| Literature DB >> 33888148 |
Carla Winter1, Florian Kern2, Dominik Gall3,2, Marc Erich Latoschik2, Paul Pauli3,4, Ivo Käthner3.
Abstract
BACKGROUND: The rehabilitation of gait disorders in patients with multiple sclerosis (MS) and stroke is often based on conventional treadmill training. Virtual reality (VR)-based treadmill training can increase motivation and improve therapy outcomes. The present study evaluated an immersive virtual reality application (using a head-mounted display, HMD) for gait rehabilitation with patients to (1) demonstrate its feasibility and acceptance and to (2) compare its short-term effects to a semi-immersive presentation (using a monitor) and a conventional treadmill training without VR to assess the usability of both systems and estimate the effects on walking speed and motivation.Entities:
Keywords: Gait disorder; Head-mounted display; Motivation; Multiple sclerosis; Rehabilitation; Stroke; Virtual reality
Mesh:
Year: 2021 PMID: 33888148 PMCID: PMC8061882 DOI: 10.1186/s12984-021-00848-w
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Comparisons of subjective ratings between the treadmill conditions in the study with healthy participants
| Measure | Subscale | No VRa | Semi-immersive VRa (monitor) | Immersive VRa (HMD) | Cohen’s | |||
|---|---|---|---|---|---|---|---|---|
| Moodb | 7.00 (1.66) | 7.61 (1.25) | 8.39 (1.15) | < .001* | 21.38 | |||
| Motivationb | 6.89 (2.29) | 7.28 (1.78) | 8.42 (1.38) | < .001* | 11.98 | |||
| IMI | Interest/Enjoyment | 4.63 (1.15) | 5.78 (0.96) | < .001* | 1.29 | − 7.73 | ||
| Perceived Competence | 4.81 (0.85) | 5.18 (0.78) | .002* | 0.42 | − 3.42 | |||
| Effort/ Importance | 3.89 (1.29) | 4.24 (1.20) | .041* | 0.36 | − 2.12 | |||
| Pressure/ Tension | 2.01 (0.69) | 1.84 (0.84) | .113 | 0.27 | 1.63 | |||
| Sense of timec | 4.25 (2.38) | 6.64 (1.57) | 7.89 (1.33) | < .001 (GG− corrected)* | 52.15 | |||
| VR-questionsd | “The virtual environment was motivating for me” | 7.5 (1.65) | 8.53 (1.36) | < .001* | 0.78 | − 4.67 | ||
| “I felt present in the virtual environment” | 5.72 (1.95) | 8.06 (1.37) | < .001* | 1.10 | − 6.59 | |||
| “I paid attention to my natural gait during the treadmill training” | 5.64 (2.38) | 5.28 (2.17) | .344 | 0.16 | 0.96 | |||
| IPQ | Spatial Presence | − 0.58 (0.88) | 1.11 (0.53) | < .001* | 2.00 | − 12.01 | ||
| Involvement | − 0.39 (0.78) | 0.78 (0.56) | < .001* | 1.43 | − 8.58 | |||
| Experienced Realism | − 1.31 (0.78) | − 0.24 (1.71) | < .001* | 1.06 | − 6.33 | |||
| General | − 1.00 (1.71) | 1.47 (1.21) | < .001* | 1.37 | − 8.26 | |||
| SSQ | Nausea | 10.34 (11.49) | 15.37 (11.47) | .014* | 0.43 | − 2.57 | ||
| Oculomotor | 12.63 (14.61) | 12.84 (19.58) | .895 | 0.02 | − .13 | |||
| Disorientation | 10.83 (17.00) | 17.40 (26.07) | .061 | 0.32 | − 1.94 | |||
| Total | 13.19 (13.34) | 17.04 (18.46) | .068 | 0.31 | − 1.88 | |||
| RTLX | Mental Demand | 3.19 (4.95) | 7.78 (7.79) | 12.08 (11.17) | < .001* | 15.75 | ||
| Physical Demand | 10.69 (9.80) | 13.61 (12.91) | 15.00 (14.19) | .041* | 3.35 | |||
| Temporal Demand | 6.53 (7.82) | 10.83 (14.12) | 9.44 (15.30) | .156 | 1.91 | |||
