Literature DB >> 29349543

Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulator.

Wouter M IJgosse1,2, Harry van Goor3, Jan-Maarten Luursema3.   

Abstract

BACKGROUND: Residents find it hard to commit to structural laparoscopic skills training. Serious gaming has been proposed as a solution on the premise that it is effective and more motivating than traditional simulation. We establish construct validity for the laparoscopic serious game Underground by comparing laparoscopic simulator performance for a control group and an Underground training group.
METHODS: A four-session laparoscopic basic skills course is part of the medical master students surgical internship at the Radboud University Medical Centre. Four cohorts, representing 107 participants, were assigned to either the Underground group or the control group. The control group trained on the FLS video trainer and the LapSim virtual reality simulator for four sessions. The Underground group played Underground for three sessions followed by a transfer session on the FLS video trainer and the LapSim. To assess the effect of engaging in serious gameplay on performance on two validated laparoscopic simulators, initial performance on the FLS video trainer and the LapSim was compared between the control group (first session) and the Underground group (fourth session).
RESULTS: We chose task duration as a proxy for laparoscopic performance. The Underground group outperformed the control group on all three LapSim tasks: Camera navigation F(1) = 12.71, p < .01; Instrument navigation F(1) = 8.04, p < .01; and Coordination F(1) = 6.36, p = .01. There was no significant effect of playing Underground for performance on the FLS video trainer Peg Transfer task, F(1) = 0.28, p = .60.
CONCLUSIONS: We demonstrated skills transfer between a serious game and validated laparoscopic simulator technology. Serious gaming may become a valuable, cost-effective addition to the skillslab, if transfer to the operating room can be established. Additionally, we discuss sources of transferable skills to help explain our and previous findings.

Entities:  

Keywords:  Laparoscopy; Psychomotor skills; Resident training; Serious game; Simulation center; Skill development

Mesh:

Year:  2018        PMID: 29349543     DOI: 10.1007/s00464-018-6036-0

Source DB:  PubMed          Journal:  Surg Endosc        ISSN: 0930-2794            Impact factor:   4.584


  32 in total

1.  Practice distribution in procedural skills training: a randomized controlled trial.

Authors:  S Mackay; P Morgan; V Datta; A Chang; A Darzi
Journal:  Surg Endosc       Date:  2002-03-26       Impact factor: 4.584

2.  Proving the value of simulation in laparoscopic surgery.

Authors:  Gerald M Fried; Liane S Feldman; Melina C Vassiliou; Shannon A Fraser; Donna Stanbridge; Gabriela Ghitulescu; Christopher G Andrew
Journal:  Ann Surg       Date:  2004-09       Impact factor: 12.969

3.  A randomized crossover trial examining low- versus high-fidelity simulation in basic laparoscopic skills training.

Authors:  Swee Chin Tan; Nicholas Marlow; John Field; Meryl Altree; Wendy Babidge; Peter Hewett; Guy J Maddern
Journal:  Surg Endosc       Date:  2012-05-31       Impact factor: 4.584

4.  Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

Authors:  M B Jalink; J Goris; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2013-09-06       Impact factor: 4.584

5.  Nintendo Wii video-gaming ability predicts laparoscopic skill.

Authors:  Shiraz Badurdeen; Omar Abdul-Samad; Giles Story; Clare Wilson; Sue Down; Adrian Harris
Journal:  Surg Endosc       Date:  2010-01-28       Impact factor: 4.584

6.  Development of a model for training and evaluation of laparoscopic skills.

Authors:  A M Derossis; G M Fried; M Abrahamowicz; H H Sigman; J S Barkun; J L Meakins
Journal:  Am J Surg       Date:  1998-06       Impact factor: 2.565

7.  The Libby Zion case. One step forward or two steps backward?

Authors:  D A Asch; R M Parker
Journal:  N Engl J Med       Date:  1988-03-24       Impact factor: 91.245

8.  Effect of the 80-hour workweek on resident burnout.

Authors:  Dmitri V Gelfand; Yale D Podnos; Joseph C Carmichael; Darin J Saltzman; Samuel E Wilson; Russell A Williams
Journal:  Arch Surg       Date:  2004-09

9.  Visual spatial perception and surgical competence.

Authors:  Donald A Risucci
Journal:  Am J Surg       Date:  2002-09       Impact factor: 2.565

Review 10.  Systematic review of skills transfer after surgical simulation-based training.

Authors:  S R Dawe; G N Pena; J A Windsor; J A J L Broeders; P C Cregan; P J Hewett; G J Maddern
Journal:  Br J Surg       Date:  2014-05-15       Impact factor: 6.939

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  4 in total

Review 1.  The Evolution of Educational Technology in Veterinary Anatomy Education.

Authors:  Julien Guevar
Journal:  Adv Exp Med Biol       Date:  2020       Impact factor: 2.622

2.  Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study.

Authors:  Wouter IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
Journal:  JMIR Serious Games       Date:  2020-05-07       Impact factor: 4.143

3.  The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?

Authors:  Wouter Martijn IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
Journal:  World J Surg       Date:  2020-09-28       Impact factor: 3.352

4.  Baseline characteristics in laparoscopic simulator performance: The impact of personal computer (PC)-gaming experience and visuospatial ability.

Authors:  Ninos Oussi; Petra Renman; Konstantinos Georgiou; Lars Enochsson
Journal:  Surg Open Sci       Date:  2020-07-17
  4 in total

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