| Literature DB >> 35629004 |
Pierre Reynard1,2,3, Virginie Attina3, Samar Idriss3, Ruben Hermann2,4,5, Claire Barilly5, Evelyne Veuillet1,2,3, Charles-Alexandre Joly1,2,3, Hung Thai-Van1,2,3.
Abstract
Listening in noise remains challenging for adults with cochlear implants (CI) even after prolonged experience. Personalized auditory training (AT) programs can be proposed to improve specific auditory skills in adults with CI. The objective of this study was to assess serious gaming as a rehabilitation tool to improve speech-in-noise intelligibility in adult CI users. Thirty subjects with bilateral profound hearing loss and at least 9 months of CI experience were randomized to participate in a 5-week serious game-based AT program (n = 15) or a control group (n = 15). All participants were tested at enrolment and at 5 weeks using the sentence recognition-in-noise matrix test to measure the signal-to-noise ratio (SNR) allowing 70% of speech-in-noise understanding (70% speech reception threshold, SRT70). Thirteen subjects completed the AT program and nine of them were re-tested 5 weeks later. The mean SRT70 improved from 15.5 dB to 11.5 dB SNR after 5 weeks of AT (p < 0.001). No significant change in SRT70 was observed in the control group. In the study group, the magnitude of SRT70 improvement was not correlated to the total number of AT hours. A large inter-patient variability was observed for speech-in-noise intelligibility measured once the AT program was completed and at re-test. The results suggest that serious game-based AT may improve speech-in-noise intelligibility in adult CI users. Potential sources of inter-patient variability are discussed. Serious gaming may be considered as a complementary training approach for improving CI outcomes in adults.Entities:
Keywords: auditory rehabilitation; cochlear implant; listening-in-noise; re-test; serious game; speech reception threshold
Year: 2022 PMID: 35629004 PMCID: PMC9145632 DOI: 10.3390/jcm11102880
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.964
Figure 1Flow chart.
Figure 2Serious game visuals with signal-to-noise ratio representation. As the player is detecting or identifying target sounds in the presence of background noise, the avatar is walking along a beach to collect coins. For each incorrect answer, the avatar falls and slightly regresses. After 4 incorrect answers or a pre-set time has elapsed, the game stops. The player is expected to collect as many coins as possible in 1 game with an updated score available on the screen at the end of each game. This playful mechanism encourages the player to immediately play again in an attempt to beat his/her personal record.
Demographic data for trained and untrained participants (CI = cochlear implant; HA = hearing aid; RE = right ear; LE = left ear; SNHL = sensori-neural hearing loss).
| Patient | Age (Years) | Sex | Deafness Duration | Deafness Etiology | CI Experience | Side of CI and HA | CI Manufacturer |
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| 1 | 38 | M | 35 | Progressive SNHL | 3 | CI: RE/CI: LE | Oticon Medical/Neurelec Digisonic SP |
| 2 | 76 | M | 26 | Presbycusis | 5 | CI: RE | Oticon Medical/Neurelec Digisonic SP |
| 3 | 31 | F | 28 | Meningitis | 6 | CI: LE/HA: RE | Oticon Medical/Neurelec Digisonic SP |
| 4 | 56 | F | 26 | Otosclerosis | 3 | CI: RE/CI: LE | Cochlear |
| 5 | 70 | M | 15 | Otosclerosis | 1 | CI: LE/HA: RE | AB Naida CI Q70 |
| 6 | 29 | M | 28 | Meningitis | 26 | CI: RE/CI: LE | Cochlear |
| 7 | 35 | M | 35 | Progressive SNHL | 1 | CI: LE/HA: RE | AB Naida CI Q70 |
| 8 | 46 | F | 20 | Progressive SNHL | 7 | CI: RE/CI: LE | Medel Concerto |
