| Literature DB >> 30459681 |
Pietro Cipresso1,2, Irene Alice Chicchi Giglioli3, Mariano Alcañiz Raya3, Giuseppe Riva1,2.
Abstract
The recent appearance of low cost virtual reality (VR) technologies - like the Oculus Rift, the HTC Vive and the Sony PlayStation VR - and Mixed Reality Interfaces (MRITF) - like the Hololens - is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the first commercial VR tools appeared in the late 1980s. For this reason, during the last 20 years, 100s of researchers explored the processes, effects, and applications of this technology producing 1000s of scientific papers. What is the outcome of this significant research work? This paper wants to provide an answer to this question by exploring, using advanced scientometric techniques, the existing research corpus in the field. We collected all the existent articles about VR in the Web of Science Core Collection scientific database, and the resultant dataset contained 21,667 records for VR and 9,944 for augmented reality (AR). The bibliographic record contained various fields, such as author, title, abstract, country, and all the references (needed for the citation analysis). The network and cluster analysis of the literature showed a composite panorama characterized by changes and evolutions over the time. Indeed, whether until 5 years ago, the main publication media on VR concerned both conference proceeding and journals, more recently journals constitute the main medium of communication. Similarly, if at first computer science was the leading research field, nowadays clinical areas have increased, as well as the number of countries involved in VR research. The present work discusses the evolution and changes over the time of the use of VR in the main areas of application with an emphasis on the future expected VR's capacities, increases and challenges. We conclude considering the disruptive contribution that VR/AR/MRITF will be able to get in scientific fields, as well in human communication and interaction, as already happened with the advent of mobile phones by increasing the use and the development of scientific applications (e.g., in clinical areas) and by modifying the social communication and interaction among people.Entities:
Keywords: augmented reality; computational psychometrics; mathematical psychology; measurement; psychometrics; quantitative psychology; scientometrics; virtual reality
Year: 2018 PMID: 30459681 PMCID: PMC6232426 DOI: 10.3389/fpsyg.2018.02086
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Category statistics from the WoS for the entire period and the last 5 years.
| % | Frequency | Subject category (for all the period) |
|---|---|---|
| 42,15 | 9131 | Computer Science, 1990–2016 |
| 28,66 | 6210 | Engineering, 1990–2016 |
| 8,21 | 1779 | Psychology, 1990–2016 |
| 7,15 | 1548 | Neurosciences and Neurology, 1992–2016 |
| 6,55 | 1418 | Surgery, 1992–2016 |
| 5,85 | 1267 | Automation and Control Systems, 1993–2016 |
| 4,80 | 1040 | Neurosciences, 1992–2016 |
| 4,74 | 1027 | Imaging Science and Photographic Technology, 1992–2016 |
| 4,30 | 931 | Education and Educational Research, 1993–2016 |
| 3,92 | 849 | Robotics, 1992–2016 |
| 29,80 | 2311 | Computer Science, 2011–2016 |
| 25,44 | 1973 | Engineering, 2011–2016 |
| 11,10 | 861 | Neurosciences and Neurology, 2011–2016 |
| 9,32 | 723 | Psychology, 2011–2016 |
| 7,70 | 597 | Surgery, 2011–2016 |
| 7,53 | 584 | Neurosciences, 2011–2016 |
| 6,02 | 467 | Education and Educational Research, 2011–2016 |
| 5,54 | 430 | Rehabilitation, 2011–2016 |
| 4,42 | 343 | Clinical Neurology, 2011–2016 |
| 3,92 | 304 | Materials Science, 2011–2016 |
FIGURE 1Category from the WoS: network for the last 5 years.
FIGURE 2Country network (node dimension represents centrality).
FIGURE 3Network of institutions: the dimensions of the nodes represent centrality.
FIGURE 4Co-citation network of journals: the dimensions of the nodes represent centrality. Full list of official abbreviations of WoS journals can be found here: https://images.webofknowledge.com/images/help/WOS/A_abrvjt.html.
FIGURE 5Network of authors’ numbers of publications: the dimensions of the nodes represent the centrality index, and the dimensions of the characters represent the author’s rank.
FIGURE 6Authors’ co-citation network: the dimensions of the nodes represent centrality index, and the dimensions of the characters represent the author’s rank. The 10 authors that appear on the top-10 list are considered to be the pioneers of VR research.
FIGURE 7Network of document co-citations: the dimensions of the nodes represent centrality, the dimensions of the characters represent the rank of the article rank, and the numbers represent the strengths of the links. It is possible to identify four historical phases (colors: blue, green, yellow, and red) from the past VR research to the current research.
