Literature DB >> 28628385

Serious Games for Psychotherapy: A Systematic Review.

Christiane Eichenberg1, Markus Schott2.   

Abstract

INTRODUCTION: In the evolving digital age, media applications are increasingly playing a greater role in the field of psychotherapy. While the Internet is already in the phase of being established when it comes to the care of mental disorders, experimentation is going on with other modern media such as serious games. A serious game is a game in which education and behavior change is the goal, alongside with entertainment.
OBJECTIVE: The objective of the present article was to provide a first empirical overview of serious games applied to psychotherapy and psychosomatic rehabilitation.
METHOD: Therefore, a systematic literature search, including the terms "serious game" or "computer game" and "psychotherapy" or "rehabilitation" or "intervention" or "mental disorders" in the databases Medline and PsycINFO, was performed. Subsequently, an Internet search was conducted to identify studies not published in journals. Publications not providing empirical data about effectiveness were excluded.
RESULTS: On the basis of this systematic literature review, the results of N = 15 studies met inclusion criteria. They utilized primarily cognitive behavioral techniques and can be useful for treating a range of mental disorders. Serious games are effective both as a stand-alone intervention or part of psychotherapy and appeal to patients independent of age and sex.
CONCLUSION: Included serious games proved to be an effective therapeutic component. Nonetheless, findings are not conclusive and more research is needed to further investigate the effectiveness of serious games for psychotherapeutic purposes.

Entities:  

Keywords:  Literature review; Psychotherapy; Serious games

Mesh:

Year:  2017        PMID: 28628385     DOI: 10.1089/g4h.2016.0068

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  12 in total

1.  Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review.

Authors:  Darius Zayeni; Jean-Philippe Raynaud; Alexis Revet
Journal:  Front Psychiatry       Date:  2020-02-06       Impact factor: 4.157

Review 2.  [Online psychotherapy in times of the corona pandemic].

Authors:  Christiane Eichenberg
Journal:  Psychotherapeut (Berl)       Date:  2021-01-13

3.  Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study.

Authors:  Khadidja Chelabi; Fabio Balli; Myriam Bransi; Yannick Gervais; Clement Marthe; Sze Man Tse
Journal:  JMIR Serious Games       Date:  2021-01-29       Impact factor: 4.143

4.  Adaptive Rehabilitation Bots in Serious Games.

Authors:  Imad Afyouni; Abdullah Murad; Anas Einea
Journal:  Sensors (Basel)       Date:  2020-12-09       Impact factor: 3.576

Review 5.  Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review.

Authors:  Kim Martinez; Maria Isabel Menéndez-Menéndez; Andres Bustillo
Journal:  JMIR Serious Games       Date:  2021-12-16       Impact factor: 4.143

Review 6.  Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus.

Authors:  Kevin Dadaczynski; Verena Krah; Demian Frank; Elisabeth Zügel-Hintz; Fabrice Pöhlmann
Journal:  Front Public Health       Date:  2021-11-17

Review 7.  A State-of-Art Review of Digital Technologies for the Next Generation of Tinnitus Therapeutics.

Authors:  Grant D Searchfield; Philip J Sanders; Zohreh Doborjeh; Maryam Doborjeh; Roger Boldu; Kevin Sun; Amit Barde
Journal:  Front Digit Health       Date:  2021-08-10

8.  Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal.

Authors:  María Del Pilar Beristain-Colorado; Jorge Fernando Ambros-Antemate; Marciano Vargas-Treviño; Jaime Gutiérrez-Gutiérrez; Adriana Moreno-Rodriguez; Pedro Antonio Hernández-Cruz; Itandehui Belem Gallegos-Velasco; Rafael Torres-Rosas
Journal:  JMIR Serious Games       Date:  2021-06-24       Impact factor: 4.143

9.  Serious games for smoking prevention and cessation: A systematic review of game elements and game effects.

Authors:  M E Derksen; S van Strijp; A E Kunst; J G Daams; M W M Jaspers; M P Fransen
Journal:  J Am Med Inform Assoc       Date:  2020-05-01       Impact factor: 4.497

10.  Vil Du?! incorporation of a serious game in therapy for sexually abused children and adolescents.

Authors:  Joyce J Endendijk; Henny K Tichelaar; Menno Deen; Maja Deković
Journal:  Child Adolesc Psychiatry Ment Health       Date:  2021-05-25       Impact factor: 3.033

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