| Effort | 17.36 (23.89) | 15.14 (21.40) | 15.69 (26.68) | .752 | .29 | |||
| Performance | 9.72 (9.02) | 13.19 (13.48) | 12.50 (14.47) | .080 | 2.63 | |||
| Frustration | 6.67 (8.62) | 6.11 (9.42) | 3.19 (7.09) | .083 | 2.58 | |||
| Borg Scale | 8.47 (1.63) | 9.08 (1.81) | 8.92 (2.17) | .207 | 1.61 | |||
| SUS | Total | 83.68 (9.36) | 83.75 (10.03) | .965 | < 0.01 | − .05 |
IMI Intrinsic Motivation Inventory, IPQ Igroup Presence Questionnaire, RTLX Raw NASA-Task Load Index, Raw National Aeronautics and Space Administration-Task Load Index, SSQ Simulator Sickness Questionnaire, SUS System Usability Scale
aMean (SD)
bRange 0 (“Very bad”)—10 (“Very good”)
cRange 0 (“Very slow”)—10 (“Very fast”)
dRange 0 (“Fully disagree”)—10 (“Fully agree”)
*Significant p-values (p < .05) of main effects are marked with asterisks
Comparisons of subjective ratings between the treadmill conditions in the study with patients
| Measure | Subscale | No VRa | Semi-immersive VRa (monitor) | Immersive VRa (HMD) | Cohen’s | |||
|---|---|---|---|---|---|---|---|---|
| Moodb | 8.29 (1.20) | 8.38 (1.61) | 8.71 (1.49) | .580 | 0.56 | |||
| Motivationb | 8.36 (1.15) | 8.08 (1.32)e | 8.50 (2.31) | .618 | 0.49 | |||
| IMI | Interest/Enjoyment | 4.38 (0.89) | 4.76 (0.49) | .212 | 0.35 | − 1.31 | ||
| Perceived Competence | 4.36 (0.96) | 4.57 (1.33) | .336 | − 0.27 | − 1 | |||
| Effort/ Importance | 3.26 (1.41) | 3.47 (1.10) | .637 | 0.13 | − 0.48 | |||
| Pressure/ Tension | 3.34 (0.56) | 3.43 (0.51) | .708 | 0.10 | − 0.38 | |||
| Sense of timec | 8.43 (1.99) | 8.00 (2.88) | 8.00 (1.92) | .800 | .23 | |||
| VR-questionsd | “The virtual environment was motivating for me” | 7.50 (2.93) | 8.43 (2.31) | .202 | 0.36 | − 1.34 | ||
| “I felt present in the virtual environment” | 5.86 (3.11) | 7.64 (2.10) | .032* | 0.64 | − 2.41 | |||
| “I paid attention to my natural gait during the treadmill training” | 4.50 (3.61) | 4.79 (3.04) | 5.93 (3.67) | .281 | 1.33 | |||
| IPQ | Spatial Presence | − 0.44 (1.44) | 1.03 (0.94) | .008* | 0.83 | − 3.12 | ||
| Involvement | − 0.34 (0.85) | 0.63 (0.84) | .009* | 0.81 | − 3.06 | |||
| Experienced Realism | − 0.70 (1.01) | 0.07 (1.15) | .001* | 1.18 | − 4.39 | |||
| General | − 1.21 (2.01) | 0.79 (2.12) | .003* | 0.98 | − 3.67 | |||
| SSQf | Nausea | 7.50 (8.52) | 10.90 (12.88) | |||||
| Oculomotor | 10.29 (14.45) | 11.37 (11.80) | ||||||
| Disorientation | 5.97 (10.52) | 10.94 (14.63) | ||||||
| Total | 9.62 (12.16) | 12.82 (11.98) | ||||||
| RTLX | Mental Demand | 5.71 (8.29) | 10.00 (15.57) | 17.14 (18.37) | .014* | 5.06 | ||
| Physical Demand | 10.36 (13.79) | 20.71 (17.31) | 21.79 (20.53) | .030* | 4.05 | |||
| Temporal Demand | 6.43 (12.16) | 12.86 (15.53) | 11.43 (11.10) | .057 | 3.20 | |||
| Effort | 15.71 (17.64) | 18.21 (20.90) | 19.29 (21.91) | .737 | 0.31 | |||
| Performance | 11.07 (13.47) | 21.43 (21.16) | 21.43 (22.82) | .114 | 2.36 | |||
| Frustration | 2.14 (5.79) | 5.36 (8.87) | 4.29 (7.30) | .295 (GG-corrected) | 1.23 | |||
| Borg Scale | 8.57 (1.60) | 9.79 (2.55) | 9.71 (2.73) | .075 | 2.86 | |||
| SUS | Total | 84.29 (14.29) | 83.21 (18.28) | .830 | .06 | .22 |