FIGURE 8Document co-citation network by cluster: the dimensions of the nodes represent centrality, the dimensions of the characters represent the rank of the article rank and the red writing reports the name of the cluster with a short description that was produced with the mutual information algorithm; the clusters are identified with colored polygons.
Cluster ID and silhouettes as identified with two algorithms (Chen et al., 2010).
| ID | Size | Silho-uette | Mean (Citee Year) | Label (TFIDF, tf∗idf weighting algorithm) | Label (LLR, log-likelihood ratio, p-level) |
|---|---|---|---|---|---|
| 0 | 84 | 0.812 | 2005 | (25.82) laparoscopic skill; (25.01) proficiency; (24.5) basic laparoscopic skill; (24.14) trainer; (23.79) establishing validity | Training (143.21, 1.0E-4); performance (73.38, 1.0E-4); laparoscopic skill (72.93, 1.0E-4) |
| 1 | 77 | 0.758 | 1992 | (17.76) ergonomic; (17.66) reality; (16.83) virtual reality; (16.04) virtual environment; (15.76) assembly | Ergonomic (54.1, 1.0E-4); virtual reality interface (34.63, 1.0E-4); developing virtual environment (34.48, 1.0E-4) |
| 2 | 62 | 0.992 | 2007 | (24.5) gaming; (24.5) wii; (24.47) stroke; (23.07) rehabilitation; (22.38) cerebral palsy | Stroke (82.9, 1.0E-4); children (75.13, 1.0E-4); stroke rehabilitation (57.95, 1.0E-4) |
| 3 | 61 | 0.758 | 1994 | (15) reality; (14.66) virtual reality; (14.25) surgery; (14.1) telemedical information society; (13.73) chemistry | Telemedical information society (34.85, 1.0E-4); gaining insight (23.21, 1.0E-4); next decade (18.32, 1.0E-4) |
| 4 | 56 | 0.934 | 2008 | (25.4) therapy; (23.55) exposure therapy; (22.41) disorder; (21.63) virtual reality exposure therapy; (20.99) post-traumatic stress | Treatment (109.92, 1.0E-4); post-traumatic stress disorder (78.95, 1.0E-4); virtual reality exposure therapy (66.15, 1.0E-4) |
| 5 | 49 | 0.885 | 1992 | (16.03) reality; (15.31) virtual reality; (15.01) autistic children; (12.79) child; (12.79) children | Autistic children (29.81, 1.0E-4); possibilities (23.84, 1.0E-4); communication (22.08, 1.0E-4) |
| 6 | 41 | 0.855 | 1998 | (17.6) laparoscopic skill; (16.95) direct observation; (16.95) measuring operative performance; (16.95) videotape; (16.15) measuring | Laparoscopic skills training (52.73, 1.0E-4); measuring operative performance (40.97, 1.0E-4); videotape (40.97, 1.0E-4) |
| 7 | 41 | 0.946 | 1998 | (20.71) therapy; (18.76) exposure therapy; (17.85) exposure; (17.35) anxiety; (17.2) virtual reality exposure therapy | Virtual reality exposure therapy (32.01, 1.0E-4); spider phobia (27.67, 1.0E-4); ptsd vietnam veteran (22.12, 1.0E-4) |
| 8 | 38 | 1 | 1989 | (30.67) Japanese institutional mechanism; (30.67) systems perspective; (20.88) mechanism; (19.25) perspective; (17.97) system | Japanese institutional mechanism (615.45, 1.0E-4); systems perspective (615.45, 1.0E-4); virtual reality (16.28, 1.0E-4) |
| 9 | 21 | 1 | 1987 | (23.27) routine use; (23.27) current application; (23.27) behavioral-assessment; (23.27) obstacle; (23.27) future possibilities | Future possibilities (168.77, 1.0E-4); routine use (168.77, 1.0E-4); current application (168.77, 1.0E-4) |
| 10 | 18 | 0.934 | 1991 | (12.45) reality; (12.26) virtual-reality; (9.73) medicine; (9.07) virtual reality; (5.71) technology | Virtual-reality (88.95, 1.0E-4); medicine (34.87, 1.0E-4); pretty interface (9.63, 0.005) |
| 11 | 16 | 0.937 | 1990 | (13.37) tutorial; (12.45) reality; (11.98) virtual reality; (11.12) virtual reality technology; (10.78) technology | Tutorial (51.15, 1.0E-4); virtual reality technology (44.66, 1.0E-4); space (16.78, 1.0E-4) |
| 12 | 12 | 1 | 1988 | (20.05) special effect; (20.05) cyberspace; (13.65) space; (11.38) effect; (10.73) reality | Special effect (128.6, 1.0E-4); cyberspace (128.6, 1.0E-4); virtual reality (27.79, 1.0E-4) |
| 13 | 8 | 0.995 | 1997 | (14.88) neural substrate; (14.88) human spatial navigation; (14.88) cognitive map; (11.56) navigation; (10.64) cognitive | Neural substrate (72.6, 1.0E-4); human spatial navigation (66.58, 1.0E-4); cognitive map (66.58, 1.0E-4) |
| 14 | 6 | 0.993 | 2008 | (12.06) neurosurgery; (9.74) computer technology; (9.74) surgical application; (9.43) surgery; (8.55) teaching | Neurosurgery (28.72, 1.0E-4); computer technology (18.1, 1.0E-4); surgical application (18.1, 1.0E-4) |
FIGURE 9Network of document co-citation: the dimensions of the nodes represent centrality, the dimensions of the characters represent the rank of the article rank and the red writing on the right hand side reports the number of the cluster, such as in Table 2, with a short description that was extracted accordingly.
