| Literature DB >> 35470342 |
R Robert Franks1, Dominic King2, Warren Bodine3, Emanuele Chisari1, Alan Heller1, Faraz Jamal4, John Luksch1, Kate Quinn5, Raunak Singh4, Mary Solomon6.
Abstract
ABSTRACT: Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in popularity, resulting in projected revenue of over $1 billion by the end of this past year. The global pandemic of 2020 had little to no effect on these increasing numbers because athletes have been able to continue to engage in sports because of its electronic nature and fans have been able to follow them virtually. Esports has been recognized as an organized sport by the International Olympic Committee, the US National Collegiate Athletic Association, and several secondary school athletic associations within the United States. In addition, professional teams have been established in several major cities within the United States, Canada, Europe, and Australia. With the growth of esports, the necessity of incorporating esports medicine into the practice of sports medicine physicians has become paramount. Esports can be played on a monitor or screen and played using physical activity in what has become known as active video gaming. Within both of these platforms, there have emerged certain conditions unique to esports. There are also certain conditions seen in other sports applicable to esports athletes. This document will review the evaluation of the esports athlete, introduce conditions unique to these athletes and review common conditions seen in esports, discuss diagnostics used in the evaluation of esports athletes, introduce treatment options for conditions unique to esports and review those for commonly seen injuries in esports, discuss prevention of injuries in esports, and introduce a framework for the future development of esports medicine that can be introduced into the daily practice of the sports medicine physician.Entities:
Mesh:
Year: 2022 PMID: 35470342 PMCID: PMC9042337 DOI: 10.1097/JSM.0000000000001034
Source DB: PubMed Journal: Clin J Sport Med ISSN: 1050-642X Impact factor: 3.454
History and Physical Examination of Esports Athletes
| History | History to include medical, surgical, obstetrical/gynecological (for females), and psychiatric history. |
| Physical examination | Vision evaluation |
Future Expansions of Esports Medicine
| The esports medicine team | Outline the roles and responsibilities of the athletes, coaches, certified athletic trainers, physical and occupational therapists, nutritionists, strength and conditioning specialists, ophthalmologists, neuro/optometrists, sports psychologists/psychiatrists, and team physician, both primary care and orthopedic. |
| Preparticipation evaluation (PPE) | There are specific ergonomic, physical, and vision-based evaluations that could be assessed during a PPE for predisposing injury patterns before esports competition. Active video games (AVGs) should be placed in the PPE table “Classification of Sports by Physical Intensity.” We would recommend the following considerations: |
| Education | Athlete, parent, coach, and healthcare provider education regarding overtraining and concerns related to musculoskeletal health, ergonomics, nutrition, cardiovascular activity, vision, sleep health, psychological well-being, practice and competition duration, and team dynamics. |
| Mental health | An esports athlete's career can involve pressure from competition and fan expectations, frequent international travel, and in some cases, living away from home for prolonged periods of time. |
| Mass participation event coverage | Esports tournaments are held in sold-out arenas and stadiums. This is considered a “mass participation event,” presenting unique challenges for medical professionals. In the era of COVID-19, mass touch points and potential aerosolized transmission of virus will necessitate the team physician develop safety protocols including masking, social distancing, and enhanced and frequent cleaning of touch-point surfaces and decisions about those allowed in the arena of play. |
| Performance enhancing substances | A future opportunity exists to decrease the use of addictive and potentially illegal substances, solidify the role of epsorts medicine involvement in esports, and promote the same expectations of athletic competition integrity as traditional sports. |
| Esports medicine research | Potential areas of esports research could include: (1) musculoskeletal injury awareness, diagnosis, treatment, and prevention; (2) ergonomic optimization; (3) esports vision screening and therapy; (4) esports health and wellness through nutrition strength and conditioning; (5) esports athlete longevity; and (6) esports performance assessment and enhancement. |