IMI Intrinsic Motivation Inventory, IPQ Igroup Presence Questionnaire, RTLX Raw NASA-Task Load Index, Raw National Aeronautics and Space Administration-Task Load Index, SSQ Simulator Sickness Questionnaire, SUS System Usability Scale
aMean (SD)
bRange 0 (“Very bad”)—10 (“Very good”). Mood and motivation recorded after the treadmill conditions
cRange 0 (“Very slow”)—10 (“Very fast”)
dRange 0 (“Fully disagree”)—10 (“Fully agree”)
en = 13
fMeasure results after the treadmill conditions; no p-values for the post-measurement are listed here, since the focus of the evaluation was on the difference between the pre- and post-measurement, not between the post-measurements as in the study with the healthy participants
*Significant p-values (p < .05) of main effects are marked with asterisks
Fig. 1Screenshots of the virtual environment with overlays showing the study setup. At the beginning of the virtual scenario, the users meet a small virtual dog in a lifeless, deserted environment (A). By walking on the treadmill, the users can help rebuild its habitat, which continuously gets more fertile and colorful (B). With every star they collect on their way, the progress bar fills up further. Overlays depict the treadmill setup for patients (in the monitor condition, C) and the setup for healthy participants in the HMD condition (D)
Fig. 2Study procedure. The study followed a within-subject design. The study consisted of three treadmill conditions which differed in the type of VR-presentation (no VR, semi-immersive VR and immersive VR). Between the conditions, participants answered questionnaires about their experience. Healthy participants completed the treadmill conditions on a single day (in pseudo-randomized order) and patients on two different days to avoid fatigue effects. VR Virtual Reality, HMD Head-Mounted-Display, ITQ Immersive Tendencies Questionnaire, BDI-II Beck Depression Inventory-II, PAREMO Patient Questionnaire for assessing Rehabilitation Motivation, RTLX Raw NASA-Task Load Index, Raw National Aeronautics and Space Administration-Task Load Index, IPQ Igroup Presence Questionnaire, IMI Intrinsic Motivation Inventory, SSQ Simulator Sickness Questionnaire, EDQ Equipment and Display Questionnaire, SUS System Usability Scale
Fig. 3Average walking speed (± SE) for (a) healthy participants and (b) patients
Means (and standard deviations) of the heart rates measured before and after each condition
| Condition | Pre | Post | Differencea | 95% CI of the difference | |||
|---|---|---|---|---|---|---|---|
| Healthy participants | No VR | 87 (9) | 95 (9) | 8 (13) | [4, 12] | 3.7 | .001* |
| Semi-immersive VR | 88 (10) | 91 (11) | 3 (13) | [8, − 1] | 1.6 | .122 | |
| Immersive VR | 89 (8) | 91 (14) | 2 (15) | [7, − 3] | 0.8 | .432 | |
| Patients | No VR | 75 (17) | 84 (18) | 9 (18) | [− 1, 19] | 1.9 | .082 |
| Semi-immersive VR | 74 (17) | 77 (23) | 3 (18) | [− 7, 13] | 0.7 | .524 | |
| Immersive VR | 79 (21) | 77 (13) | − 2 (19) | [− 12, 9] | -0.3 | .747 |
CI Confidence interval
aDifference = Heart rate post—Heart rate pre
*Significant p-values (p < .05) of main effects are marked with asterisks