| 9 | 76 | F | 16 | Presbycusis | 2 | CI: RE/HA: LE | Medel Concerto |
| 10 | 69 | M | 19 | Otosclerosis | 14 | CI: RE | Neurelec |
| 11 | 71 | F | 21 | Presbycusis | 1 | CI: RE/HA: LE | Oticon Medical/Neurelec Digisonic SP |
| 12 | 44 | F | 5 | Meningitis | 5 | CI: RE | Medel Concerto |
| 13 | 25 | F | 25 | Genetic | 19 | CI: RE | Cochlear |
| 14 | 37 | F | 36 | Genetic | 25 | CI: RE/CI: LE | AB Naida CI Q70 |
| 15 | 24 | M | 24 | Genetic | 13 | CI: RE/CI: LE | Cochlear |
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| 1 | 75 | F | 25 | Progressive SNHL | 7 | CI: LE/HA: RE | Oticon Medical/Neurelec Digisonic SP |
| 2 | 67 | F | 17 | Progressive SNHL | 3 | CI: RE/HA: LE | Oticon Medical/Neurelec Digisonic SP |
| 3 | 63 | M | 20 | Otosclerosis | 4 | CI: RE/CI: LE | Oticon Medical/Neurelec Digisonic SP |
| 4 | 45 | M | 39 | Progressive SNHL | 4 | CI: RE | Oticon Medical/Neurelec Digisonic SP |
| 5 | 68 | M | 5 | Traumatic | 4 | CI: RE/CI: LE | Oticon Medical/Neurelec Digisonic SP |
| 6 | 49 | F | 25 | Genetic | 6 | CI: LE/HA: RE | Medel Concerto |
| 7 | 55 | F | 30 | Meningitis | 5 | CI: RE | Oticon Medical/Neurelec Digisonic SP |
| 8 | 67 | F | 16 | Progressive SNHL | 8 | CI: RE | Medel Concerto |
| 9 | 67 | M | 15 | Otosclerosis | 8 | CI: RE/CI: LE | Oticon Medical/Neurelec Digisonic SP |
| 10 | 46 | M | 16 | Iatrogenic | 3 | CI: LE/HA: RE | Cochlear |
| 11 | 53 | M | 40 | Genetic | 9 | CI: RE/CI: LE | Oticon Medical/Neurelec Digisonic SP |
| 12 | 59 | M | 20 | Menière | 2 | CI: LE/HA: RE | Medel Concerto |
| 13 | 58 | F | 50 | Genetic | 19 | CI: RE/CI: LE | Cochlear |
| 14 | 73 | M | 23 | Presbycusis | 3 | CI: RE/CI: LE | Oticon Medical/Neurelec Digisonic SP |
| 15 | 63 | F | 55 | Genetic | 9 | CI: RE/CI: LE | Oticon Medical |
Individual and mean signal-to-noise ratio (SNR) results from Fr-matrix for the study and control groups at enrollment (T1), at 5 weeks (T2), and, for the study group, 5 weeks post-intervention (T3).
| Signal-to-Noise Ratio (dB) (Fr-Matrix Results) | ||||||
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| 1 | 20.7 | 12.8 | −7.9 | 15.7 | −5.0 | +2.9 |
| 2 | 7.9 | 5.1 | −2.8 | 4.2 | −3.7 | −0.9 |
| 3 | 1.1 | 0.7 | −0.4 | −0.2 | −1.3 | −0.9 |
| 4 | 4.2 | 1.8 | −2.4 | 2.8 | −1.4 | +1 |
| 5 | 3.6 | 3.7 | +0.1 | 3.1 | −0.5 | −0.6 |
| 6 | 28.0 | 25.6 | −2.4 | 24.3 | −3.7 | −1.3 |
| 7 | 23.1 | 16.2 | −6.9 | 20.0 | −3.1 | +3.8 |
| 8 | 26.7 | 22.7 | −4.0 | 32.9 | +6.2 | +10.2 |
| 9 | 16.8 | 12.8 | −4.0 | 8.8 | −8.0 | −4.0 |
| 10 | 19.1 | 11.7 | −7.4 | NA | ||
| 11 | 6.2 | 3.7 | −2.5 | NA | ||
| 12 | 21.1 | 10.9 | −10.2 | NA | ||
| 13 | 22.8 | 21.8 | −1.0 | NA | ||
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| 1 | 11.4 | 13.5 | +2.1 | |||
| 2 | 9.7 | 24.3 | +14.6 | |||
| 3 | 4.8 | 3.9 | −0.9 | |||
| 4 | 26.5 | 28 | +1.5 | |||
| 5 | 27.8 | 14.5 | −13.3 | |||
| 6 | 1.5 | 3.5 | +2 | |||
| 7 | 1.4 | −1.2 | −2.6 | |||
| 8 | 8.6 | 4.7 | −3.9 | |||
| 9 | 30 | 24 | −6 | |||
| 10 | 8.8 | 1 | −7.8 | |||
| 11 | 5.2 | 8.3 | +3.1 | |||
| 12 | 15.9 | 10.1 | −5.8 | |||
| 13 | 0.1 | −0.9 | −1 | |||
| 14 | 36.2 | 36.7 | +0.5 | |||
| 15 | 2 | 3.6 | +1.6 | |||
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Figure 3Changes over time in signal-to-noise ratio (dB) at a 70% speech reception threshold. Individual results are shown on the left and mean group results on the right in the study group (top panel) and control group (bottom panel); testing at enrollment (yellow) and at 5 weeks (blue). The difference is significant only in the study group (noted *).
Figure 4Changes over time in signal-to-noise ratio (dB) at a 70% speech reception threshold for nine subjects of the study group, 5 weeks after serious game-based AT (green).