Literature DB >> 24061627

Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

M B Jalink1, J Goris, E Heineman, J P E N Pierie, H O ten Cate Hoedemaker.   

Abstract

BACKGROUND: Virtual reality (VR) laparoscopic simulators have been around for more than 10 years and have proven to be cost- and time-effective in laparoscopic skills training. However, most simulators are, in our experience, considered less interesting by residents and are often poorly accessible. Consequently, these devices are rarely used in actual training. In an effort to make a low-cost and more attractive simulator, a custom-made Nintendo Wii game was developed. This game could ultimately be used to train the same basic skills as VR laparoscopic simulators ought to. Before such a video game can be implemented into a surgical training program, it has to be validated according to international standards.
METHODS: The main goal of this study was to test construct and concurrent validity of the controls of a prototype of the game. In this study, the basic laparoscopic skills of experts (surgeons, urologists, and gynecologists, n = 15) were compared to those of complete novices (internists, n = 15) using the Wii Laparoscopy (construct validity). Scores were also compared to the Fundamentals of Laparoscopy (FLS) Peg Transfer test, an already established assessment method for measuring basic laparoscopic skills (concurrent validity).
RESULTS: Results showed that experts were 111 % faster (P = 0.001) on the Wii Laparoscopy task than novices. Also, scores of the FLS Peg Transfer test and the Wii Laparoscopy showed a significant, high correlation (r = 0.812, P < 0.001).
CONCLUSIONS: The prototype setup of the Wii Laparoscopy possesses solid construct and concurrent validity.

Entities:  

Mesh:

Year:  2013        PMID: 24061627     DOI: 10.1007/s00464-013-3199-6

Source DB:  PubMed          Journal:  Surg Endosc        ISSN: 0930-2794            Impact factor:   4.584


  26 in total

1.  Construct validity: experts and novices performing on the Xitact LS500 laparoscopy simulator.

Authors:  M Schijven; J Jakimowicz
Journal:  Surg Endosc       Date:  2003-02-17       Impact factor: 4.584

2.  Proving the value of simulation in laparoscopic surgery.

Authors:  Gerald M Fried; Liane S Feldman; Melina C Vassiliou; Shannon A Fraser; Donna Stanbridge; Gabriela Ghitulescu; Christopher G Andrew
Journal:  Ann Surg       Date:  2004-09       Impact factor: 12.969

3.  Predicting baseline laparoscopic surgery skills.

Authors:  A K Madan; C T Frantzides; W C Park; C L Tebbit; N V A Kumari; P J O'Leary
Journal:  Surg Endosc       Date:  2004-11-11       Impact factor: 4.584

4.  Consensus guidelines for validation of virtual reality surgical simulators.

Authors:  F J Carter; M P Schijven; R Aggarwal; T Grantcharov; N K Francis; G B Hanna; J J Jakimowicz
Journal:  Surg Endosc       Date:  2005-10-26       Impact factor: 4.584

5.  Proficiency-based virtual reality training significantly reduces the error rate for residents during their first 10 laparoscopic cholecystectomies.

Authors:  Gunnar Ahlberg; Lars Enochsson; Anthony G Gallagher; Leif Hedman; Christian Hogman; David A McClusky; Stig Ramel; C Daniel Smith; Dag Arvidsson
Journal:  Am J Surg       Date:  2007-06       Impact factor: 2.565

6.  Concurrent validity of augmented reality metrics applied to the fundamentals of laparoscopic surgery (FLS).

Authors:  E M Ritter; T W Kindelan; C Michael; E A Pimentel; M W Bowyer
Journal:  Surg Endosc       Date:  2007-06-26       Impact factor: 4.584

7.  Nintendo Wii video-gaming ability predicts laparoscopic skill.

Authors:  Shiraz Badurdeen; Omar Abdul-Samad; Giles Story; Clare Wilson; Sue Down; Adrian Harris
Journal:  Surg Endosc       Date:  2010-01-28       Impact factor: 4.584

