| Literature DB >> 34151871 |
Ivan Phelan1, Penny J Furness2, Heather D Dunn2, Alicia Carrion-Plaza1, Maria Matsangidou1, Paul Dimitri3,4, Shirley Lindley1.
Abstract
PURPOSE: Children who sustain Upper Limb Injuries (ULIs), including fractures and burns, may undergo intensive rehabilitation. The discomfort of therapy can reduce their compliance, limit their range of motion (ROM) and lead to chronic pain. Virtual Reality (VR) interventions have been found to reduce anticipated and procedural pain.This feasibility study aimed to explore perceptions and impacts of a custom-made, fully immersive Head-Mounted Display VR (HMD-VR) experience within a United Kingdom (UK) National Health Service (NHS) outpatient rehabilitation service for children with ULIs.Entities:
Keywords: Virtual reality; burns; children’s rehabilitation; fractures; physiotherapy; upper limb injury
Mesh:
Year: 2021 PMID: 34151871 PMCID: PMC9108569 DOI: 10.3233/PRM-190635
Source DB: PubMed Journal: J Pediatr Rehabil Med ISSN: 1874-5393
Patient Demographic Information
| Patient ID | Age in Years | Gender | Upper Limb Injury (ULI) | Clinician |
| pt1 | 10 | Male | Burns sequelae (scar reconstruction arm, shoulder) | Physio2 |
| pt2 | 10 | Female | Nerve and muscle injury (head, arm, shoulder) | Physio2 |
| pt3 | 10 | Male | Burn Sequelae (Scar reconstruction arm, chest and shoulder) | Physio2 |
| pt4 | 16 | Female | Arm Motor Impairments (Wounds and Infection – Hidradermatitis suppraliva) | Physio2 |
| pt5 | 10 | Female | Arm Motor Impairments (Wounds and Infection – Hidradermatitis suppraliva) | Physio1 |
| pt6 | 10 | Female | Elbow fracture | Physio1 |
| pt7 | 9 | Male | Exostosis to lower arm | Physio1 |
| pt8 | 9 | Female | Elbow fracture and nerve palsy | Physio1 |
| pt9 | 16 | Male | Burns sequelae (scar reconstruction arm) trunk, head and face, arms and hands | Physio2 |
| pt10 | 14 | Female | Burns sequelae (scar reconstruction arm, wrist and hand) | Physio2 |
Fig. 1Images of Climbing Game.
Fig. 2Images of Archery game.
Interview Questions
| Interview questions for children |
| •Enjoyment: Compared with how it is usually when you are doing your exercises, how much did you enjoy doing them today, with the game? (scale 0–10 where 0 is ‘much less enjoyable’ and 10 is ‘much more enjoyable’) |
| ∘ Why did you give this answer? What things made the exercises more / less enjoyable? What was the best bit/worst bit of the game? |
| •Difficulty: Compared with how it is usually when you are doing your exercises, how difficult was it to make the movements? (scale 0–10 where 0 is ‘much less difficult’ and 10 is ‘much more difficult’) |
| ∘ What made you give this answer? Were there times when you didn’t know what to do? Were any of the arm / hand / finger movements difficult to do? Can you show me what was easier / harder? |
| •Pain: Compared with how it is usually when you are doing your exercises, how painful or uncomfortable was it to do them today? (scale 0–10 where 0 is ‘much less painful’ and 10 is ‘much more painful’) |
| ∘ How was it different this time? Which movements were more / less painful? |
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| •What were your impressions of how painful/enjoyable/difficult your child found the IVR game(s) and their exercises, compared to usual? |
| •In the future, is this something you could see being used at home? |
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| •Could you tell us a little about each of the children with whom you’ve used the IVR, and how it has worked in their sessions? |
| •We’d like to hear a bit more about the effects that you think the technology had on the children’s experience and their ability to do the exercises. |
| •How do you think seeing their child using the technology affected the parents who were present? |
| •What about IVR’s effect on you and your work with the children? |
| •How effective were the games in facilitating the exact movements the children needed to do during their exercises? Could you give some details about this? |
| •How do you think IVR affects physiotherapy in general? |
| •Apart from the children you used IVR with, how else could you imagine using the IVR in future? |
| •How might IVR be used as a home-based rehabilitation training? |
Descriptive ROM Data (Physio2 Readings Only)
| Patient ID and injury | Upper limb joint affected | Joint movement | ROM (degrees) | |
| Pre-VR | Post-VR | |||
| Pt1: Burns sequelae | Shoulder | Flexion | 180 | 180 |
| Extension | 65 | 65 | ||
| Abduction | 180 | 180 | ||
| Adduction | 30 | 30 | ||
| Pt2: Nerve and muscle injury | Shoulder | Flexion | 130 | 165* |
| Extension | 50 | 60* | ||
| Abduction | 100 | 135* | ||
| Adduction | 30 | 65* | ||
| Medial rotation | 20 | 75* | ||
| Lateral rotation | 80 | 90* | ||
| Elbow | Flexion | 130 | 145* | |
| Extension | 0 | 0 | ||
| Pt3: Burn Sequelae | Shoulder | Flexion | 160 | 165* |
| Extension | 80 | 70 | ||
| Abduction | 120 | 175* | ||
| Medial rotation | 90 | 65 | ||
| Lateral rotation | 70 | 90* | ||
| Pt4: Arm Motor Impairments | Shoulder | Flexion | 130 | 170* |
| Abduction | 100 | 170* | ||
| Pt9: Burns sequelae | Elbow | Flexion | 140 | 144* |
| Extension | –30 | –30 | ||
| Wrist | Flexion | 10 | 13* | |
| Extension | 80 | 75 | ||
| Supination | 80 | 82* | ||
| Pronation | 85 | 90 | ||
| Pt10: Burns sequelae | Elbow | Extension | –20 | 0* |
| Wrist | Flexion | 50 | 45 | |
| Extension | 45 | 70* | ||
| Supination | 75 | 90* | ||
| Pronation | 90 | 90 | ||
| Radial Deviation | 25 | 25 | ||
Notes. ROM = Range of Motion in a joint, based on goniometer readings. *indicates an increase in ROM between pre- and post-VR readings.