Literature DB >> 27174255

Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis.

Ilona J M de Rooij1, Ingrid G L van de Port2, Jan-Willem G Meijer3.   

Abstract

BACKGROUND: Virtual reality (VR) training is considered to be a promising novel therapy for balance and gait recovery in patients with stroke.
PURPOSE: The aim of this study was to conduct a systematic literature review with meta-analysis to investigate whether balance or gait training using VR is more effective than conventional balance or gait training in patients with stroke. DATA SOURCES: A literature search was carried out in the databases PubMed, Embase, MEDLINE, and Cochrane Library up to December 1, 2015. STUDY SELECTION: Randomized controlled trials that compared the effect of balance or gait training with and without VR on balance and gait ability in patients with stroke were included. DATA EXTRACTION AND SYNTHESIS: Twenty-one studies with a median PEDro score of 6.0 were included. The included studies demonstrated a significant greater effect of VR training on balance and gait recovery after stroke compared with conventional therapy as indicated with the most frequently used measures: gait speed, Berg Balance Scale, and Timed "Up & Go" Test. Virtual reality was more effective to train gait and balance than conventional training when VR interventions were added to conventional therapy and when time dose was matched. LIMITATIONS: The presence of publication bias and diversity in included studies were limitations of the study.
CONCLUSIONS: The results suggest that VR training is more effective than balance or gait training without VR for improving balance or gait ability in patients with stroke. Future studies are recommended to investigate the effect of VR on participation level with an adequate follow-up period. Overall, a positive and promising effect of VR training on balance and gait ability is expected.
© 2016 American Physical Therapy Association.

Entities:  

Mesh:

Year:  2016        PMID: 27174255     DOI: 10.2522/ptj.20160054

Source DB:  PubMed          Journal:  Phys Ther        ISSN: 0031-9023


  39 in total

1.  Home-based technologies for stroke rehabilitation: A systematic review.

Authors:  Yu Chen; Kingsley Travis Abel; John T Janecek; Yunan Chen; Kai Zheng; Steven C Cramer
Journal:  Int J Med Inform       Date:  2018-12-11       Impact factor: 4.046

2.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

3.  Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update.

Authors:  S Cavedoni; P Cipresso; V Mancuso; F Bruni; E Pedroli
Journal:  Virtual Real       Date:  2022-05-30       Impact factor: 4.697

Review 4.  Exercise for Stroke Rehabilitation: A Bibliometric Analysis of Global Research From 2001 to 2021.

Authors:  Yulin Dong; Linman Weng; Yinhu Hu; Yuxing Mao; Yajuan Zhang; Zefeng Lu; Tingting Shi; Renren Du; Wu Wang; Jinyan Wang; Xueqiang Wang
Journal:  Front Aging Neurosci       Date:  2022-06-17       Impact factor: 5.702

5.  Gait Training after Stroke on a Self-Paced Treadmill with and without Virtual Environment Scenarios: A Proof-of-Principle Study.

Authors:  Carol L Richards; Francine Malouin; Anouk Lamontagne; Bradford J McFadyen; Francine Dumas; François Comeau; Nancy-Michelle Robitaille; Joyce Fung
Journal:  Physiother Can       Date:  2018       Impact factor: 1.037

6.  Effects of virtual reality in post-stroke aphasia: a systematic review and meta-analysis.

Authors:  Yun Cao; Xing Huang; Binlong Zhang; Georg S Kranz; Danli Zhang; Xiaolin Li; Jingling Chang
Journal:  Neurol Sci       Date:  2021-04-09       Impact factor: 3.307

7.  Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial.

Authors:  Ilona J M de Rooij; Ingrid G L van de Port; Michiel Punt; Pim J M Abbink-van Moorsel; Michiel Kortsmit; Ruben P A van Eijk; Johanna M A Visser-Meily; Jan-Willem G Meijer
Journal:  Phys Ther       Date:  2021-05-04

8.  Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions.

Authors:  Oran Ben-Gal; Glen M Doniger; Meir Plotnik; Amihai Gottlieb; Yotam Bahat; Maya Cohen; Shani Kimel-Naor; Gabi Zeilig; Michal Schnaider Beeri
Journal:  J Neuroeng Rehabil       Date:  2021-05-17       Impact factor: 4.262

9.  Sequential motor learning transfers from real to virtual environment.

Authors:  Yuhi Takeo; Masayuki Hara; Yuna Shirakawa; Takashi Ikeda; Hisato Sugata
Journal:  J Neuroeng Rehabil       Date:  2021-06-30       Impact factor: 4.262

10.  Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke.

Authors:  Iratxe Unibaso-Markaida; Ioseba Iraurgi
Journal:  Behav Neurol       Date:  2021-06-28       Impact factor: 3.342

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