Literature DB >> 17949327

Prior video game exposure does not enhance robotic surgical performance.

Jonathan D Harper1, Stefan Kaiser, Kamyar Ebrahimi, Gregory R Lamberton, H Roger Hadley, Herbert C Ruckle, D Duane Baldwin.   

Abstract

BACKGROUND AND
PURPOSE: Prior research has demonstrated that counterintuitive laparoscopic surgical skills are enhanced by experience with video games. A similar relation with robotic surgical skills has not been tested. The purpose of this study was to determine whether prior video-game experience enhances the acquisition of robotic surgical skills. SUBJECTS AND METHODS: A series of 242 preclinical medical students completed a self-reported video-game questionnaire detailing the frequency, duration, and peak playing time. The 10 students with the highest and lowest video-game exposure completed a follow-up questionnaire further quantifying video game, sports, musical instrument, and craft and hobby exposure. Each subject viewed a training video demonstrating the use of the da Vinci surgical robot in tying knots, followed by 3 minutes of proctored practice time. Subjects then tied knots for 5 minutes while an independent blinded observer recorded the number of knots tied, missed knots, frayed sutures, broken sutures, and mechanical errors.
RESULTS: The mean playing time for the 10 game players was 15,136 total hours (range 5,840-30,000 hours). Video-game players tied fewer knots than nonplayers (5.8 v 9.0; P = 0.04). Subjects who had played sports for at least 4 years had fewer mechanical errors (P = 0.04), broke fewer sutures (P = 0.01), and committed fewer total errors (P = 0.01). Similarly, those playing musical instruments longer than 5 years missed fewer knots (P = 0.05).
CONCLUSIONS: In the extremes of video-game experience tested in this study, game playing was inversely correlated with the ability to learn robotic suturing. This study suggests that advanced surgical skills such as robotic suturing may be learned more quickly by athletes and musicians. Prior extensive video-game exposure had a negative impact on robotic performance.

Mesh:

Year:  2007        PMID: 17949327     DOI: 10.1089/end.2007.9905

Source DB:  PubMed          Journal:  J Endourol        ISSN: 0892-7790            Impact factor:   2.942


  12 in total

1.  Improved nondominant hand performance on a laparoscopic virtual reality simulator after playing the Nintendo Wii.

Authors:  Kellie K Middleton; Travis Hamilton; Pei-Chien Tsai; Dana B Middleton; John L Falcone; Giselle Hamad
Journal:  Surg Endosc       Date:  2013-06-13       Impact factor: 4.584

2.  Nintendo Wii video-gaming ability predicts laparoscopic skill.

Authors:  Shiraz Badurdeen; Omar Abdul-Samad; Giles Story; Clare Wilson; Sue Down; Adrian Harris
Journal:  Surg Endosc       Date:  2010-01-28       Impact factor: 4.584

3.  Impact of current video game playing on robotic simulation skills among medical students.

Authors:  Tufan Öge; Mostafa A Borahay; Tamar Achjian; Sami Gökhan Kılıç
Journal:  J Turk Ger Gynecol Assoc       Date:  2015-03-01

4.  Prior video game utilization is associated with improved performance on a robotic skills simulator.

Authors:  Andrew C Harbin; Kumar S Nadhan; James H Mooney; Daohai Yu; Joshua Kaplan; Nora McGinley-Hence; Andrew Kim; Yiming Gu; Daniel D Eun
Journal:  J Robot Surg       Date:  2016-11-16

5.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

Review 6.  Learning tools and simulation in robotic surgery: state of the art.

Authors:  Nicolas C Buchs; François Pugin; Francesco Volonté; Philippe Morel
Journal:  World J Surg       Date:  2013-12       Impact factor: 3.352

7.  Distribution of innate ability for surgery amongst medical students assessed by an advanced virtual reality surgical simulator.

Authors:  Andrea Moglia; Vincenzo Ferrari; Luca Morelli; Franca Melfi; Mauro Ferrari; Franco Mosca; Alfred Cuschieri
Journal:  Surg Endosc       Date:  2014-01-18       Impact factor: 4.584

8.  Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulator.

Authors:  Wouter M IJgosse; Harry van Goor; Jan-Maarten Luursema
Journal:  Surg Endosc       Date:  2018-01-18       Impact factor: 4.584

9.  Training or non-surgical factors-what determines a good surgical performance? A randomised controlled trial.

Authors:  Cornelia Lindlohr; R Lefering; S Saad; M M Heiss; C Pape-Köhler
Journal:  Langenbecks Arch Surg       Date:  2017-02-25       Impact factor: 3.445

10.  General surgery training and robotics: Are residents improving their skills?

Authors:  Brendan M Finnerty; Cheguevara Afaneh; Anna Aronova; Thomas J Fahey; Rasa Zarnegar
Journal:  Surg Endosc       Date:  2015-05-28       Impact factor: 4.584

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