schröder; D W Kauff; T Gorbauch; M Herzer; H Lang; W Kneist
Journal:  Int J Comput Assist Radiol Surg       Date:  2011-01-19       Impact factor: 2.924

5.  New dog, new tricks: trends in performance on the Fundamentals of Laparoscopic Surgery simulator for incoming surgery residents.

Authors:  Nicoleta O Kolozsvari; Pepa Kaneva; Melina C Vassiliou; Gerald M Fried; Liane S Feldman
Journal:  Surg Endosc       Date:  2011-07-27       Impact factor: 4.584

6.  Operator experience determines performance in a simulated computer-based brain tumor resection task.

Authors:  Terrell Holloway; Zachary S Lorsch; Michael A Chary; Stanislaw Sobotka; Maximillian M Moore; Anthony B Costa; Rolando F Del Maestro; Joshua Bederson
Journal:  Int J Comput Assist Radiol Surg       Date:  2015-03-26       Impact factor: 2.924

7.  Prior video game utilization is associated with improved performance on a robotic skills simulator.

Authors:  Andrew C Harbin; Kumar S Nadhan; James H Mooney; Daohai Yu; Joshua Kaplan; Nora McGinley-Hence; Andrew Kim; Yiming Gu; Daniel D Eun
Journal:  J Robot Surg       Date:  2016-11-16

8.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

9.  A serious game can be a valid method to train clinical decision-making in surgery.

Authors:  Maurits Graafland; Maarten F Vollebergh; Sjoerd M Lagarde; M van Haperen; Willem A Bemelman; Marlies P Schijven
Journal:  World J Surg       Date:  2014-12       Impact factor: 3.352

10.  Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulator.

Authors:  Wouter M IJgosse; Harry van Goor; Jan-Maarten Luursema
Journal:  Surg Endosc       Date:  2018-01-18       Impact factor: 4.584

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