Literature DB >> 27853947

Prior video game utilization is associated with improved performance on a robotic skills simulator.

Andrew C Harbin1, Kumar S Nadhan2, James H Mooney2, Daohai Yu3, Joshua Kaplan1, Nora McGinley-Hence2, Andrew Kim2, Yiming Gu4, Daniel D Eun1.   

Abstract

Laparoscopic surgery and robotic surgery, two forms of minimally invasive surgery (MIS), have recently experienced a large increase in utilization. Prior studies have shown that video game experience (VGE) may be associated with improved laparoscopic surgery skills; however, similar data supporting a link between VGE and proficiency on a robotic skills simulator (RSS) are lacking. The objective of our study is to determine whether volume or timing of VGE had any impact on RSS performance. Pre-clinical medical students completed a comprehensive questionnaire detailing previous VGE across several time periods. Seventy-five subjects were ultimately evaluated in 11 training exercises on the daVinci Si Skills Simulator. RSS skill was measured by overall score, time to completion, economy of motion, average instrument collision, and improvement in Ring Walk 3 score. Using the nonparametric tests and linear regression, these metrics were analyzed for systematic differences between non-users, light, and heavy video game users based on their volume of use in each of the following four time periods: past 3 months, past year, past 3 years, and high school. Univariate analyses revealed significant differences between heavy and non-users in all five performance metrics. These trends disappeared as the period of VGE went further back. Our study showed a positive association between video game experience and robotic skills simulator performance that is stronger for more recent periods of video game use. The findings may have important implications for the evolution of robotic surgery training.

Entities:  

Keywords:  Da Vinci surgical system; Laparoscopic; Robotic surgery; Training; Video game usage

Mesh:

Year:  2016        PMID: 27853947     DOI: 10.1007/s11701-016-0657-x

Source DB:  PubMed          Journal:  J Robot Surg        ISSN: 1863-2483


  18 in total

1.  National trends in minimally invasive and open operative experience of graduating general surgery residents: implications for surgical skills curricula development?

Authors:  Jeffrey S Carson; Lynette Smith; Madhuri Are; James Edney; Kenneth Azarow; David W Mercer; Jon S Thompson; Chandrakanth Are
Journal:  Am J Surg       Date:  2011-10-21       Impact factor: 2.565

2.  Predicting baseline laparoscopic surgery skills.

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Journal:  Surg Endosc       Date:  2004-11-11       Impact factor: 4.584

Review 3.  Retropubic, laparoscopic, and robot-assisted radical prostatectomy: a systematic review and cumulative analysis of comparative studies.

Authors:  Vincenzo Ficarra; Giacomo Novara; Walter Artibani; Andrea Cestari; Antonio Galfano; Markus Graefen; Giorgio Guazzoni; Bertrand Guillonneau; Mani Menon; Francesco Montorsi; Vipul Patel; Jens Rassweiler; Hendrik Van Poppel
Journal:  Eur Urol       Date:  2009-01-25       Impact factor: 20.096

4.  Video games: a route to large-scale STEM education?

Authors:  Merrilea J Mayo
Journal:  Science       Date:  2009-01-02       Impact factor: 47.728

5.  Nintendo Wii video-gaming ability predicts laparoscopic skill.

Authors:  Shiraz Badurdeen; Omar Abdul-Samad; Giles Story; Clare Wilson; Sue Down; Adrian Harris
Journal:  Surg Endosc       Date:  2010-01-28       Impact factor: 4.584

6.  Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents.

Authors:  Barbara J Adams; Franklin Margaron; Brian J Kaplan
Journal:  J Surg Educ       Date:  2012 Nov-Dec       Impact factor: 2.891

7.  The impact of video games on training surgeons in the 21st century.

Authors:  James C Rosser; Paul J Lynch; Laurie Cuddihy; Douglas A Gentile; Jonathan Klonsky; Ronald Merrell
Journal:  Arch Surg       Date:  2007-02

Review 8.  Health effects of media on children and adolescents.

Authors:  Victor C Strasburger; Amy B Jordan; Ed Donnerstein
Journal:  Pediatrics       Date:  2010-03-01       Impact factor: 7.124

9.  Electronic gaming and psychosocial adjustment.

Authors:  Andrew K Przybylski
Journal:  Pediatrics       Date:  2014-08-04       Impact factor: 7.124

10.  Video game use in boys with autism spectrum disorder, ADHD, or typical development.

Authors:  Micah O Mazurek; Christopher R Engelhardt
Journal:  Pediatrics       Date:  2013-07-29       Impact factor: 7.124

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  8 in total

1.  Distribution of innate psychomotor skills recognized as important for surgical specialization in unconditioned medical undergraduates.

Authors:  Andrea Moglia; Luca Morelli; Vincenzo Ferrari; Mauro Ferrari; Franco Mosca; Alfred Cuschieri
Journal:  Surg Endosc       Date:  2018-03-14       Impact factor: 4.584

2.  Timing of Coping Instruction Presentation for Real-time Acute Stress Management: Potential Implications for Improved Surgical Performance.

Authors:  Lauren Kennedy; Sarah Henrickson Parker
Journal:  J Healthc Inform Res       Date:  2018-05-10

3.  Anesthesia Simulation Boot Camp-a Decade of Experience Enhancing Self-efficacy in First-year Residents.

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Journal:  J Educ Perioper Med       Date:  2020-10-01

4.  AEducaAR, Anatomical Education in Augmented Reality: A Pilot Experience of an Innovative Educational Tool Combining AR Technology and 3D Printing.

Authors:  Laura Cercenelli; Alessia De Stefano; Anna Maria Billi; Alessandra Ruggeri; Emanuela Marcelli; Claudio Marchetti; Lucia Manzoli; Stefano Ratti; Giovanni Badiali
Journal:  Int J Environ Res Public Health       Date:  2022-01-18       Impact factor: 3.390

5.  The effects of gender, age, and videogame experience on performance and experiences with a surgical robotic arm: an exploratory study with general public.

Authors:  Selen Türkay; Kate Letheren; Ross Crawford; Jonathan Roberts; Anjali Tumkur Jaiprakash
Journal:  J Robot Surg       Date:  2021-07-27

6.  Home Surgical Skill Training Resources for Obstetrics and Gynecology Trainees During a Pandemic.

Authors:  Sarah Hoopes; Truce Pham; Fiona M Lindo; Danielle D Antosh
Journal:  Obstet Gynecol       Date:  2020-07       Impact factor: 7.623

7.  Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study.

Authors:  Wouter IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
Journal:  JMIR Serious Games       Date:  2020-05-07       Impact factor: 4.143

8.  Cognitive training for robotic surgery: a chance to optimize surgical training? A pilot study.

Authors:  Sandra Schönburg; Petra Anheuser; Jennifer Kranz; Paolo Fornara; Viktor Oubaid
Journal:  J Robot Surg       Date:  2020-11-13
  8 in total

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