Literature DB >> 27631319

Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.

James C Rosser1, Xinwei Liu2, Charles Jacobs2, Katherine Mia Choi2, Maarten B Jalink3, Henk O Ten Cate Hoedemaker3,4.   

Abstract

OBJECTIVE: This abstract profiles the comparison of correlations between previously validated Super Monkey Ball (SMB) and recently introduced Underground (U) video game on the Nintendo Wii U to multiple validated tasks used for developing basic and advanced laparoscopic skills.
METHODS: Sixty-eight participants, 53 residents and 15 attending surgeons, performed the Top Gun Pea Drop, FLS Peg Pass, intracorporeal suturing, and two video games (SMB and U). SMB is an over-the-counter game, and U was formulated for laparoscopic skill training.
RESULTS: Spearman's rank correlations were performed looking at performance comparing the three validated laparoscopic training tasks, and SMB/U. The SMB score had a moderate correlation with intracorporeal suturing (ρ = 0.39, p < 0.01), and the final score involving all three tasks (ρ = 0.39, p < 0.01), but low correlations with Pea Drop Drill and FLS Peg Transfer (ρ = 0.11, 0.18, p < 0.01). The U score had a small correlation with intracorporeal suturing and final score (ρ = 0.09, 0.13, p < 0.01). However, there were correlations between U score and Pea Drop Drill, and FLS Peg Transfer (ρ = 0.24, 0.27, p < 0.01, respectively).
CONCLUSION: In this study, SMB had a very significant correlation with intracorporeal suturing. U demonstrated more of a correlation with basic skills. At this point, our conclusion would be that both are effective for laparoscopic skill training, and they should be used in tandem rather than alone.

Entities:  

Keywords:  Intracorporeal suturing; Minimally invasive surgical skills; Video games

Mesh:

Year:  2016        PMID: 27631319     DOI: 10.1007/s00464-016-5059-7

Source DB:  PubMed          Journal:  Surg Endosc        ISSN: 0930-2794            Impact factor:   4.584


  22 in total

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6.  The effect of a preoperative warm-up with a custom-made Nintendo video game on the performance of laparoscopic surgeons.

Authors:  M B Jalink; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
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7.  Face validity of a Wii U video game for training basic laparoscopic skills.

Authors:  Maarten B Jalink; Jetse Goris; Erik Heineman; Jean-Pierre E N Pierie; Henk O Ten Cate Hoedemaker
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5.  Home Surgical Skill Training Resources for Obstetrics and Gynecology Trainees During a Pandemic.

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6.  Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study.

Authors:  Wouter IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
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7.  The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?

Authors:  Wouter Martijn IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
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  7 in total

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