| Literature DB >> 35834316 |
Corinne Ammann-Reiffer1,2, Andrina Kläy1,2, Urs Keller1,2.
Abstract
BACKGROUND: Many essential walking activities in daily life, such as crossing a street, are challenging to practice in conventional therapeutic settings. Virtual environments (VEs) delivered through a virtual reality (VR) head-mounted display (HMD) would allow training such activities in a safe and attractive environment. Furthermore, the game-like character and high degree of immersion in these applications might help maintain or increase children's motivation and active participation during the rehabilitation process.Entities:
Keywords: adolescent; auditory; child; feasibility study; feedback; head-mounted display; pediatric; rehabilitation; therapy; tool; usability; user; virtual reality; visual; walking; youth
Year: 2022 PMID: 35834316 PMCID: PMC9335180 DOI: 10.2196/38509
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1Virtual environment with (A) a magic forest, (B) the orientation game, (C) the apple game, and (D) the scoring game.
Descriptive characteristics of the study participants (N=21).
| ID | Sex | Age (year) | Height (cm) | Diagnosisa | Glasses | FMSb | FAQc | Mobility aidd |
| 1 | Fe | 8.2 | 120 | Bilateral spastic-dystonic CPf (II) | Yes | 6, 6, 5 | 9 | None |
| 2 | Mg | 12.3 | 152 | Stroke | No | 6, 6, 6 | 10 | None |
| 3 | F | 11.5 | 147 | Bilateral spastic CP (III) with lower limb surgery | No | 1, 1, 1 | 4 | Wheelchair |
| 4 | M | 15.2 | 167 | Bilateral spastic CP (II) | No | 5, 5, 5 | 8 | None |
| 5 | M | 9.0 | 121 | Meningomyelocele with lower limb surgery | No | 5, 2, 2 | 8 | Posterior walker |
| 6 | F | 9.4 | 147 | Cerebral encephalopathy | No | 6, 6, 6 | 9 | None |
| 7 | M | 17.7 | 183 | Stroke | No | 5, 5, 5 | 7 | None |
| 8 | M | 11.6 | 146 | Traumatic brain injury | No | 6, 6, 6 | 10 | None |
| 9 | M | 7.3 | 129 | Stroke | No | 3, 3, 3 | 8 | Crutches |
| 10 | F | 14.6 | 169 | Traumatic brain injury | Yes | 5, 5, NAh | 6 | None |
| 11 | F | 10.6 | 127 | Unclear, superimposed disease with spastic-dystonic gait disorder | Yes | 5, 5, 5 | 9 | None |
| 12 | M | 6.8 | 114 | Meningomyelocele with lower limb surgery | Yes | 2, 1, 1 | 4 | Posterior walker |
| 13 | M | 12.1 | 150 | Status post septic shock with ischemic cerebral lesions | Yes | 5, 3, 2 | 7 | None |
| 14 | M | 9.1 | 140 | Bilateral spastic CP (II) with lower limb surgery | Yes | 2, 2, 1 | 7 | Posterior walker |
| 15 | M | 14.6 | 160 | Meningomyelocele with lower limb surgery | Yes | 2, 2, 1 | 6 | Posterior walker |
| 16 | M | 14.4 | 167 | Bilateral spastic CP (III) with lower limb surgery | No | 2, 1, 1 | 3 | Wheelchair |
| 17 | F | 16.0 | 168 | Friedreich ataxia with spondylodesis T4-L3 | No | 2, 2, NA | 6 | Anterior walker |
| 18 | F | 12.4 | 162 | Meningomyelocele | Yes | 6, 6, 6 | 10 | None |
| 19 | F | 15.5 | 161 | Bilateral spastic CP (II) with lower limb surgery | No | 5, 3, 3 | 7 | Crutches |
| 20 | F | 7.9 | 122 | Unilateral spastic CP (I) with lower limb surgery | Yes | 6, 6, 6 | 10 | None |
| 21 | F | 13.0 | 172 | Congenital ataxia | No | 5, 5, 5 | 9 | None |
aIn children and adolescents diagnosed with cerebral palsy, the Gross Motor Classification System Level is given in parentheses.
bFMS: Functional Mobility Scale at 5, 50, and 500 m.
cFAQ: Gillette Functional Assessment Questionnaire walking scale.
dMobility aid used during virtual reality head-mounted display testing.
eF: female.
fCP: cerebral palsy.
gM: male.
hNA: not assessed.
Figure 2Youths’ and therapists’ ratings of various parameters regarding the usability of the virtual reality head-mounted display, the user experience, and the acceptability of the immersive virtual environment. VR: virtual reality.
Figure 3Overview of the 4 application modes by participant preferences and distance covered in the horizontal and vertical plane.