| Literature DB >> 31697777 |
Cheng Lei1, Kejimu Sunzi1, Fengling Dai2,3, Xiaoqin Liu1, Yanfen Wang1, Baolu Zhang2, Lin He1, Mei Ju2.
Abstract
OBJECTIVE: In recent years, virtual reality (VR) has been tested as a therapeutic tool in neurorehabilitation research. However, the impact effectiveness of VR technology on for Parkinson's Disease (PD) patients is still remains controversial unclear. In order to provide a more scientific basis for rehabilitation of PD patients' modality, we conducted a systematic review of VR rehabilitation training for PD patients and focused on the improvement of gait and balance.Entities:
Mesh:
Year: 2019 PMID: 31697777 PMCID: PMC6837756 DOI: 10.1371/journal.pone.0224819
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Flowchart of trial selection.
Authors' judgments about each risk of bias item for each included study.
| Studies/Items | Random sequence generation | Allocation concealment | Blinding of outcome assessment | Incomplete outcome data | Selective outcome reporting |
|---|---|---|---|---|---|
| Low | Low | Unclear | Unclear | Unclear | |
| Low | Low | Unclear | Low | Unclear | |
| Low | Low | Unclear | Low | Low | |
| Low | Unclear | Low | Low | Unclear | |
| Low | Low | Low | Low | Low | |
| Low | Low | Unclear | Low | Unclear | |
| Low | Low | Unclear | Low | Unclear | |
| Unclear | Low | Unclear | High | Unclear | |
| Low | Low | Unclear | Unclear | Unclear | |
| Low | Low | Low | High | Unclear | |
| Low | Low | Low | Low | Unclear | |
| Low | Low | Low | Low | Unclear | |
| Low | Low | Unclear | Low | Low | |
| Low | Low | Low | Low | Unclear | |
| Low | Low | Low | Unclear | Unclear | |
| Low | Low | Low | Low | Unclear |
Main characteristics of included studies.
| study | Age | Sample size | EG | CG | Hoehn-Yahr scale | Dosage | Outcomes | Adverse |
|---|---|---|---|---|---|---|---|---|
| Pompeu | 67.4±8.1 | 32 | Wii-based motor training | Traditional balance exercise | Stage 1 and 2 | 60 minutes/day | BBS,UPDRS,MCA | Number of |
| Ribas | 60.95±9.11 | 20 | Nintendo Wii TM fit game | Traditional balance exercise | EG:1.25(1.0–2.0) | 30 minutes/day | BBS,ADL,6MWT | - |
| Shih | 68.15±9.58 | 20 | Balance-based exergaming game | Conventional balance training | EG:1.6±0.84 | 50 minutes/day | BBS,TUGT | - |
| Yang | 74.17±7.25 | 23 | Customized balance board therapy | Conventional balance training | EG:3.0(3.0–3.0) | 50 minutes/day | BBS,TUGT,UPDRS,DGI,PDQ-39 | - |
| Alves | 61.07±10.74 | 27 | EG1:Nintendo Wii TM fit game | Conventional balance training | EG1:1.89±0.92 | 45–60 minutes/day | TUGT,10MWT,BAI,DSF,WHOQOL-OLD | - |
| Chen | 63.37±5.7 | 46 | BioFlex-FP | Conventional rehabilitation training | EG:2.57±0.50 | 50 minutes/day | BBS, TUGT, CoP, HAMD, UPDRS | - |
| Ferraz | 66.73±12.45 | 62 | Xbox 360 game with Kinect | CG1:Conventional functional training | EG:2.5(2.5–3.0) | 50 minutes/day | PDQ-39,6MWT,10MWT,GDS-15 | - |
| Gandolfi | 68.65±8.4 | 76 | TeleWii balance training | Conventional balance training | EG:2.5(2.5–2.5) | 50 minutes/day | BBS,DGI,ABC,10MWT | Number of falls |
| van de Heuvel | 67.51±8.12 | 33 | Visual feedback training | Conventional balance training | EG:2.5(2.0–3.0) | 60 minutes/day | BBS,UPDRS,PDQ-39,FES | Number of falls |
| Laio 2014 | 65.67±7.39 | 36 | VR-based Wii Fit exercise | CG1:Fall-prevention education | EG:2.0±0.7 | 45 minutes/day | TUGT,PDQ-39,DBP,SOT,FES | Number of |
| Lee | 69.25±3.15 | 20 | Nintendo Wii TM fit game | Conventional balance training | - | 45 minutes/day | BBS,ADL,BDI | - |
| Lin | 61.72±7.29 | 33 | Xbox 360 motion games | Conventional balance training | EG:2.7±0.9 | 30 minutes/day | BBS,TUGT,ADL | Number of |
| Özgönenel | 65 (46–78) | 33 | Xbox video game console | Conventional rehabilitation program | Stage 1 = 7 | 60 minutes/day | BBS,TUGT,UPDRS | - |
| Pedreira | 63.57±8.61 | 31 | Nintendo Wii TM fit game | Traditional balance exercise | EG:2.5±0.6 | 40 minutes/day | PDQ-39 | - |
| Yen | 70.3±6.6 | 28 | Customized balance board therapy | Conventional balance training | EG:2.6±0.5 | 30 minutes/day | SOT | Number of falls |
| Shen | 64.2±8.4 | 35 | Computerized Balance and gait training system | Conventional strength training | EG:2.4±0.5 | 60 minutes/day | ABC, Gait velocity, Stride length, MMSE | Number |
M:Male; F:Female;EG:experimental group; CG: control group; TUGT: Timed Up and Go Test; BBS: Berg Balance Scale; ADL: Activities of Daily Living;PDQ-39:39-Question Parkinson’s Disease Questionnaire; UPDRS: Unified Parkinson's Disease Rating Scale; DGI: Dynamic Gait Index WHOQOL-OLD: World Health Organization Quality of Life-Old; BAI: Beck Anxiety Index; BDI: Beck Depression Index; HAMD: Hamilton Depression Scale;GDS-15: 15-item Geriatric Depression Scale;6MWT & 10MWT:Six & Ten Minute Walk Test; MCA: Montreal Cognitive Assessment; MMSE: Mini-Mental State Examination; DSF:Digit Span forward; ABC: Activities-specific Balance Confidence Scale; FES: Falls Efficacy Scale; DBP:Dynamic Balance Performance; SOT:Sensory Organization Test; ABC:Activities-specific Balance Confidence Scale; CoP:Center of Pressure.
Fig 2Forest plot of DGI.
Fig 3Forest plot of Gait speed.
Fig 4Forest plot of Step and stride length.
Fig 5Forest plot of Balance function.
Fig 6Forest plot of Mobility.
Fig 7Forest plot of Global motor function.
Fig 8Forest plot of ADL.
Fig 9Forest plot of Quality of life.
Fig 10Forest plot of Perceived confidence in balance.
Fig 11Forest plot of Neuropsychiatric symptoms.
Fig 12Forest plot of Cognitive function.
Fig 13Funnel plot.