8.  The impact of video games on training surgeons in the 21st century.

Authors:  James C Rosser; Paul J Lynch; Laurie Cuddihy; Douglas A Gentile; Jonathan Klonsky; Ronald Merrell
Journal:  Arch Surg       Date:  2007-02

9.  The development of an interactive game-based tool for learning surgical management algorithms via computer.

Authors:  Barry D Mann; Benjamin M Eidelson; Steven G Fukuchi; Steven A Nissman; Scott Robertson; Lori Jardines
Journal:  Am J Surg       Date:  2002-03       Impact factor: 2.565

10.  Randomized clinical trial of virtual reality simulation for laparoscopic skills training.

Authors:  T P Grantcharov; V B Kristiansen; J Bendix; L Bardram; J Rosenberg; P Funch-Jensen
Journal:  Br J Surg       Date:  2004-02       Impact factor: 6.939

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  16 in total

1.  The effect of a preoperative warm-up with a custom-made Nintendo video game on the performance of laparoscopic surgeons.

Authors:  M B Jalink; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2014-11-01       Impact factor: 4.584

2.  European Society of Pediatric Endoscopic Surgeons (ESPES) guidelines for training program in pediatric minimally invasive surgery.

Authors:  Ciro Esposito; Maria Escolino; Amulya Saxena; Philippe Montupet; Fabio Chiarenza; Juan De Agustin; Isabela Magdalena Draghici; Mariapina Cerulo; Mario Mendoza Sagaon; Vincenzo Di Benedetto; Piergiorgio Gamba; Alessandro Settimi; Azad Najmaldin
Journal:  Pediatr Surg Int       Date:  2015-02-10       Impact factor: 1.827

3.  Validation of the mobile serious game application Touch Surgery™ for cognitive training and assessment of laparoscopic cholecystectomy.

Authors:  Karl-Friedrich Kowalewski; Jonathan D Hendrie; Mona W Schmidt; Tanja Proctor; Sai Paul; Carly R Garrow; Hannes G Kenngott; Beat P Müller-Stich; Felix Nickel
Journal:  Surg Endosc       Date:  2017-03-09       Impact factor: 4.584

4.  A serious game can be a valid method to train clinical decision-making in surgery.

Authors:  Maurits Graafland; Maarten F Vollebergh; Sjoerd M Lagarde; M van Haperen; Willem A Bemelman; Marlies P Schijven
Journal:  World J Surg       Date:  2014-12       Impact factor: 3.352

5.  Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.

Authors:  Cuan M Harrington; Vishwa Chaitanya; Patrick Dicker; Oscar Traynor; Dara O Kavanagh
Journal:  Surg Endosc       Date:  2018-02-14       Impact factor: 4.584

6.  Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulator.

Authors:  Wouter M IJgosse; Harry van Goor; Jan-Maarten Luursema
Journal:  Surg Endosc       Date:  2018-01-18       Impact factor: 4.584

Review 7.  Nintendo related injuries and other problems: review.

Authors:  Maarten B Jalink; Erik Heineman; Jean-Pierre E N Pierie; Henk O ten Cate Hoedemaker
Journal:  BMJ       Date:  2014-12-16

8.  Training basic laparoscopic skills using a custom-made video game.

Authors:  Jetse Goris; Maarten B Jalink; Henk O Ten Cate Hoedemaker
Journal:  Perspect Med Educ       Date:  2014-09

9.  How to systematically assess serious games applied to health care.

Authors:  Maurits Graafland; Mary Dankbaar; Agali Mert; Joep Lagro; Laura De Wit-Zuurendonk; Stephanie Schuit; Alma Schaafstal; Marlies Schijven
Journal:  JMIR Serious Games       Date:  2014-11-11       Impact factor: 4.143

10.  Training Advanced Practice Providers to Collect Functional Outcomes After Fragility Fractures.

Authors:  Tiffany L Wang; Tyler D Ames; Khoi M Le; Corinne Wee; Laura S Phieffer; Carmen E Quatman
Journal:  Geriatr Orthop Surg Rehabil       Date:  2015-09
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