Cluster ID and references of burst article.
| Cluster | Reference | Year | Strength | Begin | End | 1990–2016 |
|---|---|---|---|---|---|---|
| 7 | Rothbaum, 1995, Am J Psychiat, V152, P626 | 1995 | 38,94 | 1996 | 2003 | |
| 3 | 1996 | 32,42 | 1997 | 2004 | ||
| 6 | Taffinder, 1998, St Heal T, V50, P124 | 1998 | 30,96 | 2000 | 2006 | |
| 0 | 2000 | 33,39 | 2003 | 2008 | ||
| 0 | 2002 | 88,93 | 2004 | 2010 | ||
| 22 | 2003 | 31,30 | 2004 | 2010 | ||
| 0 | 2004 | 51,40 | 2005 | 2012 | ||
| 2 | 2005 | 37,52 | 2007 | 2013 | ||
| 2 | 2010 | 40,84 | 2012 | 2016 | ||
| 2 | 2011 | 33,33 | 2012 | 2016 | ||
FIGURE 10Network of document co-citations: the dimensions of the nodes represent centrality, the dimensions of the characters represent the rank of the article rank, and the numbers represent the strengths of the links. It is possible to identify four historical phases (colors: blue, green, yellow, and red) from the past AR research to the current research.
FIGURE 11Document co-citation network by cluster: the dimensions of the nodes represent centrality, the dimensions of the characters represent the rank of the article rank and the red writing reports the name of the cluster with a short description that was produced with the mutual information algorithm; the clusters are identified with colored polygons.
FIGURE 12Network of document co-citation: the dimensions of the nodes represent centrality, the dimensions of the characters represent the rank of the article rank and the red writing on the right hand side reports the number of the cluster, such as in Table 2, with a short description that was extracted accordingly.
Cluster ID and silhouettes as identified with two algorithms (Chen et al., 2010).
| ID | Size | Silho-uette | Mean (Citee Year) | Label (TFIDF, tf∗idf weighting algorithm) | Label (LLR, log-likelihood ratio, p-level) |
|---|---|---|---|---|---|
| 0 | 122 | 0.669 | 1999 | (18.41) internet | Internet (39.96, 1.0E-4) |
| 1 | 66 | 0.806 | 2007 | (16.67) tracking | Mobile phone (47.52, 1.0E-4) |
| 2 | 65 | 0.827 | 1994 | (17.48) natural environment | Natural feature tracking (57.72, 1.0E-4) |
| 3 | 56 | 0.89 | 2004 | (17.33) liver | Laparoscopic surgery (30.43, 1.0E-4) |
| 4 | 50 | 0.943 | 2011 | (19.32) education | Education (64.26, 1.0E-4) |
| 5 | 48 | 0.86 | 2007 | (15.96) virtual city environment | Virtual city environment (32.68, 1.0E-4) |
| 6 | 20 | 0.997 | 1989 | (21.65) knowledge-based augmented reality | Knowledge-based augmented reality (250.67, 1.0E-4) |
| 7 | 19 | 0.926 | 1992 | (19.32) hand-eye calibration | Hand–eye calibration (104.98, 1.0E-4) |